81 |
|
Fine Cosmetics |
Item |
|
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
82 |
|
Númenórean Heirloom |
Item |
Transferable 可轉移 |
|
Númenóreans made some of the most valuable goods to be seen in this world. |
+1 Loyalty, +1 Health, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 15 CultureType gondor not I_WorldwideAncillaryExists heirloom Chance : 3 % |
83 |
|
Honey cakes |
item |
Transferable 可轉移 |
|
The Honey cakes from the Anduin-Vale are delicious and lift both tiredness and spirit. |
+1 MovementPoints, +1 TroopMorale |
When to test : CharacterTurnEnd Condition : EndedInSettlement TimeInRegion >= 3 HasAncType beorn2 Chance : 5 % |
84 |
|
Map of Middle-earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +5 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
85 |
|
Old Toby |
Item |
Transferable 可轉移 |
|
The finest pipe-weed of the Shire. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementName Bree not IsFactionLeader not IsFactionHeir SettlementBuildingExists = farms+2 TimeInRegion > 3 not I_WorldwideAncillaryExists old_toby Chance : 10 % |
86 |
|
Old Winyards Wine |
Item |
Transferable 可轉移 |
|
The finest wine from the Southfaring, some even say from whole Middle-earth. |
+1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Bywater IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Southfarthing IsGeneral TimeInRegion > 4 Chance : 5 % |
87 |
|
Spyglass |
Item |
Transferable 可轉移 |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
88 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
89 |
|
Writings of Isildur |
item |
|
|
The documents of Isildur are in the pocession of the faction heir. They contain the story of the finding of the last alliance and the finding of the ring of power. |
+1 Authority |
When to test : CharacterTurnEnd Condition : IsFactionHeir not FactionwideAncillaryExists writings_isildur IsGeneral FactionType sicily Chance : 100 % |
90 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
|
91 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
92 |
|
Soothsayer |
Magic |
Transferable 可轉移 |
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
93 |
|
Alatar the Blue |
Magician |
Transferable 可轉移 |
|
A wizard, also called an Istari by the Elves, with great physical and mental power. |
+1 Authority, +1 Obidience, +1 Popularity, +2 Command |
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry > 6 not I_WorldwideAncillaryExists alatar Chance : 5 % |
94 |
|
Radagast the Brown |
Magician |
Transferable 可轉移 |
|
A wizard, also called an Istari by the Elves, with great physical and mental power. He has a special care for plants, birds, and beasts. |
+1 Farming, +1 Movement Points, -1 Squalor |
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry > 6 not I_WorldwideAncillaryExists radagast Chance : 5 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementName Lowest-Anduin-Vale Attribute Chivalry > 4 not I_WorldwideAncillaryExists radagast Chance : 100 % |
95 |
|
Diplomatic Escort |
Military |
|
|
If you're going to offend someone very important, it's better to have another body in the way. |
+1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= castle Chance : 66 % |
96 |
|
Drillmaster |
Military |
Transferable 可轉移 |
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
97 |
|
Master Archer |
Military |
Transferable 可轉移 |
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. |
+1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = c_marksmans_range Chance : 33 % |
98 |
|
Stablemaster |
Military |
Transferable 可轉移 |
|
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. |
+1 Command when commanding cavalry |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory cavalry SettlementBuildingExists > knights_stables IsGeneral Chance : 10 % |
99 |
|
Master Smith |
Military |
Transferable 可轉移 |
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
100 |
|
Mercenary Captain |
Military |
Transferable 可轉移 |
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting |
When to test : HireMercenaries Condition : Chance : 10 % |
|