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Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Cumans / Retinue 隨從
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Cumans The Cumans
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
121 Fragment of the Black Stone Relic Transferable
可轉移
The Black Stone fell from the sky during the time of Adam and is believed to have the power to cleanse worshippers of their sins. +3 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Iconium
not FactionReligion pagan
not I_WorldwideAncillaryExists fragment_of_the_black_stone
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Iconium
not FactionReligion pagan
not I_WorldwideAncillaryExists fragment_of_the_black_stone
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc fragment_of_the_black_stone
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled fragment_of_the_black_stone
not HasAncType Relic
Chance : 10 %
122 Hair from Mohammed's Beard Relic Transferable
可轉移
A single strand of Prophet Mohammed's hair, kept in a silver and crystal bottle. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Acre
not FactionReligion pagan
not I_WorldwideAncillaryExists hair_from_mohammeds_beard
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Acre
not FactionReligion pagan
not I_WorldwideAncillaryExists hair_from_mohammeds_beard
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc hair_from_mohammeds_beard
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled hair_from_mohammeds_beard
not HasAncType Relic
Chance : 10 %
123 Holy Mantle Relic Transferable
可轉移
A mantle that was once worn by the Prophet Mohammed. +2 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Antioch
not FactionReligion pagan
not I_WorldwideAncillaryExists holy_mantle
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Antioch
not FactionReligion pagan
not I_WorldwideAncillaryExists holy_mantle
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_mantle
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled holy_mantle
not HasAncType Relic
Chance : 10 %
124 Holy Qur'an Relic Transferable
可轉移
This is the oldest existing Qur'an, inscribed on deer skin. +2 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Mosul
not FactionReligion pagan
not I_WorldwideAncillaryExists holy_quran
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Mosul
not FactionReligion pagan
not I_WorldwideAncillaryExists holy_quran
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_quran
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled holy_quran
not HasAncType Relic
Chance : 10 %
125 Key to Holy Kaaba Relic Transferable
可轉移
A key to the door of the holiest place in Islam. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Edessa
not FactionReligion pagan
not I_WorldwideAncillaryExists key_to_holy_kaaba
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Edessa
not FactionReligion pagan
not I_WorldwideAncillaryExists key_to_holy_kaaba
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc key_to_holy_kaaba
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled key_to_holy_kaaba
not HasAncType Relic
Chance : 10 %
126 Lock of Kaaba Relic Transferable
可轉移
A lock from the door of the holiest place in Islam. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Adana
not FactionReligion pagan
not I_WorldwideAncillaryExists lock_of_kaaba
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Adana
not FactionReligion pagan
not I_WorldwideAncillaryExists lock_of_kaaba
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc lock_of_kaaba
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled lock_of_kaaba
not HasAncType Relic
Chance : 10 %
127 Mohammed's Footprint Relic Transferable
可轉移
A footprint of the Prophet Mohammed, preserved in bronze. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Damascus
not FactionReligion pagan
not I_WorldwideAncillaryExists mohammeds_footprint
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Damascus
not FactionReligion pagan
not I_WorldwideAncillaryExists mohammeds_footprint
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc mohammeds_footprint
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled mohammeds_footprint
not HasAncType Relic
Chance : 10 %
128 Seal of Solomon Relic Transferable
可轉移
Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. +1 Dread, -1 Piety, +2 Command when commanding cavalry When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not FactionReligion pagan
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not FactionReligion pagan
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc seal_of_solomon
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled seal_of_solomon
not HasAncType Relic
Chance : 10 %
129 Soil of Mohammed's Grave Relic Transferable
可轉移
This soil comes from the sacred grave of the Prophet Mohammed. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Gaza
not FactionReligion pagan
not I_WorldwideAncillaryExists soil_from_mohammeds_grave
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Gaza
not FactionReligion pagan
not I_WorldwideAncillaryExists soil_from_mohammeds_grave
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc soil_from_mohammeds_grave
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled soil_from_mohammeds_grave
not HasAncType Relic
Chance : 10 %
130 Standard of Mohammed Relic Transferable
可轉移
The Standard of Mohammed is born aloft by the faithful amidst the storm of battle. +1 Piety, +1 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Nicaea
not FactionReligion pagan
not I_WorldwideAncillaryExists standard_of_mohammed
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Nicaea
not FactionReligion pagan
not I_WorldwideAncillaryExists standard_of_mohammed
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc standard_of_mohammed
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled standard_of_mohammed
not HasAncType Relic
Chance : 10 %
131 Sword of Mohammed Relic Transferable
可轉移
A sword belonging to the Prophet Mohammed, decorated in precious stones. +1 Piety, +2 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Baghdad
not FactionReligion pagan
not I_WorldwideAncillaryExists sword_of_mohammed
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Baghdad
not FactionReligion pagan
not I_WorldwideAncillaryExists sword_of_mohammed
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc sword_of_mohammed
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled sword_of_mohammed
not HasAncType Relic
Chance : 10 %
132 Tooth of Mohammed Relic Transferable
可轉移
A tooth extracted from the Prophet Mohammed. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Aleppo
not FactionReligion pagan
not I_WorldwideAncillaryExists tooth_of_mohammed
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Aleppo
not FactionReligion pagan
not I_WorldwideAncillaryExists tooth_of_mohammed
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc tooth_of_mohammed
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled tooth_of_mohammed
not HasAncType Relic
Chance : 10 %
133 Martin Luther Religion Unique
唯一
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. +2 Piety, -2 from unrest (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= abbey
IsGeneral
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 233
Chance : 15 %
134 Monk Religion A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… +1 Piety, -1 Purity When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
CharacterNumTurnsIdle >= 4
PopulationOwnReligion >= 80
ReligionShift <= 10
Chance : 100 %
135 Priest Religion There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= theologians_guild
IsGeneral
not CharacterReligion islam
Chance : 3 %
136 Royal Seminarian Religion One simply has to be a pious presence when bringing royalty into the fold. +1 Piety, +1 Unorthodoxy When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= mayors_palace
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= castle
Chance : 20 %
137 Skilled Accomplice Security Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Chance : 20 %
138 Young Apprentice Security Transferable
可轉移
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital < 20
Chance : 10 %
139 Bodyguard Security Transferable
可轉移
Even the most able sword-arm can use someone to cover his back. +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) When to test : SufferAssassinationAttempt
Condition : IsGeneral
Trait HighPersonalSecurity < 1
Chance : 50 %
140 Faithful Servant Security You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. +1 Charm When to test : CharacterComesOfAge
Condition : FatherAttribute Authority > 4
AgentType = princess
Chance : 100 %
7 / 8 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8
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