Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Turkish Sultanate / Traits 特性 / Family general's traits 王室將軍特性
Broken Crescent 2.02 破碎的新月 2.02
The Turkish Sultanate The Turkish Sultanate
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
101 GoodCommander Promising Commander 1 This man has shown at least a basic grasp of field tactics. +1 Command
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodCommander 1
Chance : 4 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleOdds < 2.25
Affects : GoodCommander 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : GoodCommander 1
Chance : 80 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 3
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : GoodCommander 1
Chance : 50 %
Aspiring Commander 2 This man has shown he has a sound set of battle tactics, and the ability to command men. +2 Command
Proven Commander 4 This man has proven himself to be able to command men in battle very effectively. +3 Command
Great Commander 8 This man boasts a proud legacy of decisive command in battle, reliable and effective. +4 Command
Legendary Commander 16 Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him. +5 Command the Mighty
102 GoodDefender Promising Defender 1 Shows that he understands not to panic when under attack. +1 Command when defending
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodDefender 1
Chance : 4 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 2
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = clear
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : GoodDefender 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : GoodDefender 2
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : GoodDefender 2
Chance : 17 %
Confident Defender 2 When under attack, this man keeps a calm that filters down through the ranks of his men. +2 Command when defending
Strong Defender 4 This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. +3 Command when defending
Excellent Defender 8 This man's troops stand confidently when under attack, knowing their commander shall help them endure. +4 Command when defending
Heroic Defender 16 This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it. +5 Command when defending the Bastion
103 GoodEngineer Admires Technology 1 Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. +20 Build Points (required for the construction of siege equipment)
When to test : CharacterTurnStart
Condition : IsGeneral
IsBesieging
TotalSiegeWeapons > 2
Affects : GoodEngineer 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodEngineer 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = c_siege_works
Affects : GoodEngineer 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = siege_works
Affects : GoodEngineer 1
Chance : 4 %
Mechanically Minded 3 This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. +1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer 6 Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. +2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) the Engineer
104 GoodFarmer Farming Knowledge 3 Has a grasp of how to work the land, having overseen the establishment of several farming districts. +1 to farming output
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= farms
Affects : GoodFarmer 2
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodFarmer 3
Chance : 3 %
Rural Expert 6 Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. +2 to farming output
Agriculturalist 12 This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. +3 to farming output
105 GoodInfantryGeneral Good with Infantry 2 Has a good grasp of how to utilise infantry units effectively in battle. +1 Command when commanding infantry
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodInfantryGeneral 1
Chance : 3 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory infantry > 80
Affects : GoodInfantryGeneral 1
Chance : 100 %
Skilled with Infantry 4 Able to apply his experience to get outstanding results from the infantry he commands. +2 Command when commanding infantry
Infantry Master 6 Knows all there is to know about infantry tactics, through study both scholarly, and first-hand. +3 Command when commanding infantry the Infantryman
106 GoodMiner Mining Knowledge 1 Has made a point of learning the basic principles of mining. 10% bonus on mining income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= mines
Affects : GoodMiner 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodMiner 1
Chance : 3 %
Mining Expert 3 Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. 20% bonus on mining income
Geologist 5 Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. 30% bonus on mining income
107 GoodRiskyAttacker Bold Attacker 2 Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed! +1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodRiskyAttacker 1
Chance : 3 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyAttacker 1
Chance : 100 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyAttacker 2
Chance : 100 %
Risky Attacker 4 Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? +1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker 6 Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. -1 Morale for all troops on the battlefield, +3 Command when attacking the Lucky
108 GoodRiskyDefender Calm When Outnumbered 2 Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand. +1 Command when defending
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodRiskyDefender 1
Chance : 3 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyDefender 1
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyDefender 2
Chance : 100 %
Determined in Defence 4 Is astute in his selection of defensive terrain, and how to hold it against waves of attackers. +1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds 6 This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. +1 Morale for all troops on the battlefield, +3 Command when defending the Steadfast
109 GoodSiegeAttacker Wall Taker 1 This man has shown he can spot the right place to assault a settlement. +1 Command when assaulting walls
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 2
Affects : GoodSiegeAttacker 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeAttacker 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
Siege Expert 2 Has proven to be a reliable man to command an assault on city walls. +2 Command when assaulting walls
Siege Master 4 This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. +3 Command when assaulting walls
Unstoppable in Siege 8 Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will. +4 Command when assaulting walls the Unstoppable
110 GoodSiegeDefender Good at the Walls 1 This man has an basic grasp of how to stave off a besieging enemy. +1 Command when defending walls
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 1.7
Affects : GoodSiegeDefender 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodSiegeDefender 1
Chance : 4 %
Strong at the Walls 2 This man has a good understanding of how to defend a settlement. +2 Command when defending walls
Urban Protector 4 Admired by the people for his ability to protect their lives and homes. +3 Command when defending walls
Savior of Cities 8 Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence. +4 Command when defending walls the Defender
111 GoodTaxman Good with Taxes 1 Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. 10% bonus on tax income
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel > loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : GoodTaxman 1
