Rebels
|
No. |
Type 類型 |
Title 名稱 |
Threshold 門檻 |
Description 說明 |
Effects 效果 |
Hidden 隱藏 |
Epithet 稱號 |
Condition 獲得條件 |
181 |
KindRuler |
Reasonable Ruler |
1 |
Understood to wish prosperity for all of his people, and be a very reasonable leader. |
+1 Chivalry, -1 from squalor (increases public order and population growth) |
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When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : KindRuler 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : KindRuler 1 Chance : 50 % |
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : KindRuler 1 Chance : 8 % |
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : KindRuler 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : KindRuler 1 Chance : 4 % |
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Kind Ruler |
3 |
Has developed a reputation as a kind hearted ruler, with the people's interests in mind. |
+2 Chivalry, -2 from squalor (increases public order and population growth) |
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Benevolent Ruler |
7 |
Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people. |
+3 Chivalry, -3 from squalor (increases public order and population growth) |
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the Good |
182 |
Landlubber |
Poor Navigator |
1 |
Seems to show difficulty in grasping how to best navigate during naval combat. |
-1 Command at sea |
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When to test : PostBattle Condition : AgentType = admiral not WonBattle BattleOdds > 1.5 Affects : Landlubber 1 Chance : 100 % |
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No Naval Nouse |
4 |
Seems to lack any real understanding of how to win battles at sea. |
-2 Command at sea |
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Total Landlubber |
6 |
This man has proven numerous times that he simply cannot command at sea with any degree of success at all. |
-3 Command at sea |
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183 |
LaxPersonalSecurity |
Unconcerned |
1 |
This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job. |
-1 from personal security (increases the chances of falling victim to assassination) |
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When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 % |
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Lacks Caution |
3 |
Simply doesn't really believe that a grim or diabolical fate will befall him. |
-2 from personal security (increases the chances of falling victim to assassination) |
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No Sense of Mortality |
6 |
Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position. |
-4 from personal security (increases the chances of falling victim to assassination) |
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184 |
LenientJustice |
Soft Judge |
1 |
Finds it easy to be forgiving of crimes not borne of malice. |
+1 Chivalry, -1 from law (has a negative effect on public order) |
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When to test : OccupySettlement Condition : Trait StrategyChivalry > 0 Affects : LenientJustice 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LenientJustice 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait LenientJustice >= 1 Affects : LenientJustice 1 Chance : 4 % |
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Merciful Judge |
3 |
Believes that the people will believe in justice when justice is shown to contain mercy. |
+2 Chivalry, -2 from law (has a negative effect on public order) |
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Kind Judge |
5 |
Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment. |
+1 Chivalry, -3 from law (has a negative effect on public order) |
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185 |
Lewd |
Crude |
1 |
Prone to outbursts of base humour that noble folk tend not to find amusing. |
-1 Authority, 20% decrease to cost to bribe |
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When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 Affects : Lewd 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Lewd 1 Chance : 2 % |
When to test : CharacterTurnEnd Condition : Trait Lewd >= 1 Affects : Lewd 1 Chance : 4 % |
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Lewd |
2 |
A purveyor of smutty antics, and ungodly behaviour. |
-2 Authority, 30% decrease to cost to bribe |
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Shamelessly Lewd |
3 |
His utterly crass and puerile humour is not a bad habit, but an annoying constant. |
-3 Authority, 50% decrease to cost to bribe |
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the Lewd |
186 |
Liar |
Avoids the Truth |
1 |
Not a terrible liar, but commonly avoids telling the necessary truths. |
+1 Authority |
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When to test : CharacterComesOfAge Condition : IsGeneral Affects : Liar 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Liar >= 1 Affects : Liar 1 Chance : 4 % |
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Bends the Truth |
2 |
Prepared to add a little poetic license to his tales to get the message he wants across. |
-1 Authority |
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Liar |
4 |
The truth is often ugly, and this man means to hide it - especially if it involves his own antics. |
-2 Authority |
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Pathological Liar |
8 |
Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. |
-3 Authority |
|
the Liar |
187 |
LogisticalSkill |
Understands Logistics |
1 |
Knows what is needed to keep an army supplied and operational. |
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march) |
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When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage < 5 Affects : LogisticalSkill 1 Chance : 5 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LogisticalSkill 1 Chance : 6 % |
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Logistics Expert |
2 |
An expert at ensuring his forces are well supplied and in good condition. |
