Language:
Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Traits / Spy's traits
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 AgentPiety AgentPiety 1 DO NOT TRANSLATE - Hidden trait for agents +10 Piety Hidden
When to test : AgentCreated
Condition : AgentType = spy
Affects : AgentPiety 1
Chance : 100 %
2 FastAgent2 Swift2 1 Different people move at different paces. +20% Movement Hidden
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge > 60
Affects : FastAgent2 10
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 60
CharacterAge > 35
Affects : FastAgent2 10
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 35
CharacterAge > 25
Affects : FastAgent2 10
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 25
Affects : FastAgent2 10
Chance : 100 %
3 GoodConspirator Plotter 2 Able to plot together a sensible plan to get the job done without risk of capture or worse. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
Affects : GoodConspirator 1
Chance : 20 %
Schemer 4 Spends his time devising suitably crafty schemes before arriving to perform the job. +2 to agent's skill
Grand Conspirator 8 This man weaves complex webs that are too complicated to be called plans - only he can follow them. +3 to agent's skill
4 NaturalSpySkill Quietly Observant 1 Has always been one to notice things without others knowing he was there. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
Affects : NaturalSpySkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
Trait NaturalSpySkill = 1
Affects : NaturalSpySkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = spy
Trait NaturalSpySkill = 2
Affects : NaturalSpySkill 1
Chance : 20 %
Spying Talent 2 Has an ability to discover things he shouldn't know. Be places he should not be. +2 to agent's skill
Natural Spy 3 Understands espionage innately and completely. A man of mystery to be sure. +3 to agent's skill
5 SpyCareer Remarkable Career 1 This spy has the brilliance and the audacity to infiltrate the most unlikely of places. +1 to agent's skill
When to test : SpyMission
Condition : AgentType = spy
MissionSuccessLevel = highly_successful
Affects : SpyCareer 1
Chance : 8 %
When to test : SpyMission
Condition : AgentType = spy
MissionSuccessLevel = partly_successful
Affects : SpyCareer 1
Chance : 3 %
Distinguished Career 3 The enemy cannot prepare for battle without a trace of paranoia unsettling its generals. +2 to agent's skill
Eyes of the King 5 "The King once declared, 'I will have the Pope's favorite ring!'. It was displayed on his finger by nightfall." +3 to agent's skill the Legendary
6 SpyTurnsAlive Young 1
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge > 60
Affects : SpyTurnsAlive 91
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 60
CharacterAge > 35
Affects : SpyTurnsAlive 61
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 35
CharacterAge > 25
Affects : SpyTurnsAlive 21
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
CharacterAge <= 25
Affects : SpyTurnsAlive 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : AgentType = spy
Trait CharacterAges = 1
Affects : SpyTurnsAlive 1
Chance : 100 %
Middle Aged 20
Feeling His Age 60
One Foot in the Grave 90
7 ThievesGuildMember Thieves' Guild Apprentice 1 The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
FactionBuildingExists = m_thieves_guild
Affects : ThievesGuildMember 2
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
FactionBuildingExists = gm_thieves_guild
Affects : ThievesGuildMember 3
Chance : 100 %
Thieves' Guild Journeyman 2 The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
8 ThievesGuildTrained Trained in Espionage 1 The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= thieves_guild
Affects : ThievesGuildTrained 1
Chance : 100 %
1 / 1 : P1
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net