201 |
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Prince of Zaragoza |
idearmad_her |
Transferable 可轉移 |
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When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Zaragoza CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_zaragoza Chance : 100 % |
202 |
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Ornamental Armour |
Item |
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Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= swordsmiths_guild SettlementBuildingExists >= heavy_armourer IsGeneral not HasAncType Item Attribute Command > 2 Treasury > 10000 Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= swordsmiths_guild SettlementBuildingExists >= heavy_armourer IsGeneral Attribute Command > 2 not HasAncType Item Treasury > 10000 Chance : 25 % |
203 |
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Exquisite Blade |
Item |
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An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 3 % |
204 |
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Delicate Blade |
Item |
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Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 66 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 85 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 85 % |
205 |
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Exotic Gifts |
Item |
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It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
206 |
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Explosives |
Item |
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Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_EventCounter gunpowder_discovered > 0 Chance : 25 % |
207 |
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False Documents |
Item |
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Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 50 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists = printing_press Chance : 33 % |
208 |
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False Relic |
Item |
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So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Piety |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
209 |
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Fine Cosmetics |
Item |
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Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel SettlementBuildingExists >= fairground AgentType = princess Treasury > 5000 Chance : 50 % |
210 |
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Prototype Handgun |
Item |
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A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. |
+1 Assassination+2 to law (improves public order) |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= gunsmith Chance : 33 % |
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211 |
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Spyglass |
Item |
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Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
212 |
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Trick Abacus |
Item |
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"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
213 |
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Kingmaker |
kingmaker |
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The King's nobles respect how this man assisted the King to the throne through a contested inheritance. He is a gray eminence to be feared, and the King, his dear friend, is certainly to be obeyed. |
+1 Authority |
When to test : BecomesFactionLeader Condition : I_TurnNumber > 0 not FactionwideAncillaryExists kingmaker2 not FatherTrait Factionleader >= 1 Chance : 20 % |
214 |
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Kingmaker |
kingmaker |
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This man assisted your King to the throne. However the means he used did not impress the Realm's Nobles. He seems weak, and the King weaker still. |
-2 Authority |
When to test : BecomesFactionLeader Condition : I_TurnNumber > 0 not FactionwideAncillaryExists kingmaker1 not FatherTrait Factionleader >= 1 Chance : 40 % |
215 |
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Pagan Magician |
Magic |
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Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Piety |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 70 not Trait Superstitious > 0 Chance : 2 % |
216 |
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Paracelsus |
Magic |
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Unique 唯一 |
A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. |
+4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle GeneralNumKillsInBattle > 5 GeneralHPLostRatioinBattle > 50 Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 225 Chance : 25 % |
217 |
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Soothsayer |
Magic |
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A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 2 % |
218 |
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Diplomatic Escort |
Military |
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If you're going to offend someone very important, it's better to have another body in the way. |
+1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= castle Chance : 66 % |
219 |
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Drillmaster |
Military |
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Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
220 |
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Master Archer |
Military |
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Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. |
+1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
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