101 |
|
Merchant Clerk |
Money |
|
|
An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemy_school Chance : 50 % |
102 |
|
Overseer |
Money |
Transferable 可轉移 |
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
103 |
|
Slaver |
Money |
Transferable 可轉移 |
|
Ensures that his lord and master is only ever served by the most capable and obedient of slaves. |
15% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : CharacterReligion catholic Attribute Chivalry < -3 Chance : 10 % |
104 |
|
Tax Farmer |
Money |
Transferable 可轉移 |
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
105 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
106 |
|
Hobbit Flute |
music |
Transferable 可轉移 |
|
A fine instrument made by the Shirefolk, it's light melodies inspire troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 I_EventCounter Shire_proposal_accepted > 0 Chance : 5 % |
107 |
|
Khuuchir |
music |
Transferable 可轉移 |
|
One of the fine instruments made by the Easterlings, it inspires troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral FactionType venice TimeInRegion > 3 SettlementBuildingExists >= fairground not HasAncType music Chance : 2 % |
108 |
|
Reliable Navigator |
Naval |
Transferable 可轉移 |
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
109 |
|
Shipwright |
Naval |
Transferable 可轉移 |
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
110 |
|
Orcrist |
orcrist |
|
|
The sword of late Thorin Oakenshield, who was buried under the mountain of Erebor. The one who desicrated his sword must have a very good reason to need the strengt of Orcrist. |
+2 Dread |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Erebor TimeInRegion > 2 IsGeneral Attribute Chivalry < -2 Chance : 10 % |
|
111 |
|
Palantíri Authorisation |
palantir |
Transferable 可轉移 |
|
This general is the only person authorised to use any of the Palantíri. |
Faction-wide authorisation to use any Palantíri. |
When to test : CharacterTurnEnd Condition : IsFactionLeader CharacterIsLocal not FactionwideAncillaryExists palantir_authorisation I_EventCounter pal_sauron_local_and_in_barad == 0 FactionBuildingExists >= elostirion_palantir Chance : 100 % |
112 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 not CharacterReligion catholic Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
113 |
|
Tracking Dog |
Pet |
Transferable 可轉移 |
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
114 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 5 % |
115 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
116 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
117 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
118 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= c_earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
119 |
|
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
120 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hobbiton > 0 I_EventCounter ring_destroyed < 1 SettlementName Shire CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_imladris > 0 I_EventCounter ring_destroyed < 1 SettlementName Imladris CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_anorien > 0 I_EventCounter ring_destroyed < 1 SettlementName Anorien CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_edoras > 0 I_EventCounter ring_destroyed < 1 SettlementName Kings-Land CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_amroth > 0 I_EventCounter ring_destroyed < 1 SettlementName Belfalas CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hornburg > 0 I_EventCounter ring_destroyed < 1 SettlementName Helms-Deep CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_bree > 0 I_EventCounter ring_destroyed < 1 SettlementName Bree CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_thranduil > 0 I_EventCounter ring_destroyed < 1 SettlementName Elven-Mirkwood CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_dale > 0 I_EventCounter ring_destroyed < 1 SettlementName Dale CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_erebor > 0 I_EventCounter ring_destroyed < 1 SettlementName Erebor CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_mithlond > 0 I_EventCounter ring_destroyed < 1 SettlementName Mithlond CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_galadhon > 0 I_EventCounter ring_destroyed < 1 SettlementName Celebrant CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_thorin > 0 I_EventCounter ring_destroyed < 1 SettlementName Nan-i-Naugrim CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_isengard > 0 I_EventCounter ring_destroyed < 1 SettlementName Nan-Curunir not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_duneard > 0 I_EventCounter ring_destroyed < 1 SettlementName Dunland not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_gram > 0 I_EventCounter ring_destroyed < 1 SettlementName Mt-Gram not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_carndum > 0 I_EventCounter ring_destroyed < 1 SettlementName Carn-Dum not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_moria > 0 I_EventCounter ring_destroyed < 1 SettlementName Misty-Mountains not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_goblintown > 0 I_EventCounter ring_destroyed < 1 SettlementName High-Pass not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_umbar > 0 I_EventCounter ring_destroyed < 1 SettlementName Umbar not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hyarmen > 0 I_EventCounter ring_destroyed < 1 SettlementName Harad not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_mistrand > 0 I_EventCounter ring_destroyed < 1 SettlementName Mistrand not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_rhomen > 0 I_EventCounter ring_destroyed < 1 SettlementName Rhun not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_guldur > 0 I_EventCounter ring_destroyed < 1 SettlementName Deep-Mirkwood not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_barad > 0 I_EventCounter ring_destroyed < 1 SettlementName Gorgoroth not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
|