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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Orcs of the Misty Mountains / Retinue 隨從 / General's retinue 將軍隨從
Third Age 1.4 魔戒第三紀元 1.4
Orcs of the Misty Mountains Orcs of the Misty Mountains
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
21 False Relic Item So certain he was that this was a holy relic that he redefined his faith accordingly. +1 Obedience When to test : PriestBecomesHeretic
Condition :
Chance : 10 %
22 Firemask Item Transferable
可轉移
A very valuable relic. +1 Authority , +1 Obidience When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
TimeInRegion > 5
CultureType middle_eastern
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled firemask
Chance : 100 %
23 Flame Shard Item Transferable
可轉移
A piece of the Balrog’s sword. +1 Attack When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType hre
Chance : 10 %
24 Human Flesh Item Transferable
可轉移
Nothing tastes better than delicious manflesh after a battle. +1 HitPoints When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture northern_european
Chance : 50 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture gondor
Chance : 50 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture middle_eastern
Chance : 50 %
25 Human Head Item Transferable
可轉移
Show it to your whimpering enemies! +1 Happiness When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture northern_european
Chance : 50 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture gondor
Chance : 50 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType eastern_european
PercentageEnemyKilled >= 90
GeneralFoughtCulture middle_eastern
Chance : 50 %
26 Lash of Lugburz Item Transferable
可轉移
Dirty old lash, great for torture. Nice and slow torture… +1 TrainingPoints, +1 BattleSurgery When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
TimeInRegion > 5
CultureType eastern_european
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled lash_lugburz
Chance : 100 %
27 Map of Middle-Earth Item Transferable
可轉移
Follow the map to find your way. +2 LineOfSight, +1 Movement Points When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
RemainingMPPercentage < 10
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled map
Chance : 100 %
28 Warlord of the Misty Mountains king First Commander of the Orcs of the Misty Mountains. +2 Management, +3 Authority, +2 Command, +3 Fear When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType hre
Chance : 100 %
29 Guardian of Moria king Transferable
可轉移
Guardian of Moria +2 Management, +2 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Misty-Mountains
FactionType hre
IsGeneral
not FactionwideAncillaryExists oomm_moria
Chance : 100 %
30 Mountainslasher king Transferable
可轉移
The blood of elves and men is on your blade. +2 Command, +2 Authority When to test : PostBattle
Condition : WonBattle
IsGeneral
FactionType hre
not HasAncType weapon1
Chance : 10 %
31 Magician Magic Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
Trait Superstitious >= 1
SettlementBuildingExists >= alchemists_lab
SettlementBuildingExists >= fairground
Chance : 5 %
32 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Obedience When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 90
PopulationHeretic >= 50
not Trait Superstitious > 0
Chance : 1 %
33 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
34 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
35 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
36 Mercenary Captain Military Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
37 Military Engineer Military Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_watch
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 8 %
38 Quartermaster Military Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. +15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= army_barracks
IsGeneral
Attribute Command > 3
Chance : 20 %
39 Reliable Runner Military A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. +1 Command When to test : PostBattle
Condition : not Routs
WonBattle
BattleSuccess = crushing
not GeneralFoughtInCombat
IsGeneral
Chance : 10 %
40 Keen Scout Military A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) When to test : PostBattle
Condition : WonBattle
I_ConflictType SuccessfulAmbush
not WasAttacker
InEnemyLands
IsGeneral
Chance : 8 %
2 / 3 : P1 , P2 , P3
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