81 |
|
Tax Farmer |
Money |
Transferable 可轉移 |
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
82 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
83 |
|
Harp of Lorien |
music |
Transferable 可轉移 |
|
One of the exquisite instruments made in Lothlorien, inspires the troops in battle. |
+1 Troop Morale, +1 Defence |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType greek GovernorBuildingExists >= artist_gallery not HasAncType music Chance : 5 % |
84 |
|
Reliable Navigator |
Naval |
Transferable 可轉移 |
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
85 |
|
Shipwright |
Naval |
Transferable 可轉移 |
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
86 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 not CharacterReligion catholic Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
87 |
|
Tracking Dog |
Pet |
Transferable 可轉移 |
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
88 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
89 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
90 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
|
91 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
92 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= c_earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
93 |
|
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
94 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Central_Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName High-Pass IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 20 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Misty-Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 10 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled one_ring Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc one_ring Chance : 100 % |
95 |
|
Narya |
ring |
Transferable 可轉移 |
|
Ring of Fire, one of the Three Rings of the Elves. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Lothlorien IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists narya not HasAncType ring Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled narya Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc narya Chance : 100 % |
96 |
|
Nenya |
ring |
Transferable 可轉移 |
|
Ring of Water, one of the Three Rings of the Elves. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Mithlond IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists nenya not HasAncType ring Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled nenya Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc nenya Chance : 100 % |
97 |
|
Ring of Barahir |
ring |
Transferable 可轉移 |
|
This proud ring was made by the Noldor of Valinor. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Weather-Hills IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists ring_barahir not HasAncType ring Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled ring_barahir Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc nenya Chance : 100 % |
98 |
|
Vilya |
ring |
Transferable 可轉移 |
|
Ring of Air, one of the Three Rings of the Elves. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Imladris IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists vilya not HasAncType ring Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled vilya Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc vilya Chance : 100 % |
99 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
100 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
|