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Royal Military Academy
Home / Deus Lo Vult 6.0 / Mexìcâ / Traits
Deus Lo Vult 6.0
Mexìcâ Mexìcâ
No. Type Title Threshold Description Effects Hidden Epithet Condition
1 AcademyTrained Academy Trained 2 Has received training at a military academy, improving his ability to lead modern gunpowder troops. +1 Command
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Trait Path_General >= 1
Affects : AcademyTrained 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Trait Path_Governor >= 1
Affects : AcademyTrained 1
Chance : 8 %
Officer Training 4 Benefits from the best military training available, making him a better commander. +2 Command
2 AdoredByPope Respected by Pope 1 Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. +1 Piety, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess
Condition : MissionID return_papal_settlement
Affects : AdoredByPope 1
Chance : 100 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 3 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 3 %
When to test : LeaderMissionSuccess
Condition : PaybackID pope_rome_min_penalty_major_reward
Affects : AdoredByPope 1
Chance : 3 %
Adored by Pope 2 Some show their devotion through prayer, but this man shows it through battling in God's name. +2 Piety, +2 Command when fighting against Muslims
Exhalted by Pope 3 To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call. +3 Piety, +3 Command when fighting against Muslims the Adored
3 Aesthetic An Eye for Beauty 4 This man's eyes tend to be drawn toward all things beautiful. -1 Command
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 0
Trait CivilianEducation = 1
Trait NoEducation < 4
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 20000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 500000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Aesthetic 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= coaching_house
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = pleasure_palace
not Trait Upright > 0
not Trait Prim > 0
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition :
Affects : Aesthetic 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 2 %
Admirer of Beauty 8 Actively seeks to gaze upon things of true beauty, and possess them if possible. -2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
Aesthete 16 Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself. -3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
4 AgentPiety AgentPiety 1 DO NOT TRANSLATE - Hidden trait for agents +10 Piety Hidden
When to test : AgentCreated
Condition : AgentType = assassin
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Affects : AgentPiety 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
Affects : AgentPiety 1
Chance : 100 %
5 AI_General_Authority Irresolute 1 This man lacks the bearing of his noble ancestors. -1 Authority
When to test : CharacterComesOfAge
Condition : not CharacterIsLocal
Trait AI_General_Authority < 1
Affects : AI_General_Authority 1
Chance : 100 %
When to test : OfferedForAdoption
Condition : not CharacterIsLocal
Trait AI_General_Authority < 1
Affects : AI_General_Authority 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition : not CharacterIsLocal
Trait AI_General_Authority < 1
Affects : AI_General_Authority 1
Chance : 100 %
When to test : OfferedForMarriage
Condition : not CharacterIsLocal
Trait AI_General_Authority < 1
Affects : AI_General_Authority 1
Chance : 100 %
Resolute 2 This man projects confidence and strength. +1 Authority, +1 Hit Points
Undaunted 3 This man projects great confidence and strength. +2 Authority, +2 Hit Points
Indomitable 4 This man has a will of iron and a physique to match. +3 Authority, +2 Hit Points
Invincible 5 This man's spirit and strength are unbreakable. +3 Authority, +3 Hit Points
6 AI_General_Command Student of Warfare 1 +1 Command This man has learned the lessons of war.
When to test : CharacterComesOfAge
Condition : not CharacterIsLocal
Trait AI_General_Command < 1
Affects : AI_General_Command 1
Chance : 75 %
When to test : OfferedForAdoption
Condition : not CharacterIsLocal
Trait AI_General_Command < 1
Affects : AI_General_Command 1
Chance : 75 %
When to test : LesserGeneralOfferedForAdoption
Condition : not CharacterIsLocal
Trait AI_General_Command < 1
Affects : AI_General_Command 1
Chance : 75 %
When to test : OfferedForMarriage
Condition : not CharacterIsLocal
Trait AI_General_Command < 1
Affects : AI_General_Command 1
Chance : 75 %
Fine Student of Warfare 2 +2 Command This man has learned well the art of war.
Learned Student of Warfare 3 +3 Command This man has studied the writings of great generals of old, and he wields this knowledge to great effect.
Master of Battle 4 +4 Command This man bestrides the field of battle like Ceasar of old.
Alexander Reborn! 5 +5 Command This man bestrides the field of battle like Alexander the Great.
