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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / Lithuania 立陶宛公國 / Retinue 隨從
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
Lithuania 立陶宛公國 Lithuania 立陶宛公國
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
281 Icon not Made by Hands Relic Transferable
可轉移
Jesus sent this icon to the King of Edessa, to cure him of leprosy. +1 Piety, +1 to public health When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Edessa
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Edessa
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_min_penalty_major_reward
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc icon_not_made_by_hands
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled icon_not_made_by_hands
not HasAncType Relic
Chance : 10 %
282 Iron Crown of Lombardy Relic Transferable
可轉移
This crown was fashioned for Emperor Constantine, with a nail from the crucifixion of Christ. It is believed to protect the head of the wearer from the darts of his enemies. +1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Milan
not I_WorldwideAncillaryExists iron_crown_of_lombardy
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Milan
not I_WorldwideAncillaryExists iron_crown_of_lombardy
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_major_reward_only
not I_WorldwideAncillaryExists iron_crown_of_lombardy
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc iron_crown_of_lombardy
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled iron_crown_of_lombardy
not HasAncType Relic
Chance : 10 %
283 Seal of Solomon Relic Transferable
可轉移
Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. +1 Dread, -1 Piety, +2 Command when commanding cavalry When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not FactionReligion pagan
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not FactionReligion pagan
not I_WorldwideAncillaryExists seal_of_solomon
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc seal_of_solomon
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled seal_of_solomon
not HasAncType Relic
Chance : 10 %
284 Shard of the True Cross Relic Transferable
可轉移
A piece of the cross upon which Jesus was crucified, rumoured to have been built from the Tree of Knowledge from the Garden of Eden. +2 Piety, +1 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Tripoli
not I_WorldwideAncillaryExists shard_of_the_true_cross
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Tripoli
not I_WorldwideAncillaryExists shard_of_the_true_cross
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_rome_min_penalty_major_reward
not I_WorldwideAncillaryExists shard_of_the_true_cross
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc shard_of_the_true_cross
not HasAncType Relic
Chance : 85 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled shard_of_the_true_cross
not HasAncType Relic
Chance : 10 %
285 Veil of Veronica Relic Transferable
可轉移
This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_min_penalty_major_reward
not I_WorldwideAncillaryExists veil_of_veronica
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc veil_of_veronica
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled veil_of_veronica
not HasAncType Relic
Chance : 10 %
286 Martin Luther Religion Unique
唯一
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. +2 Piety, -2 from unrest (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= abbey
IsGeneral
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 233
Chance : 15 %
287 Monk Religion A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… +1 Piety, -1 Purity When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
CharacterNumTurnsIdle >= 4
PopulationOwnReligion >= 70
ReligionShift <= 10
Chance : 50 %
288 Peter the Hermit Religion Unique
唯一
A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. +2 to popularity (improves public order), -2 from squalor (increases public order and population growth) When to test : GeneralJoinCrusade
Condition : Attribute Chivalry > 0
I_TurnNumber >= 5
I_TurnNumber <= 50
Chance : 25 %
289 Priest Religion There is are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= theologians_guild
IsGeneral
not CharacterReligion islam
Chance : 3 %
290 Royal Seminarian Religion One simply has to be a pious presence when bringing royalty into the fold. +1 Piety, +1 Unorthodoxy When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= mayors_palace
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= castle
Chance : 20 %
291 Skilled Accomplice Security Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Chance : 20 %
292 Young Apprentice Security Transferable
可轉移
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
Chance : 5 %
293 Carnival Party Connections security An invitation to Carnival, which this man can arrange, can lead to all sorts of things... Should someone go missing in a canal... well, a happy death is a good death. +1 Skill. When to test : AgentCreated
Condition : AgentType = assassin
SettlementName Venice
SettlementBuildingExists >= coaching_house
Chance : 25 %
294 Foodtaster Security An expedient servant to have around to avoid sudden death, as well as a disgusting meal. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : SufferAssassinationAttempt
Condition : Trait Paranoia >= 1
IsGeneral
Chance : 20 %
295 Notorious Berserker Security Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. +1 Command, +1 Morale for all troops on the battlefield When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
Trait BattleDread > 0
Chance : 15 %
296 Chivalrous Knight Security The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. +2 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsJihad
Chance : 70 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds < 1.2
not Trait BattleDread > 0
not Trait StrategyDread > 0
Chance : 25 %
297 Dread Knight Security That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. +2 Dread, +1 Command When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
GeneralFoughtInCombat
BattleOdds < 1.2
PercentageEnemyKilled > 66
not Trait BattleChivalry > 0
not Trait StrategyChivalry > 0
Chance : 25 %
298 Hospitaller Knight Security Accompanied by a Hospitaller knight of Saint John, a side effect of dealing with their noble order. +1 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
not CharFactionType portugal
not CharFactionType spain
not CharFactionType hre
Chance : 70 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
IsOnCrusade
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
not FactionType portugal
not FactionType spain
not FactionType hre
Chance : 40 %
299 Templar Knight Security Strong relations with the Templar knights has brought this man under the protection of the order. +1 Chivalry, +1 Command When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
not CharFactionType portugal
not CharFactionType spain
not CharFactionType hre
Chance : 70 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
IsOnCrusade
WonBattle
GeneralFoughtInCombat
BattleOdds >= 0.5
BattleOdds < 1.5
not FactionType portugal
not FactionType spain
not FactionType hre
Chance : 40 %
300 Lancebearer Security Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
IsGeneral
Attribute Command > 3
Chance : 10 %
15 / 17 : P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16 , P17
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