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Home 首頁 / Third Age 1.3 魔戒第三紀元 1.3 / Rohan / Retinue 隨從
Third Age 1.3 魔戒第三紀元 1.3
Rohan Rohan
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
21 Beguiling Bard Entertain Charming, entertaining and an excellent distraction. +1 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
AgentType = spy
Chance : 5 %
22 Dancer Entertain There is no finer way to distract a pack of men than with the swaying of the female form. +2 to agent's skill When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
AgentType = spy
Chance : 5 %
23 Musician Entertain Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
IsGeneral
Chance : 10 %
24 Mother-in-Law Family Marrying the daughter of a vile malcontent is a move that this man often rues. -1 Authority, -1 Morale for all troops on the battlefield When to test : CharacterMarries
Condition : Trait Gambling >= 1
Trait Drink >= 1
IsGeneral
Chance : 50 %
25 Nosy Mother Family When there are spies within your own home, there's always a sense of unease. -1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterMarries
Condition : Trait Girls >= 1
Chance : 50 %
26 Dwarven Friend Follower More interested in treasure than nature, he shows you where to find the finest ores. +1 Mining When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists >= mines
TimeInRegion > 5
not CultureType middle_eastern
not CultureType eastern_european
not CultureType southern_european
not CultureType greek
Chance : 3 %
27 Elven Friend Follower He shows how to live in coexsistence with nature. +1 Farming When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists >= farms+2
TimeInRegion > 3
not CultureType middle_eastern
not CultureType eastern_european
not CultureType southern_european
not CultureType greek
Chance : 5 %
28 Gollum Follower Once corrupted, he is always near the One Ring. “My precioussss…” -1 Happiness, +1 Obidience, +2 Squalor When to test : CharacterTurnEnd
Condition : IsGeneral
HasAncType relic_ring
not I_WorldwideAncillaryExists gollum
Chance : 3 %
29 Helmingas Follower An experienced defender of the Hornburg and descendant of King Helm Hammerhand. +1 PersonalSecurity, +1 Defence When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Helms-Deep
FactionType milan
IsGeneral
TimeInRegion > 3
Chance : 15 %
30 Rider of Rohan Follower There is nothing better than having a Rider of Rohan lead your cavalry in a charge. “Forth Eorlingas!” +1 Cavalry Command When to test : PostBattle
Condition : WonBattle
IsGeneral
not CultureType middle_eastern
not CultureType eastern_european
not CultureType southern_european
not CultureType greek
Chance : 2 %
31 Shadowfax Follower Transferable
可轉移
Breed of the Mearas, lord of all horses. +1 Movement Points When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType milan
not I_WorldwideAncillaryExists shadowfax
Chance : 100 %
32 Shield Maiden Follower This virgin chose to fight in the same way as men. +1 Popularity When to test : PostBattle
Condition : WonBattle
IsGeneral
CultureType northern_european
Chance : 2 %
33 Doctor Health Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
IsGeneral
Attribute Command > 3
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= gondor_alchemy_school
IsGeneral
Attribute Command > 3
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= gondor_academy
IsGeneral
Attribute Command > 3
Chance : 3 %
34 Physician Health Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. Increases the chance of having children, Improves the chances of casualties recovering from their wounds When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists = gondor_university
IsGeneral
not CharacterReligion islam
Chance : 10 %
When to test : PostBattle
Condition : WonBattle
PercentageOfArmyKilled > 50
FactionBuildingExists >= bimaristan
IsGeneral
Chance : 30 %
35 Fine Armour Item An impressive suit of armour, custom fitted to it's owner's frame. +4 to your general's hitpoints (how many hits your general can take before dying) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = armourer
Attribute Command > 4
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_armourer
Attribute Command > 4
Chance : 30 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= armourer
Chance : 75 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_armourer
Chance : 75 %
36 Ornamental Armour Item Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. +1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) When to test : BecomesFactionLeader
Condition : Attribute Command < 4
I_TurnNumber > 2
Chance : 75 %
37 Exquisite Blade Item An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. +1 Assassination When to test : AssassinationMission
Condition : MissionSucceeded
AgentType = assassin
DistanceCapital > 55
Chance : 5 %
38 Delicate Blade Item Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterComesOfAge
Condition : FatherTrait Paranoia >= 1
AgentType = princess
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait SpyMaster >= 1
AgentType = princess
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait AssassinMaster >= 1
AgentType = princess
Chance : 100 %
39 Ent-draughts Item Transferable
可轉移
Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident. +1 Health, +1 to your general's hitpoints When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Fangorn
IsGeneral
TimeInRegion > 3
Chance : 25 %
40 Exotic Gifts Item It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. +1 Influence When to test : AgentCreated
Condition : AgentType = diplomat
SettlementBuildingExists >= great_market
Chance : 33 %
2 / 6 : P1 , P2 , P3 , P4 , P5 , P6
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