Chance : 75 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodTaxman 1
Chance : 4 %
Thorough Taxman 2 Adept at ensuring that tax collection under his rule is diligent and efficient. 20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman 3 Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. 30% bonus on tax income, +2 to unrest (has a negative effect on public order)
112 GoodTrader Understands Trade 12 Has a firm grasp of how trade and mercantile industries operate. 10% bonus on all trade income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchant_bank
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= caravan_stop
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= port
Affects : GoodTrader 3
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= roads
Affects : GoodTrader 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchants_wharf
Affects : GoodTrader 1
Chance : 80 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= corn_exchange
Affects : GoodTrader 2
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : GoodTrader 12
Chance : 4 %
Trader 24 Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. 20% bonus on all trade income
Master Trader 48 This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. 30% bonus on all trade income
113 Gregarious Sociable 1 Comfortable shaking hands or becoming the centre of attention. +1 to popularity (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Gregarious >= 1
Affects : Gregarious 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FatherTrait Introvert >= 1
Affects : Gregarious 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Gregarious 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait Gregarious >= 1
Affects : Gregarious 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Gregarious 1
Chance : 3 %
Gregarious 2 A man of the men, more at home when surrounded with friends than alone on a throne. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend 4 Enjoys his popularity, always keen to assemble a group of friends, or friends to be. +2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
114 Haemophobic Un-Manly 1 Goes pale at the sight of blood, a weak quality unbefitting of a true man. -1 Authority, -1 Morale for all troops on the battlefield
When to test : PostBattle
Condition : not WonBattle
not GeneralFoughtInCombat
PercentageEnemyKilled = 0
Affects : Haemophobic 1
Chance : 5 %
When to test : BattleGeneralRouted
Condition :
Affects : Haemophobic 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Haemophobic 1
Chance : 4 %
Disgusted by Blood 2 Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one. -2 Authority, -2 Morale for all troops on the battlefield
Fears Blood 3 Usually turns at the sight of blood, and he if cannot do so, is immediately sick. -3 Authority, -3 Morale for all troops on the battlefield
115 Hajj Performed the Hajj 1 This man has taken the journey to the holiest sanctuary of the Kaaba and performed the obligatory rituals of the Hajj +2 Piety
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Mecca
CharacterReligion islam
not Trait Hajj >= 1
Attribute Piety > 3
Affects : Hajj 1
Chance : 75 %
116 HaleAndHearty Healthy 1 Appears to have a reasonable constitution to stave off most physical complaints. +2 to your general's hitpoints (how many hits your general can take before dying)
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = public_baths
Affects : HaleAndHearty 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = aqueduct
Affects : HaleAndHearty 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : HaleAndHearty 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : HaleAndHearty 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : HaleAndHearty 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : HaleAndHearty 1
Chance : 3 %
In Good Health 2 Robust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill. +4 to your general's hitpoints (how many hits your general can take before dying)
Bastion of Health 3 This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so. Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying)
117 Handsome Handsome 1 Considered by most to be a good looking man. +1 to popularity (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Handsome >= 1
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Handsome >= 2
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Handsome >= 3
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Handsome >= 1
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Handsome >= 2
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Handsome >= 3
Affects : Handsome 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Handsome 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Handsome 1
Chance : 10 %
Physically Attractive 2 Boasts looks that most men would kill to have when courting ladies. +2 to popularity (improves public order)
Striking to Behold 3 Women commonly lose their words when first addressing this beautiful man. +1 Authority, +3 to popularity (improves public order)
Physically Flawless 4 There is no chance this man's portrait will be flattering, no matter how deft the artist. -1 Command, +1 Authority, +4 to popularity (improves public order) the Handsome
118 Harem_Sultan Sultan of the Harem 3 The sultan has totally withdrawn into the harem and has left matters of the state in the hands of his corrupt ministers -3 authority, -20% taxes, -2 command
When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsFactionLeader
CharacterNumTurnsIdle > 9
SettlementBuildingExists >= coaching_house
Trait Energetic < 1
Treasury > 15000
Affects : Harem_Sultan 1
Chance : 10 %
119 HarshJustice Hard Justice 1 States that justice is about crime, and crime is about punishment. Thus, justice is about punishment. +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorBuildingCompleted
Condition : Trait StrategyDread >= 1
SettlementBuildingFinished >= town_hall
Affects : HarshJustice 1
Chance : 100 %
When to test : ExterminatePopulation
Condition :
Affects : HarshJustice 1
Chance : 20 %
When to test : GovernorCityRiots
Condition :
Affects : HarshJustice 1
Chance : 5 %
When to test : GovernorCityRebels
Condition :
Affects : HarshJustice 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : HarshJustice 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait HarshJustice >= 1
Affects : HarshJustice 1
Chance : 4 %
Harsh Justice 3 Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked! +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Severe Justice 7 Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law. +1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
120 HarshRuler Iron Fisted 1 Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this. +1 Dread, +1 to law (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait KindRuler >= 1
Affects : HarshRuler 1
Chance : 50 %
When to test : BrotherAdopted
Condition :
Affects : HarshRuler 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : HarshRuler 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : HarshRuler 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait HarshRuler >= 1
Affects : HarshRuler 1
Chance : 4 %
Harsh Ruler 3 Makes the lives of the people less bearable. He often humiliates peasants simply out of spite. +2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
Cruel Ruler 6 Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master. +3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order) the Cruel
6 / 12 : P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net