Hesychasts are fully integrated into the Liturgical and sacramental life of the Orthodox Church, including the daily cycle of liturgical prayer of the Divine Office and the Divine Liturgy.
+1 Piety, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_anchorit Affects : Anchorit 1 Chance : 100 %
Hesychast Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Hesychast Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +1 Eligibility, +2 Purity, -3 Violence
2
Cenobit
Cenobitic Friar
1
The communal (cenobitic) type of monasticism in which men and women live together in a very structured relationship of worship, work and service, has become the norm in the Orthodox Church.
+1 Piety, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_cenobit Affects : Cenobit 1 Chance : 100 %
Cenobitic Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Cenobitic Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +2 Eligibility, +3 Purity, +3 Violence
3
DivineProtection
Blessedly Lucky
1
Suspects that his faith alone has kept him safe from mortal danger.
+1 Violence
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 85 %
Divine Protection
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
+1 Piety, +1 Violence
The Chosen One
6
"God himself turns the assassin's blade from my back. I am Chosen!"
+2 Piety, +2 Violence
the Chosen
4
Dogmatic
Orthodox
2
When the presence of the faith is prominent, it is easier to stay true to the flock.
-1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_cenobit Affects : Dogmatic 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Franciscan > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_dom Affects : Dogmatic 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_sunnit Affects : Dogmatic 1 Chance : 30 %
Dogmatic
4
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
-2 Unorthodoxy
Utterly Dogmatic
8
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
-3 Unorthodoxy
5
Dominican
Dominican Friar
1
Dominican friars live in priories, usually with at least six brothers under an elected prior. The Divine Office and Mass are sung daily by the community, and form the heart of the common life. Sharing meals and recreation together is also an important par
+1 Piety, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Franciscan > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_dom Affects : Dominican 1 Chance : 100 %
Dominican Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Dominican Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +2 Eligibility, +3 Purity, +3 Violence
6
Doomsayer
Morbid
1
Has become concerned that his faith alone may not see him through all manner of adversity.
+1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 85 %
Forsaken
3
Very aware that mortal danger can still reach those who are reaching for the divine.
+1 Unorthodoxy-1 Violence
Doomsayer
6
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.
+2 Unorthodoxy-2 Violence
the Doomsayer
7
FastAgent6
Swift6
1
Hidden
When to test : AgentCreated Condition : AgentType = priest CharacterAge > 60 Affects : FastAgent6 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 60 CharacterAge > 35 Affects : FastAgent6 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 35 CharacterAge > 25 Affects : FastAgent6 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 25 Affects : FastAgent6 1 Chance : 100 %
8
Franciscan
Franciscan Friar
1
Franciscan friars live in priories, usually with at least six brothers under an elected prior. The Divine Office and Mass are sung daily by the community, and form the heart of the common life. Sharing meals and recreation together is also an important pa
+1 Piety, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Dominican > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_franc Affects : Franciscan 1 Chance : 100 %
Franciscan Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Franciscan Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +1 Eligibility, +2 Purity, -3 Violence
9
Missionary
Missionary
1
Bringing the entire flock into the one true faith is an admirable achievement.
+1 Piety, +1 Eligibility+1 Purity-1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceReligion > 95 >= 10 PopulationOwnReligion > 95 ReligionShift > 10 Affects : Missionary 1 Chance : 85 %
Spreader of Faith
3
Has ensured his own religion is dominant on more than one occasion.
+2 Piety, +1 Eligibility+2 Purity-2 Violence
Beacon of Faith
6
A true champion of spreading the faith. He always leaves a trail of believers in his wake.
+3 Piety, +2 Eligibility+3 Purity-2 Violence
the Missionary
10
NaturalPriestSkill
Blessed
1
Appears to be somewhat more in touch with God and his spirituality than most.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest Affects : NaturalPriestSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill = 1 Affects : NaturalPriestSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill >= 2 Affects : NaturalPriestSkill 1 Chance : 20 %
Divine Connection
2
There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call.
+2 Piety
Chosen One
3
So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet.
+3 Piety
11
OpenMinded
Odd Habits
2
Has seen his faith's effort come to naught in the past, and does not know what to think of it.
+1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest PopulationOwnReligion <= 40 TimeInRegion > 2 Affects : OpenMinded 1 Chance : 20 %
When to test : CharacterNearHeretic Condition : AgentType = priest Affects : OpenMinded 1 Chance : 25 %
Open-Minded
4
Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
+2 Unorthodoxy
Quite Unorthodox
8
Realising so many see the divine a different way is making this man question if he can see it at all anymore.
