21 |
|
Master Archer 箭術大師 |
Military |
|
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. 與此人並肩戰鬥,意味著擁有遠程打擊時的有力臂助 |
+1 Command 統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
22 |
|
Stablemaster 馴馬大師 |
Military |
|
|
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. 多數戰士都深諳騎術,但極少有人精通如何保養和訓練戰馬 |
+1 Command when commanding cavalry 指揮騎兵統率力+1 |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory cavalry SettlementBuildingExists > knights_stables IsGeneral Chance : 20 % |
23 |
|
Master Smith 鍛造大師 |
Military |
|
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 得此著名高手工匠相助,可確保該貴族盔明甲亮武器精良 |
10% discount on unit training costs 部隊訓練費用-10% |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
24 |
|
Mercenary Captain 傭兵上校 |
Military |
|
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 此人率領傭兵,以出賣戰鬥技巧維持部隊運作 |
10% discount on unit training costs, 10% bonus to cash gained from looting 部隊訓練費用-10%,劫掠折現+10% |
When to test : HireMercenaries Condition : Chance : 10 % |
25 |
|
Ordinance Master 火藥專家 |
Military |
|
|
One of the few experts on handling the dangerous but powerful new weapons of war that use gunpowder. 此人乃罕見專家,精擅使用戰爭中危險而威力恐怖的新式武器--火藥 |
+1 Command when commanding gunpowder troops, +1 Command when commanding artillery 火槍部隊統率力+1,指揮炮兵統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy IsGeneral Chance : 10 % |
26 |
|
Quartermaster 軍需官 |
Military |
|
|
Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. 此人擅長為軍隊提供良好供給,從而令將領得以專心思考戰略戰術 |
+15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting 行軍能力+15%,劫掠折現+5% |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= army_barracks IsGeneral Attribute Command > 3 Chance : 20 % |
27 |
|
Reliable Runner 傳令兵 |
Military |
|
|
A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. 在槍林彈雨中穿越敵陣傳達軍令的傳令兵,價值遠超一般士兵 |
+1 Command 統率力+1 |
When to test : PostBattle Condition : not Routs WonBattle BattleSuccess = crushing not GeneralFoughtInCombat IsGeneral Chance : 10 % |
28 |
|
Keen Scout 敏銳斥候 |
Military |
|
|
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. 善於發掘蛛絲馬跡偵測敵軍伏兵的斥候,價值遠超一般士兵 |
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) 伏擊作戰統率力+1,偵察視野+2 |
When to test : PostBattle Condition : WonBattle I_ConflictType SuccessfulAmbush not WasAttacker InEnemyLands IsGeneral Chance : 8 % |
29 |
|
Wise Man 智者 |
Military |
|
|
An old Wise man once said "Seek wisdom, not knowledge. Knowledge is of the past, Wisdom is of the future." 年邁智者曾有云:「探求智慧,而不是知識。因為知識是對現有事物的瞭解,而智慧才是探索未來世界的鑰匙。」 |
+1 Command, +1 Authority, +1 Morale for all troops on the battlefield, +2 Command when attacking 統率力+1,威望+1,作戰部隊士氣+1,攻擊作戰統率力+2 |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= medicine_tipi Trait StrategyChivalry >= 3 Chance : 100 % |
30 |
|
Caravan Driver 馬車馭夫 |
Money |
Transferable 可轉移 |
|
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. 由性格穩重技藝高超的馬車馭夫負責照看這些異國貴重貨物,無疑能大為節省時間和成本 |
+25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) 行軍能力+25%,偵察視野+1 |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= caravan_stop Chance : 50 % |
When to test : CharacterTurnEnd Condition : AgentType = merchant EndedInSettlement SettlementBuildingExists >= caravan_stop Chance : 50 % |
|
31 |
|
Overseer 監工 |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. 若托付此人監督工人勞動,則工作效率將大為提高 |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income 建築修建成本-1%,農業產量+1,礦產收益+1% |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
32 |
|
Black Stallion 黝黑駿馬 |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. 駿馬如黑夜精靈般逸興奔馳,猝然劃破遙遠的邪惡 |
+25% to Movement Points (gives armies the ability to forced march) 行軍能力+25% |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
33 |
|
Tracking Dog 探路靈犬 |
Pet |
|
|
Able to follow trails that no human eye could possibly detect in the first place. 能夠發現人眼無法察覺的秘密小徑 |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) 事務官技能+2,偵察視野+1,個人安全+1 |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
34 |
|
Guard Dog 悍勇鬥犬 |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. 其兇猛勇悍和無比忠誠令最稱職護衛亦自歎不如 |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) 個人安全+2 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
35 |
|
Pet Monkey 寵物靈猴 |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. 一些小小的戲法和混亂,能夠引開眾人視線,進而可以從容竊取有價值的目標 |
+1 to agent's skill 事務官技能+1 |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
36 |
|
Strapping Stallion 雄健駿馬 |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. 這名年輕女士每天騎著一匹多麼雄健威武的駿馬啊 |
+10% to Movement Points (gives armies the ability to forced march) 行軍能力+10% |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
37 |
|
Swift Steed 追風駿馬 |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. 跨上馬背,即可像清風般飛速拂過大地 |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health 行軍能力+15%,公共健康+1 |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
38 |
|
Trusty Steed 神駿戰馬 |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. 高貴騎士需要與這匹同樣高貴忠實的駿馬相伴戰鬥 |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry 行軍能力+5%,指揮騎兵統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
39 |
|
Human Skull 死者頭骨 |
Relic |
Transferable 可轉移 |
|
Taken from a fallen leader, this skull gives you strength in battle and induces fear in the enemy. 逝世首領的頭骨,能增加戰士廝殺時的力量,向敵軍傳播恐懼 |
+2 Dread, +1 Command +2Dread,+1Command |
When to test : PostBattle Condition : WonBattle BattleSuccess = crushing GeneralNumKillsInBattle > 10 Attribute Chivalry <= -2 not FactionType spain not FactionType france not FactionType england not FactionType apachean not HasAncType Relic IsGeneral Chance : 10 % |
40 |
|
Metal Widget 金屬飾件 |
Relic |
|
Unique 唯一 |
When no-one else owns one, a piece of metal from the foreigners looks great around the neck. However, it probably doesn’t do much for one’s credibility. 來自異國的金屬掛件極為稀有,掛在頸部自然會感覺良好,但此種標新立異行徑卻足以降低佩戴者的社會地位 |
-2 Authority 威望-2 |
When to test : PostBattle Condition : WonBattle not FactionType spain not FactionType france not FactionType england Trait Intelligent < 1 GeneralFoughtCulture southern_european Attribute Authority < 4 not HasAncType Relic IsGeneral Chance : 10 % |
When to test : PostBattle Condition : WonBattle not FactionType spain not FactionType france not FactionType england Trait Intelligent < 1 GeneralFoughtCulture northern_european Attribute Authority < 4 not HasAncType Relic IsGeneral Chance : 10 % |
|