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Royal Military Academy
Home / Stainless Steel 6.1 / Egypt / Retinue / Spy's retinue
Stainless Steel 6.1
Egypt Egypt
No. Card Title Type Transferable Unique Description Effects Condition
1 Dancer Entertain Transferable There is no finer way to distract a pack of men than with the swaying of the female form. +2 to agent's skill When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
AgentType = spy
Chance : 5 %
2 False Documents Item Transferable Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill When to test : Insurrection
Condition :
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists = printing_press
Chance : 33 %
3 Spyglass Item Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= dockyard
Chance : 20 %
4 Pet Monkey Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 8 %
5 Guildmaster of Thieves pks_tguild This spy has risen in the ranks to head the Realm's elite corp of eyes and ears... or so your own spies tell you... Increased ability and movement When to test : CharacterTurnEnd
Condition : AgentType = spy
not FactionwideAncillaryExists thiefgm
FactionBuildingExists >= m_thieves_guild
Chance : 75 %
6 Pickpocket Security An adorable little urchin to behold, but truly a menace with wandering hands. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= market
Chance : 12 %
1 / 1 : P1
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