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Royal Military Academy
Home / Stainless Steel 6.1 / Kievan Rus / Retinue / Merchant's retinue
Stainless Steel 6.1
Kievan Rus
No. Card Title Type Transferable Unique Description Effects Condition
1 Trick Abacus Item "See, when you carry the two over, it turns out you owe me another hundred florins." +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Chance : 5 %
2 The Book of Wonders MerchantBook Transferable Livre des Diversites et Marveilles du Monde or Book of Diversities and Marvels of the World was written by Rusticiano while in a POW camp with his fellow inmate Marco Polo. While it was thought to possess many great lies such as stones used for fuel (co Increased Finance. When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= library
not CultureType middle_eastern
I_EventCounter new_era_begins > 0
Chance : 25 %
3 The Practice of Trade MerchantBook Transferable Trade between Europe and China is now so continuous that Francesco Pegolotti has written La Practica della Mercatura (The Practice of Trade), one of the first travel guidebooks. Pegolotti describes what to buy and sell on each leg of the journey, where to Increased Finance. When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= library
I_TurnNumber >= 260
Chance : 25 %
4 The Journey MerchantBook Transferable This book has the title of 'A Gift to Those Who Contemplate the Wonders of Cities and the Marvels of Travelling' but is more simply known as Rihla or Journey. It is written by Ibn Juzayy and tells of the journeys of the berber scholar Ibn Battuta and his Increased Finance. When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= library
CultureType middle_eastern
I_TurnNumber >= 270
Chance : 25 %
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= library
not CultureType middle_eastern
I_TurnNumber >= 320
Chance : 15 %
5 Caravan Driver Money Transferable Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. +25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= caravan_stop
Chance : 50 %
When to test : CharacterTurnEnd
Condition : AgentType = merchant
EndedInSettlement
SettlementBuildingExists >= caravan_stop
Chance : 10 %
6 Counterfeiter Money This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists = alchemists_lab
Chance : 15 %
7 Merchant Clerk Money Transferable An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= school
Chance : 33 %
1 / 1 : P1
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