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Royal Military Academy 皇家軍事學院
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Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Turks 塞爾柱帝國 The Turks 塞爾柱帝國
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
201 Prince of Zaragoza idearmad_her Transferable
可轉移
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Zaragoza
CharacterReligion islam
IsGeneral
not FactionwideAncillaryExists idearmad_zaragoza
Chance : 100 %
202 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= swordsmiths_guild
SettlementBuildingExists >= heavy_armourer
IsGeneral
not HasAncType Item
Attribute Command > 2
Treasury > 10000
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= swordsmiths_guild
SettlementBuildingExists >= heavy_armourer
IsGeneral
Attribute Command > 2
not HasAncType Item
Treasury > 10000
Chance : 25 %
203 Exquisite Blade Item An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
Chance : 3 %
204 Delicate Blade Item Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterComesOfAge
Condition : FatherTrait Paranoia >= 1
AgentType = princess
Chance : 66 %
When to test : CharacterComesOfAge
Condition : FatherTrait SpyMaster >= 1
AgentType = princess
Chance : 85 %
When to test : CharacterComesOfAge
Condition : FatherTrait AssassinMaster >= 1
AgentType = princess
Chance : 85 %
205 Exotic Gifts Item It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. +1 Influence When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= great_market
Chance : 33 %
206 Explosives Item Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage When to test : SabotageMission
Condition : MissionSucceeded
I_EventCounter gunpowder_discovered > 0
Chance : 25 %
207 False Documents Item Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill When to test : Insurrection
Condition :
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists = printing_press
Chance : 33 %
208 False Relic Item So certain he was that this was a holy relic that he redefined his faith accordingly. +1 Piety When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
209 Fine Cosmetics Item Her father has a penchant for making his surroundings more beautiful… Including his own family. +1 Charm When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
AgentType = princess
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
SettlementBuildingExists >= fairground
AgentType = princess
Treasury > 5000
Chance : 50 %
210 Prototype Handgun Item A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. +1 Assassination+2 to law (improves public order) When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= gunsmith
Chance : 33 %
211 Spyglass Item Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= dockyard
Chance : 20 %
212 Trick Abacus Item "See, when you carry the two over, it turns out you owe me another hundred florins." +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Chance : 5 %
213 Kingmaker kingmaker The King's nobles respect how this man assisted the King to the throne through a contested inheritance. He is a gray eminence to be feared, and the King, his dear friend, is certainly to be obeyed. +1 Authority When to test : BecomesFactionLeader
Condition : I_TurnNumber > 0
not FactionwideAncillaryExists kingmaker2
not FatherTrait Factionleader >= 1
Chance : 20 %
214 Kingmaker kingmaker This man assisted your King to the throne. However the means he used did not impress the Realm's Nobles. He seems weak, and the King weaker still. -2 Authority When to test : BecomesFactionLeader
Condition : I_TurnNumber > 0
not FactionwideAncillaryExists kingmaker1
not FatherTrait Factionleader >= 1
Chance : 40 %
215 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Piety When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 70
not Trait Superstitious > 0
Chance : 2 %
216 Paracelsus Magic Unique
唯一
A widely travelled alchemist and physician. Considered heretical by some, but his work with wounds is astounding. +4 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
GeneralNumKillsInBattle > 5
GeneralHPLostRatioinBattle > 50
Attribute Piety < 5
I_TurnNumber >= 210
I_TurnNumber <= 225
Chance : 25 %
217 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 2 %
218 Diplomatic Escort Military If you're going to offend someone very important, it's better to have another body in the way. +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= castle
Chance : 66 %
219 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
220 Master Archer Military Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
11 / 16 : P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16
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