21 |
|
Dwarven Friend |
Follower |
|
|
More interested in treasure than nature, he shows you where to find the finest ores. |
+1 Mining |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= mines TimeInRegion > 5 not CultureType middle_eastern not CultureType eastern_european not CultureType southern_european not CultureType greek Chance : 3 % |
22 |
|
Elven Friend |
Follower |
|
|
He shows how to live in coexsistence with nature. |
+1 Farming |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= farms+2 TimeInRegion > 3 not CultureType middle_eastern not CultureType eastern_european not CultureType southern_european not CultureType greek Chance : 5 % |
23 |
|
Gollum |
Follower |
|
|
Once corrupted, he is always near the One Ring. “My precioussss…” |
-1 Happiness, +1 Obidience, +2 Squalor |
When to test : CharacterTurnEnd Condition : IsGeneral HasAncType relic_ring not I_WorldwideAncillaryExists gollum Chance : 3 % |
24 |
|
Rider of Rohan |
Follower |
|
|
There is nothing better than having a Rider of Rohan lead your cavalry in a charge. “Forth Eorlingas!” |
+1 Cavalry Command |
When to test : PostBattle Condition : WonBattle IsGeneral not CultureType middle_eastern not CultureType eastern_european not CultureType southern_european not CultureType greek Chance : 2 % |
25 |
|
Shield Maiden |
Follower |
|
|
This virgin chose to fight in the same way as men. |
+1 Popularity |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType northern_european Chance : 2 % |
26 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_academy IsGeneral Attribute Command > 3 Chance : 3 % |
27 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = gondor_university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
28 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
29 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
30 |
|
Ent-draughts |
Item |
Transferable 可轉移 |
|
Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident. |
+1 Health, +1 to your general's hitpoints |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Fangorn IsGeneral TimeInRegion > 3 Chance : 25 % |
|
31 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
32 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
33 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Obedience |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
34 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
35 |
|
Mount of Rohirrim Stock |
Item |
Transferable 可轉移 |
|
A horse of the finest quality. |
+1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral FactionType milan RemainingMPPercentage < 10 Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled mount_rohirrim Chance : 100 % |
36 |
|
Nets of Ethir |
Item |
Transferable 可轉移 |
|
The men of Ethir make the best nets in Middle-Earth. |
+1 TrainingPoints, +1 BattleSurgery |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled nets_ethir Chance : 100 % |
37 |
|
Scale of Smaug |
Item |
Transferable 可轉移 |
|
A piece of the mighty dragon Smaug, almost impenetrable. |
+1 TroopMorale, +1 Loyality |
When to test : PostBattle Condition : WonBattle IsGeneral Chance : 3 % |
38 |
|
Dark Apprentice |
Magic |
|
|
The few that actually seek to embrace the darker arts always need a master. |
+1 Magic,+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AgentCreated Condition : AgentType = witch Chance : 25 % |
39 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
40 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
|