21 |
|
Exotic Gifts |
Item |
|
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
22 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
23 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
24 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Obedience |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
25 |
|
Firemask |
Item |
Transferable 可轉移 |
|
A very valuable relic. |
+1 Authority , +1 Obidience |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType middle_eastern Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled firemask Chance : 100 % |
26 |
|
Human Flesh |
Item |
Transferable 可轉移 |
|
Nothing tastes better than delicious manflesh after a battle. |
+1 TroopMorale, +1 HitPoints |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture northern_european Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture gondor Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture middle_eastern Chance : 50 % |
27 |
|
Human Head |
Item |
Transferable 可轉移 |
|
Show it to your whimpering enemies! |
+1 Happiness |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture northern_european Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture gondor Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture middle_eastern Chance : 50 % |
28 |
|
Lash of Lugburz |
Item |
Transferable 可轉移 |
|
Dirty old lash, great for torture. Nice and slow torture… |
+1 TrainingPoints, +1 BattleSurgery |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType eastern_european Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled lash_lugburz Chance : 100 % |
29 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
30 |
|
Nails of Isengard |
Item |
Transferable 可轉移 |
|
Rusty steel nails made by some maggots, good for something I think……Oy! What do we do with these stinkin’ nails? Torturin’? What? Sell ‘em? Right. |
+1 TradeIncome |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType france Chance : 2 % |
|
31 |
|
Poison of Nurn |
Item |
Transferable 可轉移 |
|
Near the sea of Nurn are countless plants, all holding the strongest poisons. |
+1 Assasination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 50 % |
32 |
|
Spyglass |
Item |
|
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
33 |
|
Tree Axe |
Item |
Transferable 可轉移 |
|
There are many trees to cut in the forests of Middle-Earth. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType france Chance : 3 % |
34 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
35 |
|
Guardian of the Armory |
king |
Transferable 可轉移 |
|
Guardian of the Armory |
+1 Management, +1 Authority, +1 Fear |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france Chance : 100 % |
36 |
|
Chief of Dunland |
king |
Transferable 可轉移 |
|
Leader of the wilde hordes of Dunland. |
+1 Management, +1 Authority, +1 Fear |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Dunland FactionType france IsGeneral not FactionwideAncillaryExists king_dunland Chance : 100 % |
37 |
|
Warlord of the White Hand |
king |
|
|
First Commander of the Armies of Isengard. |
+3 Management, +3 Authority, +2 Command, +3 Fear |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france Chance : 100 % |
38 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
39 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
40 |
|
Soothsayer |
Magic |
|
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
|