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gaul_boduognatos
No. Trait Icon Name Effects
1 r2_cig_trait_nervii_boduognatus Level 1
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
gaul_caesar
No. Trait Icon Name Effects
2 r2_hatg_trait_rome Level 1
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
3 r2_cig_trait_caesar Level 1
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
gaul_ariovistos
No. Trait Icon Name Effects
4 r2_cig_trait_suebi_ariovistus_tarbelli Level 1
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
5 r2_hatg_trait_carthage Level 1
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
6 r2_cig_trait_suebi_ariovistus Level 1
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
gaul_vercingetorix
No. Trait Icon Name Effects
7 r2_cig_trait_suebi_ariovistus_british Level 1
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
8 r2_hatg_trait_africa Level 1
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
9 r2_hatg_trait_lusitani Level 1
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
10 r2_cig_trait_arverni_vercingetorix Level 1
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
trait_anxious
No. Trait Icon Name Effects
11 r2_sp_trait_greco_roman_humors_black_bile Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
+2 authority (this_agent)
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
-10% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
+2 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
-10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
+3 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-2% empire maintenance (this_faction)
+1 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
12 r2_sp_trait_greco_roman_humors_black_bile_dig Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
13 r2_sp_trait_greco_roman_humors_black_bile_spy Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
14 r2_sp_trait_greco_roman_humors_black_bile_champ Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
trait_histrionic
No. Trait Icon Name Effects
15 r2_sp_trait_greco_roman_humors_histrionic Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% construction costs (local province)
16 r2_sp_trait_greco_roman_humors_histrionic_dig Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
+2% construction costs (local province)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-1 growth per turn (local province)
+3% construction costs (local province)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
+5% construction costs (local province)
17 r2_sp_trait_greco_roman_humors_histrionic_spy Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
18 r2_sp_trait_greco_roman_humors_histrionic_champ Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+3% upkeep for all land units (parent army)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% upkeep for all land units (parent army)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+1% upkeep for all land units (parent army)
trait_calm
No. Trait Icon Name Effects
19 r2_sp_trait_greco_roman_humors_phlegm Level 1
Calm
Abstemious, Confident, Brave, Generous
-1 authority (this_agent)
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
20 r2_sp_trait_greco_roman_humors_phlegm_dig Level 1
Calm
Abstemious, Confident, Brave, Generous
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
21 r2_sp_trait_greco_roman_humors_phlegm_spy Level 1
Calm
Abstemious, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
22 r2_sp_trait_greco_roman_humors_phlegm_champ Level 1
Calm
Abstemious, Confident, Brave, Generous
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
trait_narcissis
No. Trait Icon Name Effects
23 r2_sp_trait_greco_roman_humors_narcissistic Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
24 r2_sp_trait_greco_roman_humors_narcissistic_dig Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+3 public order per turn (local province)
25 r2_sp_trait_greco_roman_humors_narcissistic_spy Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
26 r2_sp_trait_greco_roman_humors_narcissistic_champ Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+1% replenishment rate for all units (parent army)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% replenishment rate for all units (parent army)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+3% replenishment rate for all units (parent army)
27 r2_sp_trait_greco_roman_humors_narcissistic_tier_2_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
28 r2_sp_trait_greco_roman_humors_narcissistic_tier_3_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
29 r2_sp_trait_greco_roman_humors_narcissistic_tier_4_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
trait_sociopath
No. Trait Icon Name Effects
30 r2_sp_trait_greco_roman_humors_sociopath Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
31 r2_sp_trait_greco_roman_humors_sociopath_dig Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
32 r2_sp_trait_greco_roman_humors_sociopath_spy Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
33 r2_sp_trait_greco_roman_humors_sociopath_champ Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +3% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-3% replenishment rate for all units (parent army)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% replenishment rate for all units (parent army)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +9% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-1% replenishment rate for all units (parent army)
34 r2_sp_trait_greco_roman_humors_sociopath_tier_2_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
35 r2_sp_trait_greco_roman_humors_sociopath_tier_3_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
36 r2_sp_trait_greco_roman_humors_sociopath_tier_4_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
trait_hothead
No. Trait Icon Name Effects
37 r2_sp_trait_greco_roman_humors_yellow_bile Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+2 zeal (this_agent)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
38 r2_sp_trait_greco_roman_humors_yellow_bile_dig Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+2% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
+5% construction costs (local province)
39 r2_sp_trait_greco_roman_humors_yellow_bile_spy Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
40 r2_sp_trait_greco_roman_humors_yellow_bile_champ Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+3% upkeep for all land units (parent army)
