41 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Obedience |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
42 |
|
Numenorian Heirloom |
Item |
Transferable 可轉移 |
|
Numenorians made some of the most valuable goods to be seen in this world. |
+1 Loyality, +1 Health, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType gondor not I_WorldwideAncillaryExists heirloom Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled heirloom Chance : 100 % |
43 |
|
Helmet of the Elbereth |
Item |
Transferable 可轉移 |
|
Made by the best Elven smiths to protect the heads of the Eldar. |
+1 HitPoints |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType greek SettlementBuildingExists >= armourer Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled helm_elbereth Chance : 100 % |
44 |
|
Light of Earendil |
Item |
Transferable 可轉移 |
|
"In this phial," she said, "is caught the light of Earendil's star, set amid the waters of my fountain. It will shine still brighter when night is about you. May it be a light to you in dark places, when all other lights go out." |
+1 Cavalry Command , +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Lothlorien IsGeneral TimeInRegion > 5 FactionType mongols not I_WorldwideAncillaryExists light_earendil Chance : 25 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled light_earendil Chance : 100 % |
45 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
46 |
|
Nets of Ethir |
Item |
Transferable 可轉移 |
|
The men of Ethir make the best nets in Middle-Earth. |
+1 TrainingPoints, +1 BattleSurgery |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled nets_ethir Chance : 100 % |
47 |
|
Old Toby |
Item |
Transferable 可轉移 |
|
The finest pipe-weed of the Shire. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementName Bree not IsFactionLeader not IsFactionHeir SettlementBuildingExists = farms+2 TimeInRegion > 3 Chance : 10 % |
48 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
49 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
50 |
|
Soothsayer |
Magic |
|
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
|
51 |
|
Drillmaster |
Military |
|
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
52 |
|
Master Archer |
Military |
|
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. |
+1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = c_marksmans_range Chance : 33 % |
53 |
|
Stablemaster |
Military |
|
|
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. |
+1 Command when commanding cavalry |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory cavalry SettlementBuildingExists > knights_stables IsGeneral Chance : 20 % |
54 |
|
Master Smith |
Military |
|
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
55 |
|
Mercenary Captain |
Military |
|
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting |
When to test : HireMercenaries Condition : Chance : 10 % |
56 |
|
Military Engineer |
Military |
|
|
Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. |
+2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_watch SettlementBuildingExists >= catapult_range IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 8 % |
57 |
|
Quartermaster |
Military |
|
|
Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. |
+15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= army_barracks IsGeneral Attribute Command > 3 Chance : 20 % |
58 |
|
Reliable Runner |
Military |
|
|
A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. |
+1 Command |
When to test : PostBattle Condition : not Routs WonBattle BattleSuccess = crushing not GeneralFoughtInCombat IsGeneral Chance : 10 % |
59 |
|
Keen Scout |
Military |
|
|
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. |
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) |
When to test : PostBattle Condition : WonBattle I_ConflictType SuccessfulAmbush not WasAttacker InEnemyLands IsGeneral Chance : 8 % |
60 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 15 % |
|