241 |
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Niccolo Machiavelli 尼科洛--馬基雅弗利 |
GreatAcademic |
|
Unique 唯一 |
A master musician, poet, and most notably, political philosopher. His approach is considered by many inhumanely clinical. 音樂大師、詩人和政治哲學奠基人,鼓吹政治鬥爭不擇手段 |
+1 Command, +1 Authority, -1 from squalor (increases public order and population growth), -1 from unrest (improves public order) 統率力+1,威望+1,城邑髒亂-1,城邑動亂-1 |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists = university I_TurnNumber >= 204 I_TurnNumber <= 224 Trait StrategyDread > 0 not CultureType eastern_european not CultureType middle_eastern not FactionType byzantium Chance : 25 % |
242 |
|
Roger Bacon 羅傑--培根 |
GreatAcademic |
|
Unique 唯一 |
An English scholar known for his documented experimentation and 'discovery' of gunpowder. 英國學者,以系統實驗法和發現火藥著稱 |
+1 Command when assaulting walls, +2 Command when commanding gunpowder troops 攻城作戰統率力+1,火槍部隊統率力+2 |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= gunsmith I_TurnNumber >= 77 I_TurnNumber <= 107 Chance : 66 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_gunsmith I_TurnNumber >= 77 I_TurnNumber <= 107 Chance : 66 % |
243 |
|
Apothecary 藥劑大師 |
Health |
Transferable 可轉移 |
|
Dangerous toxins can be used as powerful tonics by those who understand their secrets. 一個了解藥理秘密的人,可以讓毒藥變補藥 |
Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying) 提高生育幾率,將領生命力+4 |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = alchemists_lab Chance : 25 % |
244 |
|
Doctor 私人醫生 |
Health |
Transferable 可轉移 |
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. 能得醫生隨行,當然美妙無比。如此在敵人對自己身體橫刺豎戳後,醫生便可再重複一遍上述過程 |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds 提高生育幾率,提高傷亡治癒幾率 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
245 |
|
Physician 內科醫師 |
Health |
Transferable 可轉移 |
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. 保持強健體魄方能率軍凱旋而歸,而一旦有此人隨行則可高枕無憂 |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds 提高生育幾率,提高部隊傷亡治癒幾率 |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
246 |
|
Fine Armour 精美之凱 |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. 特別為該將領度身定制且令人讚歎不已的精美盔甲 |
+4 to your general's hitpoints (how many hits your general can take before dying) 將領生命力+4 |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer Attribute Command >= 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_armourer Attribute Command >= 4 Chance : 30 % |
247 |
|
Ornamental Armour 華麗之凱 |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. 儘管勳爵大人對這套浮華不實的盔甲頗為心喜,在戰場上披掛卻華而不實 |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) 威望+1,將領生命力-2 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= swordsmiths_guild SettlementBuildingExists >= heavy_armourer IsGeneral not HasAncType Item Attribute Command >= 4 Treasury > 10000 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= swordsmiths_guild SettlementBuildingExists >= c_heavy_armourer IsGeneral not HasAncType Item Attribute Command >= 4 Treasury > 10000 Chance : 25 % |
248 |
|
Exquisite Blade 奪命利刃 |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. 由於完成高度危險任務,這位刺客被賞賜一把殺氣四溢、鋒銳無比的利刃 |
+1 Assassination 刺客技能+1 |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 3 % |
249 |
|
Delicate Blade 護身利劍 |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. 儘管許多人對公主身攜利刃深表不然,國王卻堅持其女應當注重防範 |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) 個人安全+1 |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 66 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 85 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 85 % |
250 |
|
Exotic Gifts 異國厚禮 |
Item |
Transferable 可轉移 |
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. 從遙不可及的異國他鄉攜來的禮物,總能令人意動神搖 |
+1 Influence 影響力+1 |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
|
251 |
|
Explosives 爆破專家 |
Item |
Transferable 可轉移 |
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. 只需有足夠堅固容器盛放火藥,他起碼能保證自己的破壞行動驚天動地,儘管並非每次皆能炸毀目標 |
+1 Sabotage 破壞技巧+1 |
When to test : SabotageMission Condition : MissionSucceeded I_EventCounter gunpowder_discovered > 0 Chance : 25 % |
252 |
|
False Documents 偽造證件 |
Item |
Transferable 可轉移 |
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. 若身份證明能瞞過除了原主之外所有其他人,則該份證明即可視為有效 |
+1 to agent's skill 事務官技能+1 |
When to test : Insurrection Condition : Chance : 50 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists = printing_press Chance : 33 % |
253 |
|
False Relic 偽造聖物 |
Item |
Transferable 可轉移 |
|
So certain he was that this was a holy relic that he redefined his faith accordingly. 他對這份聖物真實性篤信無疑,並從此堅定自己信仰 |
+1 Piety 虔誠+1 |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
254 |
|
Fine Cosmetics 精緻化妝品 |
Item |
Transferable 可轉移 |
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. 她父親的審美趣味,令得其周圍一切,包括家庭成員都必須精美絕倫 |
+1 Charm 魅力+1 |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel SettlementBuildingExists >= fairground AgentType = princess Treasury > 5000 Chance : 50 % |
255 |
|
Prototype Handgun 簡陋手槍 |
Item |
|
|
A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. 危險致命的秘密火藥武器,極少有人能防禦它的猝然轟擊 |
+1 Assassination+2 to law (improves public order) 刺客技能+1,城邑秩序+2 |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= gunsmith Chance : 33 % |
256 |
|
Spyglass 望遠鏡 |
Item |
|
|
Allows a mortal man to spot distant things that are normally privy only to eagles. 能令持有者發現通常只有高空鷹眼方可捕捉的遙遠危險 |
+2 to line of sight (increases the range at which enemies are spotted) 偵察視野+2 |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
257 |
|
Trick Abacus 狡詐商人 |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." 「也就是說,你把這兩個拿去,這樣你就只欠我100金幣」 |
+1 Finance 商業才能+1 |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
258 |
|
Kingmaker |
kingmaker |
|
|
The King's nobles respect how this man assisted the King to the throne through a contested inheritance. He is a gray eminence to be feared, and the King, his dear friend, is certainly to be obeyed. |
+1 Authority |
When to test : BecomesFactionLeader Condition : I_TurnNumber > 0 not FactionwideAncillaryExists kingmaker2 not FatherTrait Factionleader >= 1 Chance : 20 % |
259 |
|
Kingmaker |
kingmaker |
|
|
This man assisted your King to the throne. However the means he used did not impress the Realm's Nobles. He seems weak, and the King weaker still. |
-2 Authority |
When to test : BecomesFactionLeader Condition : I_TurnNumber > 0 not FactionwideAncillaryExists kingmaker1 not FatherTrait Factionleader >= 1 Chance : 40 % |
260 |
|
Magician 魔術大師 |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. 熟練的手法、眼花繚亂的動作和用於障眼的焰火結合成令人賞心悅目的娛樂節目 |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) 作戰部隊士氣+1,人民擁戴+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 15 % |
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