+2% morale for all units (parent army)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+2% upkeep for all land units (parent army)
+3% morale for all units (parent army)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+1% upkeep for all land units (parent army)
+5% morale for all units (parent army)
41 r2_sp_trait_greco_roman_humors_yellow_bile_tier_2_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
42 r2_sp_trait_greco_roman_humors_yellow_bile_tier_3_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
43 r2_sp_trait_greco_roman_humors_yellow_bile_tier_4_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
trait_obsessive
No. Trait Icon Name Effects
44 r2_sp_trait_greco_roman_humors_obsessive Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
45 r2_sp_trait_greco_roman_humors_obsessive_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +2 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
46 r2_sp_trait_greco_roman_humors_obsessive_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+5% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+15% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
47 r2_sp_trait_greco_roman_humors_obsessive_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
48 r2_sp_trait_greco_roman_humors_obsessive_tier_2_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
49 r2_sp_trait_greco_roman_humors_obsessive_tier_2_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
50 r2_sp_trait_greco_roman_humors_obsessive_tier_2_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
51 r2_sp_trait_greco_roman_humors_obsessive_tier_2_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
52 r2_sp_trait_greco_roman_humors_obsessive_tier_3_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
53 r2_sp_trait_greco_roman_humors_obsessive_tier_3_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
54 r2_sp_trait_greco_roman_humors_obsessive_tier_3_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
55 r2_sp_trait_greco_roman_humors_obsessive_tier_3_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
56 r2_sp_trait_greco_roman_humors_obsessive_tier_4_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
57 r2_sp_trait_greco_roman_humors_obsessive_tier_4_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
58 r2_sp_trait_greco_roman_humors_obsessive_tier_4_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
59 r2_sp_trait_greco_roman_humors_obsessive_tier_4_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
trait_philosophic
No. Trait Icon Name Effects
60 r2_sp_trait_greco_roman_humors_philosophic Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
61 r2_sp_trait_greco_roman_humors_philosophic_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
-1 growth per turn (local province)
+3 public order per turn (local province)
62 r2_sp_trait_greco_roman_humors_philosophic_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
63 r2_sp_trait_greco_roman_humors_philosophic_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
64 r2_sp_trait_greco_roman_humors_philosophic_tier_2_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
65 r2_sp_trait_greco_roman_humors_philosophic_tier_2_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
66 r2_sp_trait_greco_roman_humors_philosophic_tier_2_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
67 r2_sp_trait_greco_roman_humors_philosophic_tier_2_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
68 r2_sp_trait_greco_roman_humors_philosophic_tier_3_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
69 r2_sp_trait_greco_roman_humors_philosophic_tier_3_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
70 r2_sp_trait_greco_roman_humors_philosophic_tier_3_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
71 r2_sp_trait_greco_roman_humors_philosophic_tier_3_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
72 r2_sp_trait_greco_roman_humors_philosophic_tier_4_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
73 r2_sp_trait_greco_roman_humors_philosophic_tier_4_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
74 r2_sp_trait_greco_roman_humors_philosophic_tier_4_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
75 r2_sp_trait_greco_roman_humors_philosophic_tier_4_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
trait_virtuous
No. Trait Icon Name Effects
76 r2_sp_trait_greco_roman_humors_virtuous Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
77 r2_sp_trait_greco_roman_humors_virtuous_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
+3 growth per turn (local province)
+3 public order per turn (local province)
78 r2_sp_trait_greco_roman_humors_virtuous_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
79 r2_sp_trait_greco_roman_humors_virtuous_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
80 r2_sp_trait_greco_roman_humors_virtuous_tier_2_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
81 r2_sp_trait_greco_roman_humors_virtuous_tier_2_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
82 r2_sp_trait_greco_roman_humors_virtuous_tier_2_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
83 r2_sp_trait_greco_roman_humors_virtuous_tier_2_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
84 r2_sp_trait_greco_roman_humors_virtuous_tier_3_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
85 r2_sp_trait_greco_roman_humors_virtuous_tier_3_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
86 r2_sp_trait_greco_roman_humors_virtuous_tier_3_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
87 r2_sp_trait_greco_roman_humors_virtuous_tier_3_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
88 r2_sp_trait_greco_roman_humors_virtuous_tier_4_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
89 r2_sp_trait_greco_roman_humors_virtuous_tier_4_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
90 r2_sp_trait_greco_roman_humors_virtuous_tier_4_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
91 r2_sp_trait_greco_roman_humors_virtuous_tier_4_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
office
No. Trait Icon Name Effects
92 r2_cig_trait_suebi_ariovistus_massilia Level 1
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
93 r2_hatg_trait_syracuse Level 1
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
94 r2_cig_trait_ch_roman Level 1
Military Tribune
Command should be honour enough.
