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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Mordor / Retinue 隨從 / General's retinue 將軍隨從
Third Age 1.4 魔戒第三紀元 1.4
Mordor Mordor
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
41 Reliable Runner Military A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. +1 Command When to test : PostBattle
Condition : not Routs
WonBattle
BattleSuccess = crushing
not GeneralFoughtInCombat
IsGeneral
Chance : 10 %
42 Keen Scout Military A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
43 Shieldbearer Military Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. -1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) When to test : PostBattle
Condition : GeneralHPLostRatioinBattle <= 80
GeneralNumKillsInBattle > 5
WonBattle
not Routs
IsGeneral
Chance : 15 %
44 Siege Engineer Military An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. +1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 3 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= siege_works
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_siege_works
Chance : 33 %
45 Money Counter Money As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= fairground
Treasury > 50000
IsGeneral
Chance : 8 %
46 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
47 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
48 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
49 War Drums music Transferable
可轉移
“Drums, drums in the deep.” Inspires troops in battle. +1 Troop Morale, +1 Attack, +1 Infantry Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
CultureType eastern_european
TimeInRegion > 3
SettlementBuildingExists >= fairground
not HasAncType music
Chance : 5 %
50 The One Ring relic_ring Transferable
可轉移
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! +3 Hitpoints, +3 Authority, +3 Command, +2 Personal Security, -1 Purity, -1 Loyalty, -1 Obedience, +2 Fear When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Central_Mountains
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName High-Pass
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Misty-Mountains
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 10 %
When to test : PostBattle
Condition : Attribute Piety > 1
WonBattle
GeneralWithAncKilled one_ring
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc one_ring
Chance : 100 %
51 Witch-King's Ring ring Transferable
可轉移
This ring of power was forged by the Elves of Eregion under Sauron's direction. +2 Command, +2 Authority, +2 Obidience, +1 Personal Security When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled ring_witchking
Chance : 100 %
52 Foodtaster Security An expedient servant to have around to avoid sudden death, as well as a disgusting meal. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : SufferAssassinationAttempt
Condition : Trait Paranoia >= 1
IsGeneral
Chance : 20 %
53 Master of Assassins Security Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs When to test : LeaderOrderedAssassination
Condition :
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_assassins_guild
Chance : 33 %
54 Spymaster Security Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. +1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs When to test : LeaderOrderedSpyingMission
Condition : IsFactionLeader
IsGeneral
Chance : 3 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= thieves_guild
Chance : 20 %
55 Zealous Disciple Security "I will not leave the Prophet's side, nor let anyone harm him." +1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
56 Orcish Dagger weapon1 Transferable
可轉移
This rusty orc blade was made to slaughter human hostiles. +1 Attack When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
not HasAncType weapon1
Chance : 5 %
57 Morgul Blade weapon2 This is the enchanted blade of the Nazgul, made in Minas Morgul. +2 Attack When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType england
not HasAncType weapon2
Chance : 2 %
58 Huorn-slaughter weapon2 Transferable
可轉移
A deadly spear forged in the pits of Isengard. +1 Attack, Authority 1 When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType france
not HasAncType weapon2
not I_WorldwideAncillaryExists spear_huorn
Chance : 2 %
When to test : FatherDiesNatural
Condition : FatherAnc spear_huorn
not HasAncType weapon2
Chance : 100 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType scotland
not HasAncType weapon2
not I_WorldwideAncillaryExists spear_rhovanion
Chance : 2 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType egypt
not HasAncType weapon2
not I_WorldwideAncillaryExists aeglos
Chance : 4 %
3 / 3 : P1 , P2 , P3
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