+3 Unorthodoxy
the Unorthodox
12
PriestLevel
Bishop
1
This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= cathedral_o Trait PriestLevel = 0 Affects : PriestLevel 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= cathedral Trait PriestLevel = 0 Affects : PriestLevel 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= gm_temple_velnias Trait PriestLevel = 0 Affects : PriestLevel 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= m_temple_velnias Trait PriestLevel = 0 Affects : PriestLevel 1 Chance : 100 %
Cardinal
2
Now holding the rank of Cardinal, a position granted to this man by the Pope himself.
+1 Piety
13
PriestTurnsAlive
Young
1
When to test : AgentCreated Condition : AgentType = priest CharacterAge > 60 Affects : PriestTurnsAlive 91 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 60 CharacterAge > 35 Affects : PriestTurnsAlive 61 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 35 CharacterAge > 25 Affects : PriestTurnsAlive 21 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterAge <= 25 Affects : PriestTurnsAlive 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AgentType = priest Trait CharacterAges = 1 Affects : PriestTurnsAlive 1 Chance : 100 %
Middle Aged
20
Feeling His Age
60
One Foot in the Grave
90
14
Purifier
Battler of Heresy
1
Has managed to drive heresy from a place that was once rife with it.
+1 Piety, +1 Eligibility+1 Purity+1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceHeresy < 5 >= 10 PopulationHeretic < 5 ReligionShift > 10 Affects : Purifier 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_cenobit Affects : Purifier 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Franciscan > 0 not Trait Anchorit > 0 not Trait Cenobit > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_dom Affects : Purifier 1 Chance : 30 %
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_sunnit Affects : Purifier 1 Chance : 30 %
Enemy of Heresy
3
His record of eradicating heresy from the lands he preaches in is most impressive.
+2 Piety, +1 Eligibility+2 Purity+2 Violence
Purger of Heresy
6
Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity.
+3 Piety, +2 Eligibility+3 Purity+2 Violence
15
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Piety, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 2 %
16
StrongFaith
Growing Faith
2
Seeing that his preaching has made a difference is helping this priest's faith grow.
+1 Piety
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 6 TimeInRegion < 8 Trait StrongFaith < 1 Affects : StrongFaith 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 8 TimeInRegion < 12 Trait StrongFaith = 1 Affects : StrongFaith 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 16 Trait StrongFaith = 2 Affects : StrongFaith 1 Chance : 66 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 12 TimeInRegion < 20 Trait StrongFaith >= 3 Affects : StrongFaith 1 Chance : 30 %
Strong Faith
4
Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
+2 Piety
Shining Faith
8
Years of missionary work have only reaffirmed his belief and conviction.
+3 Piety
Unquestionable Faith
12
Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
+4 Piety
17
Sufi
Sufi Fakir
1
A mendicant ascetics who have taken the vow of poverty. Though some of them are beggars by choice, others work in common professions.
+1 Piety, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 SettlementBuildingExists >= hermit_sufi Affects : Sufi 1 Chance : 100 %
Murid
4
Murid is a Sufi term meaning 'committed one'. It refers to a person who is committed to a teacher in the spiritual path of Sufism. The initiation process is known as Bai'ath. Before initiation a Murid is guided and taught by a Murshid or Pir who must firs
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Murshid
8
A Murshid (Pir) is a spiritual guide or master. Among Sufis, it refers to a director of novices who possesses charisma and grace.
+3 Piety, +1 Eligibility, +2 Purity, -3 Violence
18
Sunni
Sunni Student
1
Student studying the islamic law that is known as the Shari'ah. The Shari'ah is based on the Qur'an and the Sunnah.
+1 Piety, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_sunnit Affects : Sunni 1 Chance : 100 %
Sunni Mullah
4
Mullah is the name commonly given to local Islamic clerics or mosque leaders. They lead prayers in mosques, deliver religious sermons, and perform religious ceremonies such as birth rites and funeral services.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Sunni Ulema
8
Educated class of Muslim legal scholars engaged in the several fields of Islamic studies. They are best known as the arbiters of shari‘a law. While the ulema are well versed in legal jurisprudence being Islamic lawyers, some of them also go on to speciali
+3 Piety, +2 Eligibility, +3 Purity, +3 Violence
19
TheologiansGuildMember
Theologians' Guild Apprentice
1
The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists >= m_theologians_guild Affects : TheologiansGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists = gm_theologians_guild Affects : TheologiansGuildMember 3 Chance : 100 %
Theologians' Guild Journeyman
2
The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation.
+2 Piety
20
TheologiansGuildTrained
Orthodox Instruction
1
The influence of the local Theologian's guild house has only served to make this priest more pious.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= theologians_guild Affects : TheologiansGuildTrained 1 Chance : 100 %