-1% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 2
Tribunus Laticlavius
Command should be honour enough.
+10% tax rate (local province)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 3
Prefectus Castrorum
Command should be honour enough.
+15% tax rate (local province)
-3% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 4
Legate
Command should be honour enough.
+15% tax rate (local province)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 5
Legatus Legionis
Command should be honour enough.
+15% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-5% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 6
Commanding General
Command should be honour enough.
+20% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
95 r2_sp_trait_ch_carthage Level 1
Mhecib
To look after the state's treasure is a mark of trust and respect.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Rab Sheni
Duty to the state honours the bearer of that duty.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Rab Kohanim
There is honour and virtue in equal measure in serving the gods.
+5 cultural influence (this_agent)
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Rab Mahanet
Leadership in the name of the state is an honour.
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
Level 5
Rab Shelosi
The greatest of commanders serves the gods, the state and the people.
+5 cultural influence (this_agent)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
Level 6
Adon
To speak honestly, for the good of all, is a high duty.
+5 cultural influence (this_agent)
+20% wealth from maritime commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Shophet
Law is the master of all.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+20% wealth from maritime commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
96 r2_sp_trait_ch_celtic Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Clan Chief
The burden of leadership is also an honour to the leader.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+1 authority (this_agent)
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 5
Elder
An old sword often has a cunning edge.
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 6
Verehon
When some speak, their word is law.
+3 cultural influence (this_agent)
+8% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 7
Vergobet
All-high father, guide and provider to the people.
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% charge bonus for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
97 r2_sp_trait_ch_east_A Level 1
Vistar-bara
Guarding the foundations of the state is an important duty.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Orosangai
There is honour in service, honourably rendered.
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
Level 3
Ganzarbara
Mastering the worth of the state is a vital duty.
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
Level 4
Arstibara
To serve the king is an honour for the worthy.
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 5
Vacabara
To serve the king is a great honour for the particularly noteworthy.
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+15% ammunition for all units (this_general_force)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
+7.5% weapon damage inflicted by all missile units (this_general_force)
Level 6
Vitha-Pathis
The royal presence must be properly guarded and honoured.
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+1 authority (this_agent)
Level 7
Hazara-Patish
Command of those close to the king is a mighty honour.
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+2 authority (this_agent)
98 r2_sp_trait_ch_east_B Level 1
Argbadh
He who holds a fort is a trusted man.
Level 2
Eran Anbarghbad
He who looks to the army's needs is an honourable man.
Level 3
Payygan Salar
To command soldiers is an honour and a trust.
Level 4
Savaran Sadar
To command cavalry is a sacred trust.
Level 5
Poshtikban Salar
To guard the king is honour enough for any man.
Level 6
Marzban
Mastery of soldiers is a solemn duty to the state.
Level 7
Eran Spahbod
The voice of command must only be raised in defence of the state.
99 r2_sp_trait_ch_german Level 1
Wrakjon
To carry a sword in defence of the people is an honour.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 2
Karlaz
A man who defends his people defends his honour.
+10% wealth from agriculture (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 3
Frijaz
A true warrior answers to nothing except his own stout heart.
+10% wealth from agriculture (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 4
Winiz
A friend of heroes is a hero himself.
