61 |
|
Oliphaunt Tusk Horn |
music |
Transferable 可轉移 |
|
The sound of this horn is as impressive as its origin, it rallies all Southerners. Inspires troops in battle. |
+1 Troop Morale, +1 Attack, +1 Defence, +1 Infantry Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral FactionType spain TimeInRegion > 3 SettlementBuildingExists >= fairground not HasAncType music Chance : 5 % |
62 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
63 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
64 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
65 |
|
Trusty Steed |
Pet |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= c_earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
66 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Hitpoints, +3 Authority, +3 Command, +2 Personal Security, -1 Purity, -1 Loyalty, -1 Obedience, +2 Fear |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Central_Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName High-Pass IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 20 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Misty-Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 10 % |
When to test : PostBattle Condition : Attribute Piety > 1 WonBattle GeneralWithAncKilled one_ring Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc one_ring Chance : 100 % |
67 |
|
Bodyguard |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
68 |
|
Foodtaster |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
69 |
|
Lancebearer |
Security |
|
|
Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. |
+1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists IsGeneral Attribute Command > 3 Chance : 10 % |
70 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
|
71 |
|
Spymaster |
Security |
|
|
Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. |
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
When to test : LeaderOrderedSpyingMission Condition : IsFactionLeader IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= thieves_guild Chance : 20 % |
72 |
|
Southron Cutlass |
weapon1 |
Transferable 可轉移 |
|
This cruel blade was made by the finest smiths of the Southrons. |
+1 Attack |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType spain not HasAncType weapon1 Chance : 5 % |
73 |
|
Khamul’s Sword |
weapon2 |
Transferable 可轉移 |
|
This is the mighty blade of the easterling Khamul. |
+1 Command, +1 Attack, Authority 1 |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType venice not HasAncType weapon2 not I_WorldwideAncillaryExists blade_khamul Chance : 4 % |
When to test : FatherDiesNatural Condition : FatherAnc blade_khamul not HasAncType weapon2 Chance : 100 % |
74 |
|
Fuinur's Spear |
weapon2 |
Transferable 可轉移 |
|
This is mighty spear of the black Numenorian Fuinur. |
+1 Attack, Authority 1 |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType spain not HasAncType weapon2 Chance : 2 % |