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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.3 魔戒第三紀元 1.3 / Harad / Retinue 隨從
Third Age 1.3 魔戒第三紀元 1.3
Harad Harad
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
41 Map of Middle-Earth Item Transferable
可轉移
Follow the map to find your way. +2 LineOfSight, +1 Movement Points When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
RemainingMPPercentage < 10
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled map
Chance : 100 %
42 Mount of Rohirrim Stock Item Transferable
可轉移
A horse of the finest quality. +1 Movement Points When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
FactionType milan
RemainingMPPercentage < 10
Chance : 5 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled mount_rohirrim
Chance : 100 %
43 Poison of Nurn Item Transferable
可轉移
Near the sea of Nurn are countless plants, all holding the strongest poisons. +1 Assasination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
Chance : 50 %
44 Spyglass Item Allows a mortal man to spot distant things that are normally privy only to eagles. +2 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= dockyard
Chance : 20 %
45 Trick Abacus Item "See, when you carry the two over, it turns out you owe me another hundred florins." +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Chance : 5 %
46 Vivarium Item Transferable
可轉移
Useful for carrying exotic animals. +1 Loyality, +1 Trade Income When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
TimeInRegion > 5
CultureType middle_eastern
Chance : 3 %
When to test : PostBattle
Condition : WonBattle
IsGeneral
GeneralWithAncKilled vivarium
Chance : 100 %
47 Corsairlord of Umbar king Transferable
可轉移
Black Corsairlord of Umbar +2 Management, +2 Authority, -3 Chivalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Umbar
FactionType spain
IsGeneral
not FactionwideAncillaryExists black_corsair
Chance : 100 %
48 Chief of the Haradrim king Transferable
可轉移
Chief of the Haradrim +2 Management, +1 Command, +1 Authority, +3 Fear When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType spain
Chance : 100 %
49 Commander of the Black Fleet king Transferable
可轉移
Commander of the Black Fleet +2 Management, +2 Authority, +1 Command, +3 Fear When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Umbar
FactionType spain
IsGeneral
not FactionwideAncillaryExists harad_fleet
Chance : 100 %
50 Grand Serpent of Harad king Leader of the Empire of Harad +2 Management, +2 Authority, +2 Command, +3 Fear When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType spain
Chance : 100 %
51 Commander of the Troops king Transferable
可轉移
First Commander of the Southron armies. +2 Command, +2 Authority When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType spain
not FactionwideAncillaryExists troops_harad
Chance : 100 %
52 Pagan Magician Magic Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. -2 Obedience When to test : CharacterTurnEnd
Condition : not AtSea
IsGeneral
PopulationOwnReligion < 90
PopulationHeretic >= 50
not Trait Superstitious > 0
Chance : 1 %
53 Soothsayer Magic A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. +2 Morale for all troops on the battlefield When to test : PostBattle
Condition : not WonBattle
Chance : 3 %
54 Diplomatic Escort Military If you're going to offend someone very important, it's better to have another body in the way. +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= castle
Chance : 66 %
55 Drillmaster Military Keeps a diligent officer handy to keep his troops vigilant and well-prepared. +25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs When to test : GovernorUnitTrained
Condition : TrainedUnitCategory infantry
Attribute Command >= 4
IsGeneral
Chance : 3 %
56 Master Archer Military Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= archery_range
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = marksmans_range
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = c_marksmans_range
Chance : 33 %
57 Stablemaster Military Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. +1 Command when commanding cavalry When to test : GovernorUnitTrained
Condition : TrainedUnitCategory cavalry
SettlementBuildingExists > knights_stables
IsGeneral
Chance : 20 %
58 Master Smith Military Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. 10% discount on unit training costs When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= armourer
IsGeneral
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= swordsmiths_guild
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 20 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 20 %
59 Mercenary Captain Military Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. 10% discount on unit training costs, 10% bonus to cash gained from looting When to test : HireMercenaries
Condition :
Chance : 10 %
60 Military Engineer Military Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. +2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_watch
SettlementBuildingExists >= catapult_range
IsGeneral
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
SettlementBuildingExists >= c_catapult_range
IsGeneral
Chance : 8 %
3 / 6 : P1 , P2 , P3 , P4 , P5 , P6
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