+10% wealth from agriculture (local province)
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
Level 5
Hairaz
Age brings wisdom and need not weaken a strong sword arm.
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
Level 6
Erilaz
Mastery carries the responsibility to do the right thing.
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 7
Kuningaz
The highest of the high bears the heaviest burdens.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+15% wealth from agriculture (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
100 r2_sp_trait_ch_hellenic Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 5
Peligan
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Hetairos
It is no trifling thing to be a friend to the King.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+7.5% morale for all units (this_general_force)
+2 authority (this_agent)
101 r2_sp_trait_ch_hellenic_athens Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
Level 5
Archon
To serve the people and state is a high calling.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+1 authority (this_agent)
Level 7
Episcopos
Bringing justice to the ruled is an honourable calling.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+2 authority (this_agent)
102 r2_sp_trait_ch_hellenic_sparta Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 5
Ephor
There is more wisdom in five hearts than in one.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+1 zeal (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 zeal (this_agent)
Level 7
Harmostetes
The conquered must be made to serve.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
Level 8
Geronte
Age grants wisdom in all things.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+8% research rate (factionwide)
+24% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-16% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1% weapon damage inflicted by all spear-armed units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
103 r2_sp_trait_ch_nomadic Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
+5% wealth from all commerce (local province)
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Tribal Chief
The burden of leadership is also an honour to the leader.
+5% wealth from all commerce (local province)
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+1 cunning (this_agent)
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
+5% wealth from all commerce (local province)
+9% tax rate (local province)
+5% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
+5% wealth from all commerce (local province)
+12% tax rate (local province)
+5% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 5
Elder
An old sword often has a cunning edge.
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+5% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 6
Royal Noble
When some speak, their word is law.
+3 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+5% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
+1 cunning (this_agent)
Level 7
Tribal King
All-high father, guide and provider to the people.
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+5% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+2.5% weapon damage inflicted by all missile units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 cunning (this_agent)
104 r2_sp_trait_ch_ptolemaic Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
Level 5
Peligan
The worthy man's voice carries weight in council.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Nomarchos
Ruling in the name of divine Pharaoh is honour enough for one lifetime.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
105 r2_sp_trait_ch_roman Level 1
Military Tribune
War is a Roman's true vocation.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 2
Quaestor
Looking after Rome's money is a sign of great trust.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 3
Aedilis
The maintenance of tradition is an honourable duty.
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 4
Praetor
Command should be honour enough.
+12% tax rate (local province)
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 5
Praetor
Command should be honour enough.
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 6
Consul
To serve the Senate and People is the highest honour.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 7
Pro-Consul
Command extended by the Senate.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 8
Censor
The most senior and respected.
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
-5% unit recruitment cost (in_all_your_forces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
106 r2_sp_trait_ch_roman_variant_1 Level 3
Curulis
Authority should be exercised with care.
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
107 pel_ch_athenai Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Autokrator
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
108 pel_ch_boiotia Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Boiotarkh
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
109 pel_ch_korinthos Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is value in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Autokrator
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
110 pel_ch_sparta Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered must be ruled.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Polemarkhos
When some speak, their word is law.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Strategos
Command is an honour for those who exercise it.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Ephor
There is more wisdom in five hearts than in one.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Geron
Age grants wisdom in all things.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
trait_borderline
No. Trait Icon Name Effects
111 r2_sp_trait_greco_roman_humors_borderline Level 1
Borderline
Indulgent, Vain, Rash, Stingy
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
112 r2_sp_trait_greco_roman_humors_egotistic Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
113 r2_sp_trait_greco_roman_humors_borderline_dig Level 1
Borderline
Indulgent, Vain, Rash, Stingy
Culture: -2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2% construction costs (local province)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
Culture: -1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-3% construction costs (local province)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
Culture: -1 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
-5% construction costs (local province)
114 r2_sp_trait_greco_roman_humors_egotistic_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2 public order per turn (local province)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
-1 public order per turn (local province)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
-1 public order per turn (local province)
115 r2_sp_trait_greco_roman_humors_borderline_spy Level 1
Borderline
Indulgent, Vain, Rash, Stingy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
116 r2_sp_trait_greco_roman_humors_egotistic_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
117 r2_sp_trait_greco_roman_humors_borderline_champ Level 1
Borderline
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
118 r2_sp_trait_greco_roman_humors_egotistic_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
