21 |
|
Firemask |
Item |
Transferable 可轉移 |
|
A very valuable relic. |
+1 Authority , +1 Obidience |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType middle_eastern Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled firemask Chance : 100 % |
22 |
|
Human Flesh |
Item |
Transferable 可轉移 |
|
Nothing tastes better than delicious manflesh after a battle. |
+1 TroopMorale, +1 HitPoints |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture northern_european Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture gondor Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture middle_eastern Chance : 50 % |
23 |
|
Human Head |
Item |
Transferable 可轉移 |
|
Show it to your whimpering enemies! |
+1 Happiness |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture northern_european Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture gondor Chance : 50 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 GeneralFoughtCulture middle_eastern Chance : 50 % |
24 |
|
Lash of Lugburz |
Item |
Transferable 可轉移 |
|
Dirty old lash, great for torture. Nice and slow torture… |
+1 TrainingPoints, +1 BattleSurgery |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 CultureType eastern_european Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled lash_lugburz Chance : 100 % |
25 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
26 |
|
Nails of Isengard |
Item |
Transferable 可轉移 |
|
Rusty steel nails made by some maggots, good for something I think……Oy! What do we do with these stinkin’ nails? Torturin’? What? Sell ‘em? Right. |
+1 TradeIncome |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType france Chance : 2 % |
27 |
|
Tree Axe |
Item |
Transferable 可轉移 |
|
There are many trees to cut in the forests of Middle-Earth. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType france Chance : 3 % |
28 |
|
Guardian of the Armory |
king |
Transferable 可轉移 |
|
Guardian of the Armory |
+1 Management, +1 Authority, +1 Fear |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france Chance : 100 % |
29 |
|
Chief of Dunland |
king |
Transferable 可轉移 |
|
Leader of the wilde hordes of Dunland. |
+1 Management, +1 Authority, +1 Fear |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Dunland FactionType france IsGeneral not FactionwideAncillaryExists king_dunland Chance : 100 % |
30 |
|
Warlord of the White Hand |
king |
|
|
First Commander of the Armies of Isengard. |
+3 Management, +3 Authority, +2 Command, +3 Fear |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france Chance : 100 % |
|
31 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
32 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
33 |
|
Soothsayer |
Magic |
|
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
34 |
|
Saruman the White |
Magician |
Transferable 可轉移 |
|
A wizard, also called an Istari by the Elves, with great physical and mental power. Head of the White Council. |
+2 Management, +2 Authority, +1 Obidience, +1 Loyality, +1 Mining |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france not I_WorldwideAncillaryExists saruman Chance : 100 % |
35 |
|
Drillmaster |
Military |
|
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
36 |
|
Master Smith |
Military |
|
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
37 |
|
Mercenary Captain |
Military |
|
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting |
When to test : HireMercenaries Condition : Chance : 10 % |
38 |
|
Military Engineer |
Military |
|
|
Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. |
+2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_watch SettlementBuildingExists >= catapult_range IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 8 % |
39 |
|
Quartermaster |
Military |
|
|
Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. |
+15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= army_barracks IsGeneral Attribute Command > 3 Chance : 20 % |
40 |
|
Reliable Runner |
Military |
|
|
A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. |
+1 Command |
When to test : PostBattle Condition : not Routs WonBattle BattleSuccess = crushing not GeneralFoughtInCombat IsGeneral Chance : 10 % |
|