+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march) |
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Logistician |
4 |
Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue. |
+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march) |
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188 |
Loyal |
Generally Loyal |
1 |
Typically does the right things by those he has pledged to serve. |
+1 Loyalty |
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When to test : RefuseBribe Condition : Affects : Loyal 1 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Loyal 1 Chance : 4 % |
When to test : OfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : OfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 17 % |
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 % |
When to test : OfferedForMarriage Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 % |
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Loyal |
2 |
Only the most difficult of situations would make this man forsake his master. |
+1 Chivalry, +2 Loyalty |
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Very Loyal |
4 |
This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. |
+2 Chivalry, +3 Loyalty |
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Loyal Beyond Question |
6 |
Thoughts of betrayal do not enter this man's mind, it is not something he is capable of. |
+3 Chivalry, +4 Loyalty |
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189 |
LoyaltyStarter |
Loyalty Starting Value |
1 |
Sets starting loyalty value. |
+5 Loyalty |
Hidden 隱藏 |
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When to test : CharacterComesOfAge Condition : IsGeneral Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : OfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
When to test : OfferedForMarriage Condition : Affects : LoyaltyStarter 1 Chance : 100 % |
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190 |
MarriedAPrincess |
Royal Ties |
1 |
This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. |
+3 Loyalty |
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When to test : CharacterMarriesPrincess Condition : Affects : MarriedAPrincess 1 Chance : 100 % |
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191 |
MathematicsSkill |
Talent with Numbers |
1 |
Has a better grasp of numbers than most thanks to scholastic efforts. |
+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income |
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When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : MathematicsSkill 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : MathematicsSkill 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : MathematicsSkill 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : MathematicsSkill 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university Affects : MathematicsSkill 1 Chance : 10 % |
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Good at Math |
2 |
Well versed enough in the way of numbers to be considered adept at mathematics. |
+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income |
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Mathematician |
4 |
Has a complete enough understanding of mathematics to be considered a scholar of sorts. |
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income |
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192 |
MerchantEnemies |
A Few Enemies |
1 |
Angry promises of revenge have been hurled at this merchant by those he has driven out of business… |
-1 from personal security (increases the chances of falling victim to assassination) |
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When to test : AcquisitionMission Condition : MissionSucceeded Affects : MerchantEnemies 1 Chance : 25 % |
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Several Enemies |
3 |
The merchants this man has put out of business still appear to have enough cash to hire some muscle… |
-2 from personal security (increases the chances of falling victim to assassination) |
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A Marked Man |
6 |
It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge. |
-4 from personal security (increases the chances of falling victim to assassination) |
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193 |
Miserly |
Mean with Money |
1 |
Uncomfortable with letting go of money unless it is sure to bring a worthy return. |
2% bonus on tax income, +1 to squalor (decreases population growth and public order) |
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When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Miserly 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Miserly 1 Chance : 25 % |
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Miserly 1 Chance : 4 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Miserly 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Miserly >= 1 Affects : Miserly 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsUnderSiege IsGeneral Affects : Miserly 1 Chance : 20 % |
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Hoarder of Wealth |
2 |
This man is interested in keeping his wealth, not parting with it. |
2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order) |
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Miserly |
4 |
Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. |
5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) |
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the Mean |
194 |
Missionary |
Missionary |
1 |
Bringing the entire flock into the one true faith is an admirable achievement. |
+1 Piety, +1 Eligibility+1 Purity-1 Violence |
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When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceReligion > 95 >= 10 PopulationOwnReligion > 95 ReligionShift > 10 Affects : Missionary 1 Chance : 100 % |
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Spreader of Faith |
3 |
Has ensured his own religion is dominant on more than one occasion. |
+2 Piety, +1 Eligibility+2 Purity-2 Violence |
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Beacon of Faith |
