181 |
|
Duke of Syracuse |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Syracuse not CharacterReligion islam IsGeneral not FactionwideAncillaryExists king_syracuse Chance : 100 % |
182 |
|
Duke of Thebes |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Thebes IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_thebes Chance : 100 % |
183 |
|
Duke of Tortosa |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Tortosa IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_tortosa Chance : 100 % |
184 |
|
Duke of Uppsala |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Uppsala IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_uppsala Chance : 100 % |
185 |
|
Duke of Visby |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Visby IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_visby Chance : 100 % |
186 |
|
Duke of Warsaw |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Warsaw IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_warsaw Chance : 100 % |
187 |
|
Duke of Worms |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Worms IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_worms Chance : 100 % |
188 |
|
Duke of Yaroslavl |
dearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Yaroslavl IsGeneral not CharacterReligion islam not FactionwideAncillaryExists king_yaroslavl Chance : 100 % |
189 |
|
Actor |
Entertain |
|
|
Any lord who brings the dramatic arts with him is generally well received by the people. |
+1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 3 % |
190 |
|
Artist |
Entertain |
|
|
Having a fine artist at hand always leads to having a much finer view. |
+1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = artist_studio Chance : 33 % |
|
191 |
|
Bard |
Entertain |
Transferable 可轉移 |
|
Minstrel, poet, and chronicler - A fitting companion for a patron of the arts. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= tavern IsGeneral Chance : 5 % |
192 |
|
Donatello |
Entertain |
|
Unique 唯一 |
Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 162 I_TurnNumber <= 193 IsGeneral Chance : 100 % |
193 |
|
Michaelangelo |
Entertain |
|
Unique 唯一 |
The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 209 I_TurnNumber <= 242 Chance : 100 % |
194 |
|
Musician |
Entertain |
|
|
Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. |
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 10 % |
195 |
|
Raphael |
Entertain |
|
Unique 唯一 |
A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 210 I_TurnNumber <= 220 IsGeneral Chance : 100 % |
196 |
|
Mother-in-Law |
Family |
|
|
Marrying the daughter of a vile malcontent is a move that this man often rues. |
-1 Authority, -1 Morale for all troops on the battlefield |
When to test : CharacterMarries Condition : Trait Gambling >= 1 Trait Drink >= 2 IsGeneral Chance : 50 % |
197 |
|
Nosy Mother |
Family |
|
|
When there are spies within your own home, there's always a sense of unease. |
-1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterMarries Condition : Trait Girls >= 1 Chance : 50 % |
198 |
|
Apothecary |
Health |
Transferable 可轉移 |
|
Dangerous toxins can be used as powerful tonics by those who understand their secrets. |
Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = alchemists_lab Chance : 25 % |
199 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
200 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
|