-3% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
-2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
-1% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
119 r2_sp_trait_greco_roman_humors_egotistic_tier_2_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
120 r2_sp_trait_greco_roman_humors_egotistic_tier_2_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
121 r2_sp_trait_greco_roman_humors_egotistic_tier_2_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
122 r2_sp_trait_greco_roman_humors_egotistic_tier_2_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
123 r2_sp_trait_greco_roman_humors_egotistic_tier_3_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
124 r2_sp_trait_greco_roman_humors_egotistic_tier_3_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
125 r2_sp_trait_greco_roman_humors_egotistic_tier_3_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
126 r2_sp_trait_greco_roman_humors_egotistic_tier_3_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
127 r2_sp_trait_greco_roman_humors_egotistic_tier_4_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
128 r2_sp_trait_greco_roman_humors_egotistic_tier_4_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
129 r2_sp_trait_greco_roman_humors_egotistic_tier_4_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
130 r2_sp_trait_greco_roman_humors_egotistic_tier_4_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
trait_dependent
No. Trait Icon Name Effects
131 r2_sp_trait_greco_roman_humors_dependent Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
132 r2_sp_trait_greco_roman_humors_circumspect Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
133 r2_sp_trait_greco_roman_humors_circumspect_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-1 growth per turn (local province)
-5% construction costs (local province)
134 r2_sp_trait_greco_roman_humors_dependent_dig Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-3 growth per turn (local province)
-1% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
-3% construction costs (local province)
135 r2_sp_trait_greco_roman_humors_circumspect_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+5% chance of evading enemy agents (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+10% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+15% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
136 r2_sp_trait_greco_roman_humors_dependent_spy Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+5% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+15% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
137 r2_sp_trait_greco_roman_humors_circumspect_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
138 r2_sp_trait_greco_roman_humors_dependent_champ Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -9% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -3% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
139 r2_sp_trait_greco_roman_humors_circumspect_tier_2_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
140 r2_sp_trait_greco_roman_humors_dependent_tier_2_general Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
141 r2_sp_trait_greco_roman_humors_circumspect_tier_2_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
142 r2_sp_trait_greco_roman_humors_circumspect_tier_2_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
143 r2_sp_trait_greco_roman_humors_circumspect_tier_2_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
144 r2_sp_trait_greco_roman_humors_circumspect_tier_3_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
145 r2_sp_trait_greco_roman_humors_circumspect_tier_3_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
146 r2_sp_trait_greco_roman_humors_circumspect_tier_3_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
147 r2_sp_trait_greco_roman_humors_circumspect_tier_3_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
148 r2_sp_trait_greco_roman_humors_circumspect_tier_4_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
149 r2_sp_trait_greco_roman_humors_circumspect_tier_4_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
150 r2_sp_trait_greco_roman_humors_circumspect_tier_4_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
151 r2_sp_trait_greco_roman_humors_circumspect_tier_4_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
trait_cheerful
No. Trait Icon Name Effects
152 r2_sp_trait_greco_roman_humors_blood Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
153 r2_sp_trait_greco_roman_humors_magnanimous Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
154 r2_sp_trait_greco_roman_humors_blood_dig Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
155 r2_sp_trait_greco_roman_humors_magnanimous_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+2% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+2 growth per turn (local province)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+3 growth per turn (local province)
+5% construction costs (local province)
156 r2_sp_trait_greco_roman_humors_blood_spy Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
157 r2_sp_trait_greco_roman_humors_magnanimous_spy Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+15% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+5% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+10% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
158 r2_sp_trait_greco_roman_humors_blood_champ Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 zeal (accompanying general)
+2% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
159 r2_sp_trait_greco_roman_humors_magnanimous_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-12% income from raiding (parent army)
+3% upkeep for all land units (parent army)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-8% income from raiding (parent army)
+2% upkeep for all land units (parent army)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
-6% income from raiding (parent army)
+1% upkeep for all land units (parent army)
160 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
161 r2_sp_trait_greco_roman_humors_blood_tier_2_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
162 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
163 r2_sp_trait_greco_roman_humors_blood_tier_2_spy Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
164 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
165 r2_sp_trait_greco_roman_humors_blood_tier_2_champ Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
166 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
167 r2_sp_trait_greco_roman_humors_blood_tier_2_dig Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
168 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
169 r2_sp_trait_greco_roman_humors_blood_tier_3_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
170 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
171 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
172 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
173 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
174 r2_sp_trait_greco_roman_humors_blood_tier_4_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
175 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
176 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
177 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
educate
No. Trait Icon Name Effects
178 dei_educate_roman_1 Level 1


179 r2_sp_trait_all_background_scientist_civ Level 1
Military Academic
Education and upbringing are the foundations of character.