7 Anchorit Hesychast Friar 1 Hesychasts are fully integrated into the Liturgical and sacramental life of the Orthodox Church, including the daily cycle of liturgical prayer of the Divine Office and the Divine Liturgy. +1 Piety, +1 Purity, -1 Violence
When to test : CharacterTurnEnd
Condition : AgentType = priest
EndedInSettlement
not Trait Cenobit > 0
not Trait Dominican > 0
not Trait Franciscan > 0
not Trait Sunni > 0
not Trait Sufi > 0
SettlementBuildingExists >= hermit_anchorit
Affects : Anchorit 1
Chance : 100 %
Hesychast Prior 4 A Prior is a monastic superior, usually lower in rank than an Abbot. +2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Hesychast Abbot 8 The word abbot, meaning father, is a title given to the head of a monastery. +3 Piety, +1 Eligibility, +2 Purity, -3 Violence
8 Anger Easily Riled 4 It only takes the mention of the wrong people or topic to set this man's temples throbbing. +1 Authority
When to test : BrotherAdopted
Condition :
Affects : Anger 1
Chance : 3 %
When to test : PostBattle
Condition : IsGeneral
not WonBattle
GeneralNumKillsInBattle > 3
PercentageBodyguardKilled > 25
Affects : Anger 1
Chance : 15 %
When to test : PostBattle
Condition : IsGeneral
GeneralFoughtInCombat
PercentageBodyguardKilled > 33
PercentageEnemyKilled > 50
Affects : Anger 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition :
Affects : Anger 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Anger >= 1
Affects : Anger 1
Chance : 2 %
Seethes with Anger 8 Fists clenched, nostrils flared, somebody would say something if anyone dared. +1 Dread, +1 Command, -1 Morale for all troops on the battlefield
Driven by Rage 16 So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. +2 Dread, +2 Command, -2 Morale for all troops on the battlefield the Wrathful
9 Arse Uninhibited 4 Not at all embarrassed about embracing another man. -1 Authority
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementType city
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
not SettlementBuildingExists >= coaching_house
Trait Path_General >= 1
Affects : Arse 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
not SettlementBuildingExists >= coaching_house
Trait Path_Governor >= 1
Affects : Arse 1
Chance : 2 %
When to test : BrotherAdopted
Condition :
Affects : Arse 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition :
Affects : Arse 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : Trait Arse >= 1
Affects : Arse 1
Chance : 2 %
Shameful 16 Aware that his unholy urges to be with other men could see him in trouble. -2 Authority
Too Well Groomed 32 Just one step too pretty and polished for his sexual preference to escape a discerning eye. -1 Command, -3 Authority
Shameless Queen 64 An embarrassing parody of an ugly woman, endlessly prattling on about young boys. -3 Command, -5 Authority the Queen
10 AssassinCareer Remarkable Career 1 No meager bodyguard can deter this man. He has proven himself capable of overcoming the odds, that much is certain... +1 to agent's skill
When to test : AssassinationMission
Condition : AgentType = assassin
MissionSuccessLevel = highly_successful
Affects : AssassinCareer 1
Chance : 20 %
When to test : AssassinationMission
Condition : AgentType = assassin
MissionSuccessLevel = partly_successful
Affects : AssassinCareer 1
Chance : 8 %
Distinguished Career 3 Rival houses dread this man and his coming. It is not uncommon for their servants to sample meals hours in advance (so as to test for delayed poisons!) +3 to agent's skill
Hand of the King 5 It is said that this man is not of the living, but Death incarnate. His King entertains such fantasies, and provides only the best in women and luxuries for his chosen assassin. +5 to agent's skill the Legendary
11 AssassinCatcher Survivor 2 This man had the strength of character to learn from the attempt on his life rather than fear impending doom. +1 Chivalry, +2 to Personal Security (improves the chances of detecting and foiling assassination attempts)
When to test : ExecutesAnAssassinOnAMission
Condition :
Affects : AssassinCatcher 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= assassins_guild
Affects : AssassinCatcher 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= eastern_assassins_guild
Affects : AssassinCatcher 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= thieves_guild
Affects : AssassinCatcher 1
Chance : 5 %
Blessed Survivor 4 Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. +1 Chivalry, +3 to Personal Security (improves the chances of detecting and foiling assassination attempts)
Instinctive Survivor 8 Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. +2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to Personal Security (improves the chances of detecting and foiling assassination attempts) the Fortunate
12 AssassinMaster Open to Murder 5 Willing to turn to hired blades to take out targets that armies would struggle to reach. +1 Dread, 10% discount on agent training costs
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : AssassinMaster 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : AssassinMaster 1
Chance : 3 %
Mixes with Killers 10 Regularly employs assassins to see the interests of the people done, without them knowing who did it. +2 Dread, +1 to Personal Security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Master of Assassins 15 Has recruited enough killers in his time to know the measure of a man almost immediately. +3 Dread, +2 to Personal Security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs the Killer
13 AssassinsGuildMember Assassins' Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_assassins_guild
Affects : AssassinsGuildMember 2
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_assassins_guild
Affects : AssassinsGuildMember 3
Chance : 100 %
Assassins' Guild Journeyman 2 The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
14 AssassinsGuildTrained Trained Killer 1 The influence of one of the more dubious guild houses have made this man a more precise instrument of death. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= eastern_assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
15 AssassinTurnsAlive Young 1
When to test : AgentCreated
Condition : AgentType = assassin
