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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Malikate of Sindh / Traits 特性 / Family general's traits 王室將軍特性
Broken Crescent 2.02 破碎的新月 2.02
The Malikate of Sindh The Malikate of Sindh
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
181 puppetvizier Puppet of the Vizier 5 The Sultan no longer cares or bothers about the practical affairs of the kingdom and has let the grand Vizier and his greedy officials run the state as they please. The people, princes and generals have little respect left for such an impotent man... +5 Unrest, -5 Authority, -5 Personal Security
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 50
HasAncType vizier
Affects : puppetvizier 1
Chance : 2 %
182 Rabblerouser Instigator 1 Often the first man to say something to start a heated debate, but not always the one to finish it. +1 to popularity (improves public order)
When to test : GovernorCityRiots
Condition :
Affects : Rabblerouser 1
Chance : 10 %
When to test : GovernorCityRebels
Condition :
Affects : Rabblerouser 1
Chance : 20 %
Agitator 2 Able to inspire malcontent feelings within an audience. +2 to popularity (improves public order)
Provoker 4 Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble. +1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob 8 The kind of man who can champion the people with words, their belief in his ability and ideals, absolute. +2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
183 RansomChivalry Noble Commander 1 Has shown some leniency to enemies captured on the field of battle. +1 Chivalry
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType ransom
NumCapturedSoldiers > 80
RansomAmount > 1000
Affects : RansomChivalry 1
Chance : 100 %
Honourable Commander 2 Known to generally show mercy and compassion to those he has defeated in battle. +2 Chivalry, +1 Morale for all troops on the battlefield
Caring Commander 3 So commonly does this man let his enemy prisoners go, they actually expect it. +3 Chivalry, +2 Morale for all troops on the battlefield
Merciful Commander 4 A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. +4 Chivalry, +3 Morale for all troops on the battlefield the Merciful
184 RansomDread Grim Commander 1 Has passed the opportunity to pay a reasonable sum for the lives of his captured troops. +1 Dread
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType execute
NumCapturedSoldiers > 80
RansomAmount < 5000
Affects : RansomDread 1
Chance : 100 %
Cold Commander 2 Has refused to agree to ransom back his own men several times. +2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander 3 Commonly deems that those of his men that fall to the enemy are not worth paying for again. +3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander 4 Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. +4 Dread, -3 Morale for all troops on the battlefield the Merciless
185 ReligionStarter General Religion 1 DO NOT TRANSLATE - Hidden trait for inquisitors +3 Piety Hidden
隱藏
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : ReligionStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : ReligionStarter 1
Chance : 100 %
186 ReligiousActivity Religious 1 This man has had some involvement with religious matters in his time. +1 Piety
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
Dutifully Religious 4 Has spent considerable time dealing with men of faith, and is seen as pious for it. +2 Piety
Religiously Active 8 This man addresses religious matters with the importance they demand. +1 Chivalry, +3 Piety
Devoutly Religious 12 So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. +2 Chivalry, +4 Piety
187 ReligiousInactivity Neglects Religion 2 Has failed to notice religious issues at hand when he could do something about them. -1 Piety
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Religiously Ignorant 5 Does not pay attention to religious matters with the seriousness that a leader of men should. -2 Piety
188 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = library
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
189 sacks_fellow_muslims Disrespects Muslim Property 10 This man, though a Muslim himself, has become known among the people for ransacking the property of innocent Muslims in his campaigns. Such a character has invoked much anger and disapproval from the Ulema and the more pious soldiers. +2 unrest, -2 Troop Morale, -1 Piety
When to test : SackSettlement
Condition : IsGeneral
CharacterReligion islam
PopulationOwnReligion > 50
Affects : sacks_fellow_muslims 1
Chance : 5 %
190 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= alchemists_lab
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel > loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
191 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
192 ShiaHeresy Shi'ite Sympathies 1 There are rumours that this man has sympathies for the partisans of Ali -1 piety, +1 unrest, -1 loyalty, -2 authority
When to test : CharacterTurnEnd
Condition : Attribute Piety > 5
not AtSea
PopulationHeretic >= 15
Trait ShiaHeresy = 0
Affects : ShiaHeresy 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not AtSea
PopulationHeretic >= 10
Trait ShiaHeresy >= 1
Affects : ShiaHeresy 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait ShiaHeresy = 3
Affects : ShiaHeresy 3
Chance : 95 %
Shi'ite Beliefs 3 It is common knowledge that this man professes to some heretical shia beliefs and awaits the coming of the 12th imam -2 piety, +2 unrest, -2 loyalty, -4 authority
Shi'ite 5 It is a well known fact that this man considers himself a loyal follower of the house of Ali. This has enraged pious sunnis everywhere and has nor endeared him to the royal court. +2 unrest, -4 loyalty, -5 authority the Shi'ite
193 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
194 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 75 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 90 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
195 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 100 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
196 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Stoic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Stoic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
197 StrategicSkill Promising Strategist 1 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : StrategicSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= militia_drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
Strategically Sound 3 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 5 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
198 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Chivalry
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Chivalry
Chivalrous in Rule 4 People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. +3 Chivalry, +1 Authority
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Chivalry, +2 Authority the Honourable
Saintly Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Chivalry, +3 Authority the Saint
199 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Dread
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 25 %
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 100 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 50 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Treasury > 50000
Trait StrategyChivalry > 0
Affects : StrategyDread 1
Chance : 33 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Dread
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Dread, +1 Authority
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Dread, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Dread, +3 Authority the Tyrant
200 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSerious 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
10 / 12 : P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12
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