6 |
A true champion of spreading the faith. He always leaves a trail of believers in his wake. |
+3 Piety, +2 Eligibility+3 Purity-2 Violence |
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the Missionary |
195 |
Multilingual |
Bilingual |
1 |
Speaks both his faction's tongue, plus that of the locale he grew up in. |
+1 Influence |
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When to test : AgentCreated Condition : Trait Multilingual >= 1 Affects : Multilingual 1 Chance : 33 % |
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Multilingual |
2 |
Can speak fluently in several languages, making his work in foreign courts much more effective. |
+2 Influence |
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Translator |
4 |
Fluent in most major dialects throughout Europe, Asia Minor and the Middle East. |
+3 Influence |
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196 |
NaturalHereticSkill |
New Faith |
1 |
A new take on spirituality has given this man a little more faith than he had in the past. |
+1 Piety |
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When to test : PriestBecomesHeretic Condition : Attribute Piety < 1 Affects : NaturalHereticSkill 1 Chance : 100 % |
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 50 % |
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 20 % |
When to test : AgentCreated Condition : AgentType = heretic Affects : NaturalHereticSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 33 % |
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 33 % |
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New Conviction |
2 |
A pure belief that he now has a true understanding of the divine has made this man all the more pious. |
+2 Piety |
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Spiritually Reborn |
3 |
Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction. |
+3 Piety |
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197 |
NaturalMilitarySkill |
Talent for Command |
1 |
Always showed a natural understanding for military tactics. |
+1 Command |
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When to test : CharacterComesOfAge Condition : FatherTrait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 30 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NaturalMilitarySkill 1 Chance : 75 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 2 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 3 Affects : NaturalMilitarySkill 1 Chance : 50 % |
When to test : OfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
When to test : OfferedForMarriage Condition : Affects : NaturalMilitarySkill 1 Chance : 8 % |
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Natural Commander |
2 |
A natural leader of men, well suited to military command. |
+2 Command |
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Born to Command |
3 |
Born with both the will and ability to lead other men decisively in battle. |
+3 Command |
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Born Conqueror |
4 |
A military savant, blessed with a mind that pioneers winning battle tactics. |
+4 Command |
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198 |
NaturalPriestSkill |
Blessed |
1 |
Appears to be somewhat more in touch with God and his spirituality than most. |
+1 Piety |
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When to test : AgentCreated Condition : AgentType = priest Affects : NaturalPriestSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill = 1 Affects : NaturalPriestSkill 1 Chance : 50 % |
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill >= 2 Affects : NaturalPriestSkill 1 Chance : 20 % |
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Divine Connection |
2 |
There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call. |
+2 Piety |
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Chosen One |
3 |
So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet. |
+3 Piety |
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199 |
NaturalWitchSkill |
Little Aptitude |
1 |
Though dubbed a witch, her powers are barely tangible, if at all. |
+1 Magic |
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When to test : AgentCreated Condition : AgentType = witch Affects : NaturalWitchSkill 1 Chance : 100 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 1 Affects : NaturalWitchSkill 1 Chance : 50 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 2 Affects : NaturalWitchSkill 1 Chance : 33 % |
When to test : AgentCreated Condition : AgentType = witch Trait NaturalWitchSkill >= 3 Affects : NaturalWitchSkill 1 Chance : 33 % |
|
Some Aptitude |
2 |
Shows some ability with strange secular ways that good godfearing folk lack. |
+2 Magic |
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Great Aptitude |
3 |
Has always shown a natural ability to channel spirits and other unholy acts. |
+3 Magic |
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Powerful Channeler |
4 |
Even her own parents couldn't deny she clearly had tremendous, unnatural power. |
+4 Magic |
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Creature of Dark Arts |
5 |
The church deems this woman to be nothing short of a threat to all that is holy and right in the world. |
+5 Magic |
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200 |
NightBattleCapable |
Night Fighter |
1 |
Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness. |
+1 Command when fighting at night |
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When to test : CharacterTurnStart Condition : Trait NightBattleCapable = 0 IsGeneral Attribute Command >= 5 Affects : NightBattleCapable 6 Chance : 100 % |
When to test : PostBattle Condition : IsGeneral Attribute Command >= 1 IsNightBattle Trait NightBattleCapable = 0 WonBattle Affects : NightBattleCapable 6 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NightBattleCapable 1 Chance : 10 % |
When to test : OfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 % |
When to test : OfferedForMarriage Condition : Affects : NightBattleCapable 1 Chance : 10 % |
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