61 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Central_Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName High-Pass IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 20 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Misty-Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 10 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled one_ring Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc one_ring Chance : 100 % |
62 |
|
Witch-King's Ring |
ring |
Transferable 可轉移 |
|
This ring of power was forged by the Elves of Eregion under Sauron's direction. |
+2 Command, +2 Authority, +3 Obidience, +1 Hit Points |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled ring_witchking Chance : 100 % |
63 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
64 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
65 |
|
Faithful Servant |
Security |
|
|
You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherAttribute Authority > 4 AgentType = princess Chance : 100 % |
66 |
|
Foodtaster |
Security |
Transferable 可轉移 |
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
67 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
68 |
|
Pickpocket |
Security |
Transferable 可轉移 |
|
An adorable little urchin to behold, but truly a menace with wandering hands. |
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= market Chance : 12 % |
69 |
|
Smothering Guards |
Security |
|
|
Her highness is well protected from both harm, and any chance of being courted. |
-1 Charm, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 AgentType = princess Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 75 % |
70 |
|
Spymaster |
Security |
|
|
Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. |
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
When to test : LeaderOrderedSpyingMission Condition : IsFactionLeader IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= thieves_guild Chance : 20 % |
|
71 |
|
Zealous Disciple |
Security |
|
|
"I will not leave the Prophet's side, nor let anyone harm him." |
+1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
72 |
|
Orcish Dagger |
weapon1 |
Transferable 可轉移 |
|
This rusty orc blade was made to slaughter human hostiles. |
+1 Attack |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european not HasAncType weapon1 Chance : 5 % |
73 |
|
Morgul Blade |
weapon2 |
|
|
This is the enchanted blade of the Nazgul, made in Minas Morgul. |
+2 Attack |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType england not HasAncType weapon2 Chance : 2 % |
74 |
|
Huorn-slaughter |
weapon2 |
Transferable 可轉移 |
|
A deadly spear forged in the pits of Isengard. |
+1 Attack, Authority 1 |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType france not HasAncType weapon2 not I_WorldwideAncillaryExists spear_huorn Chance : 2 % |
When to test : FatherDiesNatural Condition : FatherAnc spear_huorn not HasAncType weapon2 Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType scotland not HasAncType weapon2 not I_WorldwideAncillaryExists spear_rhovanion Chance : 2 % |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType egypt not HasAncType weapon2 not I_WorldwideAncillaryExists aeglos Chance : 4 % |