+5% military research rate (factionwide)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% military research rate (factionwide)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+5% military research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
180 r2_sp_trait_all_leader_architect_civ Level 1
Architect
Education and upbringing are the foundations of character.
-3% building construction costs (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
-3% building construction costs (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
-3% building construction costs (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
181 r2_sp_trait_all_background_command_civ Level 1
Gifted Leader
Education and upbringing are the foundations of character.
+1 authority (this_agent)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 authority (this_agent)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+1 authority (this_agent)
-1% empire maintenance (this_faction)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
182 r2_sp_trait_all_background_philosopher_civ Level 1
Academic
Education and upbringing are the foundations of character.
+5% civil research rate (factionwide)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% civil research rate (factionwide)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+5% civil research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
183 r2_sp_trait_all_leader_farmer_civ Level 1
Agriculturalist
Education and upbringing are the foundations of character.
+3% wealth from agriculture (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from agriculture (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from agriculture (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
184 r2_sp_trait_all_leader_miner_civ Level 1
Industrialist
Education and upbringing are the foundations of character.
+3% wealth from industry (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from industry (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from industry (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
185 r2_sp_trait_all_leader_trader_civ Level 1
Mercantilist
Education and upbringing are the foundations of character.
+3% wealth from all commerce (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from all commerce (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from all commerce (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
186 r2_sp_trait_all_strategist_civ Level 1
Strategist
Education and upbringing are the foundations of character.
+5% campaign map movement range (this_general)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% campaign map movement range (this_general)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+5% campaign map movement range (this_general)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
187 r2_sp_trait_non_roman_background_adept_civ Level 1
Cultured
Education and upbringing are the foundations of character.
+1 cunning (this_agent)
+1 cultural conversion (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 cunning (this_agent)
+1 cultural conversion (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+1 cunning (this_agent)
-1% empire maintenance (this_faction)
+1 cultural conversion (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
188 r2_sp_trait_non_roman_background_fighter_civ Level 1
Brute
Education and upbringing are the foundations of character.
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 zeal (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 gravitas per turn (this_agent)
+1 zeal (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+10% chance of wounding enemy agents in self-defence (this_agent)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+1 zeal (this_agent)
189 r2_sp_trait_non_roman_background_poor_civ Level 1
Impoverished
Education and upbringing are the foundations of character.
-3% tax rate (local province)
+2 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
-3% tax rate (local province)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
-3% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
190 r2_sp_trait_non_roman_background_wealthy_civ Level 1
Wealthy
Education and upbringing are the foundations of character.
+2% tax rate (local province)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+2% tax rate (local province)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2% tax rate (local province)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
191 r2_sp_trait_all_leader_taxman_civ Level 1
Bureaucrat
Education and upbringing are the foundations of character.
+4% tax rate (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+4% tax rate (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+4% tax rate (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
192 r2_sp_trait_all_tactician_civ Level 1
Tactician
Education and upbringing are the foundations of character.
+2 cunning (this_general)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 gravitas per turn (this_agent)
+2 cunning (this_general)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+2 cunning (this_general)
193 r2_sp_trait_all_unjust_civ Level 1
Unjust
Education and upbringing are the foundations of character.
-1 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 gravitas per turn (this_agent)
-1 public order per turn (local province)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
-1 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
194 r2_sp_trait_roman_virtues_public_justice_civ Level 1
Just
Education and upbringing are the foundations of character.
+1 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!