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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Rhûn / Retinue 隨從
Third Age 3.1 魔戒第三紀元 3.1
Rhûn Rhûn
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
101 Merchant Clerk Money An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= alchemy_school
Chance : 50 %
102 Overseer Money Transferable
可轉移
When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
103 Slaver Money Transferable
可轉移
Ensures that his lord and master is only ever served by the most capable and obedient of slaves. 15% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : CharacterReligion catholic
Attribute Chivalry < -3
Chance : 10 %
104 Tax Farmer Money Transferable
可轉移
If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
105 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
106 Hobbit Flute music Transferable
可轉移
A fine instrument made by the Shirefolk, it's light melodies inspire troops in battle. +1 Command when commanding infantry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Shire
IsGeneral
TimeInRegion > 4
I_EventCounter Shire_proposal_accepted > 0
Chance : 5 %
107 Khuuchir music Transferable
可轉移
One of the fine instruments made by the Easterlings, it inspires troops in battle. +1 Command when commanding infantry When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
FactionType venice
TimeInRegion > 3
SettlementBuildingExists >= fairground
not HasAncType music
Chance : 2 %
108 Reliable Navigator Naval Transferable
可轉移
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
109 Shipwright Naval Transferable
可轉移
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
110 Orcrist orcrist The sword of late Thorin Oakenshield, who was buried under the mountain of Erebor. The one who desicrated his sword must have a very good reason to need the strengt of Orcrist. +2 Dread When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Erebor
TimeInRegion > 2
IsGeneral
Attribute Chivalry < -2
Chance : 10 %
111 Palantíri Authorisation palantir Transferable
可轉移
This general is the only person authorised to use any of the Palantíri. Faction-wide authorisation to use any Palantíri. When to test : CharacterTurnEnd
Condition : IsFactionLeader
CharacterIsLocal
not FactionwideAncillaryExists palantir_authorisation
I_EventCounter pal_sauron_local_and_in_barad == 0
FactionBuildingExists >= elostirion_palantir
Chance : 100 %
112 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
not CharacterReligion catholic
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
113 Tracking Dog Pet Transferable
可轉移
Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
114 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 5 %
115 Pet Monkey Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 5 %
116 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
117 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
118 Trusty Steed Pet Transferable
可轉移
Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= c_earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
119 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
120 The One Ring relic_ring Transferable
可轉移
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! +3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hobbiton > 0
I_EventCounter ring_destroyed < 1
SettlementName Shire
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_imladris > 0
I_EventCounter ring_destroyed < 1
SettlementName Imladris
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_anorien > 0
I_EventCounter ring_destroyed < 1
SettlementName Anorien
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_edoras > 0
I_EventCounter ring_destroyed < 1
SettlementName Kings-Land
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_amroth > 0
I_EventCounter ring_destroyed < 1
SettlementName Belfalas
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hornburg > 0
I_EventCounter ring_destroyed < 1
SettlementName Helms-Deep
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_bree > 0
I_EventCounter ring_destroyed < 1
SettlementName Bree
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_thranduil > 0
I_EventCounter ring_destroyed < 1
SettlementName Elven-Mirkwood
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_dale > 0
I_EventCounter ring_destroyed < 1
SettlementName Dale
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_erebor > 0
I_EventCounter ring_destroyed < 1
SettlementName Erebor
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_mithlond > 0
I_EventCounter ring_destroyed < 1
SettlementName Mithlond
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_galadhon > 0
I_EventCounter ring_destroyed < 1
SettlementName Celebrant
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_thorin > 0
I_EventCounter ring_destroyed < 1
SettlementName Nan-i-Naugrim
CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_isengard > 0
I_EventCounter ring_destroyed < 1
SettlementName Nan-Curunir
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_duneard > 0
I_EventCounter ring_destroyed < 1
SettlementName Dunland
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_gram > 0
I_EventCounter ring_destroyed < 1
SettlementName Mt-Gram
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_carndum > 0
I_EventCounter ring_destroyed < 1
SettlementName Carn-Dum
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_moria > 0
I_EventCounter ring_destroyed < 1
SettlementName Misty-Mountains
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_goblintown > 0
I_EventCounter ring_destroyed < 1
SettlementName High-Pass
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_umbar > 0
I_EventCounter ring_destroyed < 1
SettlementName Umbar
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_hyarmen > 0
I_EventCounter ring_destroyed < 1
SettlementName Harad
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_mistrand > 0
I_EventCounter ring_destroyed < 1
SettlementName Mistrand
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_rhomen > 0
I_EventCounter ring_destroyed < 1
SettlementName Rhun
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_guldur > 0
I_EventCounter ring_destroyed < 1
SettlementName Deep-Mirkwood
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
I_EventCounter ring_barad > 0
I_EventCounter ring_destroyed < 1
SettlementName Gorgoroth
not CharacterReligion catholic
CharacterIsLocal
IsGeneral
not I_WorldwideAncillaryExists one_ring
Chance : 100 %
6 / 10 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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