1 |
|
Academic Advisor |
Academic |
Transferable |
|
You don't need to know everything if someone else at hand does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Chance : 33 % |
2 |
|
Inventor |
Academic |
|
|
To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. |
+30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_alchemists_lab IsGeneral not Trait Ignorance > 0 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_library IsGeneral not Trait Ignorance > 0 Chance : 3 % |
3 |
|
Orcish Armour |
armour |
Transferable |
|
This rusty armour smells like rotten flesh. At least it’s in one piece. |
+2 Hit Points, +1 Defence, +2 Personal Security |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european SettlementBuildingExists >= armourer not HasAncType armour Chance : 5 % |
4 |
|
Harsh Judge |
Court |
|
|
"When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" |
-1 from popularity (has a negative effect on public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= city_hall IsGeneral Trait StrategyDread > 0 Chance : 10 % |
5 |
|
Torturer |
Court |
|
|
Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. |
+3 Fear, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) |
When to test : ExterminatePopulation Condition : IsGeneral Trait StrategyDread > 1 Chance : 8 % |
6 |
|
Foreign Dignitary |
Diplomacy |
|
|
When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect. |
+1 Influence |
When to test : CharacterTurnEnd Condition : InEnemyLands AgentType = diplomat DistanceCapital > 30 Chance : 3 % |
7 |
|
Cavetroll Trainer |
Follower |
|
|
An extremely skilled trainer, it is rare for one to master a troll. |
+1 Training Units |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CultureType eastern_european SettlementBuildingExists >= troll_cage TimeInRegion > 5 not FactionType france Chance : 5 % |
8 |
|
Gollum |
Follower |
|
|
Once corrupted, he is always near the One Ring. “My precioussss…” |
-1 Happiness, +1 Obidience, +2 Squalor |
When to test : CharacterTurnEnd Condition : IsGeneral HasAncType relic_ring not I_WorldwideAncillaryExists gollum Chance : 3 % |
9 |
|
Snaga Slave |
Follower |
|
|
"Small stinky rat, bring me flesh!" |
+1 Farming |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european not FactionType france Chance : 2 % |
10 |
|
Troll |
Follower |
|
|
A monster of Morgoth, unstoppable and hard to control. Best to have one on your side. |
+1 Infantry Command |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CultureType eastern_european SettlementBuildingExists >= troll_cage TimeInRegion > 5 Chance : 5 % |
|
11 |
|
Troll Captain |
Follower |
|
|
A huge muscle-packed terror of Morgoth, eager to fight, it’s frenzy is contagious. |
+1 Troop Morale |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CultureType eastern_european SettlementBuildingExists >= troll_cage TimeInRegion > 5 Chance : 5 % |
12 |
|
Witch |
Follower |
|
|
Pray to Sauron, the Dark Cult is rising… |
+1 Obidience , +1 Magic |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european SettlementBuildingExists >= church TimeInRegion > 3 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european SettlementBuildingExists >= abbey TimeInRegion > 3 Chance : 10 % |
13 |
|
Worshipper of Morgoth |
Follower |
|
|
The Dark Cult is rising… |
+1 Obidience |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european SettlementBuildingExists = church TimeInRegion > 3 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european SettlementBuildingExists >= abbey TimeInRegion > 3 Chance : 10 % |
14 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
15 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
16 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital > 55 Chance : 5 % |
17 |
|
Dwarvish Bone |
Item |
Transferable |
|
This dwarf tasted good! If only they were taller… |
+1 Happiness , +1 TroopMorale |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Moria IsGeneral TimeInRegion > 3 FactionType hre Chance : 2 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled bone_moria Chance : 100 % |
18 |
|
Burning Post |
Item |
Transferable |
|
Let the grubs burn! |
+1 Law |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 Chance : 25 % |
19 |
|
Chopping Block |
Item |
Transferable |
|
“What about their legs(or heads)? They don’t need those!” |
+1 Law, +1 Authority |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 Chance : 25 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType middle_eastern PercentageEnemyKilled >= 90 Chance : 25 % |
20 |
|
Delicate Blade |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
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