CharacterAge > 60
Affects : AssassinTurnsAlive 91
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
CharacterAge <= 60
CharacterAge > 35
Affects : AssassinTurnsAlive 61
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
CharacterAge <= 35
CharacterAge > 25
Affects : AssassinTurnsAlive 21
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
CharacterAge <= 25
Affects : AssassinTurnsAlive 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : AgentType = assassin
Trait CharacterAges = 1
Affects : AssassinTurnsAlive 1
Chance : 100 %
Middle Aged 20
Feeling His Age 60
One Foot in the Grave 90
16 Austere Severe 4 This man's basic manner and lifestyle lean towards being severe and unforgiving. 100% increase to cost to bribe, 2% bonus on tax income
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury < 1000
Treasury > 0
Affects : Austere 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 0
Trait CivilianEducation = 1
Trait NoEducation < 4
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= corn_exchange
SettlementBuildingExists <= fairground
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 3
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= great_market
Affects : Austere 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= abbey
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= abbey_o
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= minareted_masjid
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= shipwright
Affects : Austere 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : AgentType = family
EndedInSettlement
SettlementType city
Trait Student > 2
Trait CivilianEducation = 1
Trait NoEducation < 4
SettlementBuildingExists >= merchants_wharf
Affects : Austere 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Austere 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Austere 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
Affects : Austere 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition :
Affects : Austere 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Austere >= 1
Affects : Austere 1
Chance : 2 %
Austere 8 This man is not interested in luxuries or beautification. Restraint is the path to perfection! +1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely Austere 16 This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. +2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
17 Authoritarian Firm Ruler 2 This man believes that exerting authority is necessary to maintain order. +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorCityRiots
Condition :
Affects : Authoritarian 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
GovernorLoyaltyLevel <= loyalty_disillusioned
GovernorTaxLevel >= tax_high
not Trait StrategyChivalry > 0
Affects : Authoritarian 1
Chance : 4 %
When to test : GovernorCityRebels
Condition :
Affects : Authoritarian 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : Authoritarian 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait HarshRuler >= 1
Affects : Authoritarian 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Authoritarian >= 1
Affects : Authoritarian 1
Chance : 2 %
Strict Ruler 6 This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them. +1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Total Authoritarian 16 Believes that rigid law and order are both an absolute necessity, oppressively so. +2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) the Harsh
18 Away Away 1 Hidden
When to test : CharacterTurnEnd
Condition : EndedInSettlement
PopulationOwnReligion < 50
CharacterIsLocal
Affects : Away 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait Away > 0
CharacterIsLocal
Affects : Away -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
CharacterIsLocal
Affects : Away 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Trait Away > 0
CharacterIsLocal
SettlementBuildingExists >= wooden_pallisade
Affects : Away -1
Chance : 100 %
19 BadAdministrator Poor Administrator 6 Not one to entrust a complicated civil problem with. 3% penalty on all trade income
When to test : GovernorCityRiots
Condition : GovernorTaxLevel > tax_low
Affects : BadAdministrator 1
Chance : 30 %
When to test : GovernorCityRebels
Condition : GovernorTaxLevel > tax_low
Affects : BadAdministrator 1
Chance : 85 %
When to test : CharacterTurnEnd
Condition : AgentType = family
Trait Student > 0
Trait Student < 6
Trait NoEducation > 3
Affects : BadAdministrator 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : AgentType = family
Trait Student > 0
Trait Student < 6
Trait NoEducation > 4
Affects : BadAdministrator 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : BadAdministrator 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
Trait Path_Governor >= 1
I_EventCounter gambler_accepted > 0
Affects : BadAdministrator 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
not IsFactionLeader
DistanceCapital <= 60
Trait Path_Governor >= 1
I_EventCounter gambler_accepted > 0
Affects : BadAdministrator 1
Chance : 100 %
Inefficient Administrator 12 Sloppy with paperwork and government issues, this man makes a poor governor. 5% penalty on all trade income
Total Incompetence 24 Utterly clueless in administrative roles, choosing to simply make something up when asked questions. 10% penalty on all trade income
20 BadAmbusher Poor Ambusher 2 This man has yet to learn the subtleties necessary to launch a successful ambush. -1 Command when ambushing
When to test : PostBattle
Condition : WasAttacker
IsGeneral
I_ConflictType FailedAmbush
Affects : BadAmbusher 1
Chance : 33 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType SuccessfulAmbush
BattleOdds >= 1.2
Affects : BadAmbusher 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : AgentType = family
Trait Student > 0
Trait Student < 6
Trait NoEducation > 2
Affects : BadAmbusher 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : BadAmbusher 1
Chance : 2 %
Clumsy Ambusher 4 Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack. -2 Command when ambushing
Brutally Obvious 8 This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved. -3 Command when ambushing
1 / 32 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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