Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Dread
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Dread, -3 Morale for all troops on the battlefield
the Merciless
182
ReligionStarter
General Religion
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Piety
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
183
ReligiousActivity
Religious
1
This man has had some involvement with religious matters in his time.
+1 Piety
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Religious
4
Has spent considerable time dealing with men of faith, and is seen as pious for it.
+2 Piety
Religiously Active
8
This man addresses religious matters with the importance they demand.
+1 Chivalry, +3 Piety
Devoutly Religious
12
So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
+2 Chivalry, +4 Piety
184
ReligiousInactivity
Neglects Religion
2
Has failed to notice religious issues at hand when he could do something about them.
-1 Piety
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Religiously Ignorant
5
Does not pay attention to religious matters with the seriousness that a leader of men should.
-2 Piety
185
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
186
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
187
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
188
ShiaHeresy
Shi'ite Sympathies
1
There are rumours that this man has sympathies for the partisans of Ali
-1 piety, +1 unrest, -1 loyalty, -2 authority
When to test : CharacterTurnEnd Condition : Attribute Piety > 5 not AtSea PopulationHeretic >= 15 Trait ShiaHeresy = 0 Affects : ShiaHeresy 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not AtSea PopulationHeretic >= 10 Trait ShiaHeresy >= 1 Affects : ShiaHeresy 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait ShiaHeresy = 3 Affects : ShiaHeresy 3 Chance : 95 %
Shi'ite Beliefs
3
It is common knowledge that this man professes to some heretical shia beliefs and awaits the coming of the 12th imam
-2 piety, +2 unrest, -2 loyalty, -4 authority
Shi'ite
5
It is a well known fact that this man considers himself a loyal follower of the house of Ali. This has enraged pious sunnis everywhere and has nor endeared him to the royal court.
+2 unrest, -4 loyalty, -5 authority
the Shi'ite
189
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
190
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 90 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
191
SpyMaster
Espionage
8
Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 100 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
192
steppewarlord
Steppe Warlord
1
This man is a warlord of the great steppe hordes and has much skill and understanding of what it take to be a master of cavalry and speed and total dedication to the great Khagan
25% Movement Bonus, +3 Cavalary Command, +2 Loyalty
When to test : CharacterTurnEnd Condition : FactionType portugal IsGeneral Affects : steppewarlord 1 Chance : 100 %
193
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Stoic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Stoic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
194
StrategicSkill
Promising Strategist
1
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : StrategicSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= militia_drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
Strategically Sound
3
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
5
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
195
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Chivalry
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Chivalry
Chivalrous in Rule
4
People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
+3 Chivalry, +1 Authority
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Chivalry, +2 Authority
the Honourable
Saintly Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Chivalry, +3 Authority
the Saint
196
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Dread
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 25 %
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 100 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 50 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : IsGeneral Treasury > 50000 Trait StrategyChivalry > 0 Affects : StrategyDread 1 Chance : 33 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Dread
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Dread, +1 Authority
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Dread, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Dread, +3 Authority
the Tyrant
197
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
198
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 33 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 15 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 5 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
199
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Piety
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 96 Affects : Superstitious 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Superstitious 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
200
swordmessiah
The Sword of the Messiah
1
The King's crushing victories against the Moslem hordes has earned him absolute praise among his people and in fact among all faithful christians far and wide. There is no doubt that the chieftains of saracens quake in fear at the king's mere mention!