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Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Apachean Tribes / Retinue / General's retinue
Kingdoms: Americas 1.05
The Apachean Tribes The Apachean Tribes
No. Card Title Type Transferable Unique Description Effects Condition
1 Tutor Academic Transferable A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : IsGeneral
Trait Ignorance <= 1
Chance : 33 %
2 Intrepid Explorer Court An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
3 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : IsGeneral
FatherAttribute Authority >= 2
Chance : 15 %
4 Artist Entertain Having a fine artist at hand always leads to having a much finer view. +1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_studio
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = artist_studio
Chance : 33 %
5 Musician Entertain Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
IsGeneral
Chance : 10 %
6 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
7 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
8 Prototype Handgun Item A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. +1 Assassination+2 to law (improves public order) When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= gunsmith
Chance : 33 %
When to test : PostBattle
Condition : WonBattle
BattleSuccess = crushing
not FactionType spain
not FactionType france
not FactionType england
Attribute Chivalry <= -4
not HasAncType Relic
IsGeneral
Chance : 10 %
9 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
10 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
11 Master Archer Military Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
12 Stablemaster Military Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry When to test : GovernorUnitTrained
Condition : TrainedUnitCategory cavalry
SettlementBuildingExists > knights_stables
IsGeneral
Chance : 20 %
13 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
14 Mercenary Captain Military Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
15 Ordinance Master Military One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. +1 Command when commanding gunpowder troops, +1 Command when commanding artillery When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
IsGeneral
Chance : 10 %
16 Quartermaster Military Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. +15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= army_barracks
IsGeneral
Attribute Command > 3
Chance : 20 %
17 Reliable Runner Military A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. +1 Command When to test : PostBattle
Condition : not Routs
WonBattle
BattleSuccess = crushing
not GeneralFoughtInCombat
IsGeneral
Chance : 10 %
18 Keen Scout Military A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
19 Wise Man Military An old Wise man once said "Seek wisdom, not knowledge. Knowledge is of the past, Wisdom is of the future." +1 Command, +1 Authority, +1 Morale for all troops on the battlefield, +2 Command when attacking When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= medicine_tipi
Trait StrategyChivalry >= 3
Chance : 100 %
20 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
1 / 2 : P1 , P2
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