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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.3 魔戒第三紀元 1.3 / Gondor / Retinue 隨從
Third Age 1.3 魔戒第三紀元 1.3
Gondor Gondor
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
81 Money Counter Money As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= fairground
Treasury > 50000
IsGeneral
Chance : 8 %
82 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
83 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
84 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
85 Gondorian Horn music Transferable
可轉移
Inspires the troops in battle. “It’s voice will not pass unheeded.” +1 Troop Morale, +1 Attack, +1 Defence, +1 Infantry Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
FactionType sicily
TimeInRegion > 3
SettlementBuildingExists >= fairground
not HasAncType music
Chance : 5 %
86 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
87 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
88 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
not CharacterReligion catholic
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
89 Tracking Dog Pet Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
90 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 8 %
91 Pet Monkey Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 5 %
92 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
93 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
94 Trusty Steed Pet Transferable
可轉移
Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= c_earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
95 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
96 The One Ring relic_ring Transferable
可轉移
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! +3 Hitpoints, +3 Authority, +3 Command, +2 Personal Security, -1 Purity, -1 Loyalty, -1 Obedience, +2 Fear When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Central_Mountains
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName High-Pass
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Misty-Mountains
IsGeneral
TimeInRegion > 2
not I_WorldwideAncillaryExists one_ring
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled one_ring
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc one_ring
Chance : 100 %
97 Ring of Barahir ring Transferable
可轉移
This proud ring was made by the Noldor of Valinor. +1 Loyality, +1 Health, +1 Farming, -1 Squalor When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Weather-Hills
IsGeneral
TimeInRegion > 3
not I_WorldwideAncillaryExists ring_barahir
not HasAncType ring
Chance : 100 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled ring_barahir
Chance : 100 %
When to test : FatherDiesNatural
Condition : FatherAnc nenya
Chance : 100 %
98 Skilled Accomplice Security Having an accomplice makes a dirty job easier, but a little more costly too. +1 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Chance : 20 %
99 Young Apprentice Security Transferable
可轉移
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital < 20
Chance : 10 %
100 Bodyguard Security Transferable
可轉移
Even the most able sword-arm can use someone to cover his back. +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) When to test : SufferAssassinationAttempt
Condition : IsGeneral
Trait HighPersonalSecurity < 1
Chance : 50 %
5 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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