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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Dwarves / Retinue 隨從 / General's retinue 將軍隨從
Third Age 1.4 魔戒第三紀元 1.4
Dwarves Dwarves
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
21 Bard Entertain Transferable
可轉移
Minstrel, poet, and chronicler - A fitting companion for a patron of the arts. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= tavern
IsGeneral
Chance : 5 %
22 Musician Entertain Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
IsGeneral
Chance : 10 %
23 Mother-in-Law Family Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield When to test : CharacterMarries
Condition : Trait Gambling >= 1
Trait Drink >= 1
IsGeneral
Chance : 50 %
24 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
25 Gollum Follower Once corrupted, he is always near the One Ring. “My precioussss…” -1 Happiness, +1 Obidience, +2 Squalor When to test : CharacterTurnEnd
Condition : IsGeneral
HasAncType relic_ring
not I_WorldwideAncillaryExists gollum
Chance : 3 %
26 Doctor Health Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
IsGeneral
Attribute Command > 3
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= gondor_alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= gondor_academy
IsGeneral
Attribute Command > 3
Chance : 3 %
27 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = gondor_university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
28 Fine Armour Item An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = armourer
Attribute Command > 4
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_armourer
Attribute Command > 4
Chance : 30 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 75 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 75 %
29 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : BecomesFactionLeader
Condition : Attribute Command < 4
I_TurnNumber > 2
Chance : 75 %
30 Ent-draughts Item Transferable
可轉移
Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident. +1 Health, +1 to your general's hitpoints When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Fangorn
IsGeneral
TimeInRegion > 3
Chance : 25 %
31 Explosives Item Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. +1 Sabotage When to test : SabotageMission
Condition : MissionSucceeded
I_TurnNumber > 85
Chance : 50 %
32 False Documents Item Carries papers of identification and authority that would convince all but their supposed author to be authentic. +1 to agent's skill When to test : Insurrection
Condition :
Chance : 15 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= printing_press
Chance : 33 %
33 False Relic Item So certain he was that this was a holy relic that he redefined his faith accordingly. +1 Obedience When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
34 Map of Middle-Earth Item Transferable
可轉移
Follow the map to find your way. +2 LineOfSight, +1 Movement Points When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
RemainingMPPercentage < 10
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled map
Chance : 100 %
35 Mattock of the Iron hills Item Transferable
可轉移
One of the best tools for mining. +1 mining When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
FactionType moors
SettlementBuildingExists >= mines
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
FactionType moors
SettlementBuildingExists >= c_mines
Chance : 5 %
36 Scale of Smaug Item Transferable
可轉移
A piece of the mighty dragon Smaug, almost impenetrable. +1 TroopMorale, +1 Loyality When to test : PostBattle
Condition : WonBattle
IsGeneral
Chance : 3 %
37 King under the Mountain king Transferable
可轉移
King under the Mountain +2 Management, +2 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Grey-Mountains
FactionType moors
IsGeneral
not FactionwideAncillaryExists king_mountain
Chance : 100 %
38 Leader of the Clans king Leader of the Dwarven clans. +2 Management, +2 Authority, +1 Command When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType moors
Chance : 100 %
39 Magician Magic Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
Trait Superstitious >= 1
SettlementBuildingExists >= alchemists_lab
SettlementBuildingExists >= fairground
Chance : 5 %
40 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Obedience When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 90
PopulationHeretic >= 50
not Trait Superstitious > 0
Chance : 1 %
2 / 4 : P1 , P2 , P3 , P4
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