Has received training at a military academy, improving his ability to lead modern gunpowder troops.
+1 Command
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Trait Path_General >= 1 Affects : AcademyTrained 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Trait Path_Governor >= 1 Affects : AcademyTrained 1 Chance : 8 %
Officer Training
4
Benefits from the best military training available, making him a better commander.
+2 Command
2
AdoredByPope
Respected by Pope
1
Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
+1 Piety, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess Condition : MissionID return_papal_settlement Affects : AdoredByPope 1 Chance : 100 %
When to test : LeaderMissionSuccess Condition : PaybackID pope_rome_min_penalty_major_reward Affects : AdoredByPope 1 Chance : 3 %
When to test : LeaderMissionSuccess Condition : PaybackID pope_rome_min_penalty_major_reward Affects : AdoredByPope 1 Chance : 3 %
When to test : LeaderMissionSuccess Condition : PaybackID pope_rome_min_penalty_major_reward Affects : AdoredByPope 1 Chance : 3 %
Adored by Pope
2
Some show their devotion through prayer, but this man shows it through battling in God's name.
+2 Piety, +2 Command when fighting against Muslims
Exhalted by Pope
3
To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
+3 Piety, +3 Command when fighting against Muslims
the Adored
3
Aesthetic
An Eye for Beauty
4
This man's eyes tend to be drawn toward all things beautiful.
-1 Command
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 0 Trait CivilianEducation = 1 Trait NoEducation < 4 Affects : Aesthetic 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 20000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 500000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Aesthetic 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= coaching_house Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace not Trait Upright > 0 not Trait Prim > 0 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : Affects : Aesthetic 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 2 %
Admirer of Beauty
8
Actively seeks to gaze upon things of true beauty, and possess them if possible.
-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
Aesthete
16
Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself.
-3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
4
AgentPiety
AgentPiety
1
DO NOT TRANSLATE - Hidden trait for agents
+10 Piety
Hidden
When to test : AgentCreated Condition : AgentType = assassin Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = merchant Affects : AgentPiety 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = spy Affects : AgentPiety 1 Chance : 100 %
5
AI_General_Authority
Irresolute
1
This man lacks the bearing of his noble ancestors.
-1 Authority
When to test : CharacterComesOfAge Condition : not CharacterIsLocal Trait AI_General_Authority < 1 Affects : AI_General_Authority 1 Chance : 100 %
When to test : OfferedForAdoption Condition : not CharacterIsLocal Trait AI_General_Authority < 1 Affects : AI_General_Authority 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : not CharacterIsLocal Trait AI_General_Authority < 1 Affects : AI_General_Authority 1 Chance : 100 %
When to test : OfferedForMarriage Condition : not CharacterIsLocal Trait AI_General_Authority < 1 Affects : AI_General_Authority 1 Chance : 100 %
Resolute
2
This man projects confidence and strength.
+1 Authority, +1 Hit Points
Undaunted
3
This man projects great confidence and strength.
+2 Authority, +2 Hit Points
Indomitable
4
This man has a will of iron and a physique to match.
+3 Authority, +2 Hit Points
Invincible
5
This man's spirit and strength are unbreakable.
+3 Authority, +3 Hit Points
6
AI_General_Command
Student of Warfare
1
+1 Command
This man has learned the lessons of war.
When to test : CharacterComesOfAge Condition : not CharacterIsLocal Trait AI_General_Command < 1 Affects : AI_General_Command 1 Chance : 75 %
When to test : OfferedForAdoption Condition : not CharacterIsLocal Trait AI_General_Command < 1 Affects : AI_General_Command 1 Chance : 75 %
When to test : LesserGeneralOfferedForAdoption Condition : not CharacterIsLocal Trait AI_General_Command < 1 Affects : AI_General_Command 1 Chance : 75 %
When to test : OfferedForMarriage Condition : not CharacterIsLocal Trait AI_General_Command < 1 Affects : AI_General_Command 1 Chance : 75 %
Fine Student of Warfare
2
+2 Command
This man has learned well the art of war.
Learned Student of Warfare
3
+3 Command
This man has studied the writings of great generals of old, and he wields this knowledge to great effect.
Master of Battle
4
+4 Command
This man bestrides the field of battle like Ceasar of old.
Alexander Reborn!
5
+5 Command
This man bestrides the field of battle like Alexander the Great.
7
Anchorit
Hesychast Friar
1
Hesychasts are fully integrated into the Liturgical and sacramental life of the Orthodox Church, including the daily cycle of liturgical prayer of the Divine Office and the Divine Liturgy.
+1 Piety, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sunni > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_anchorit Affects : Anchorit 1 Chance : 100 %
Hesychast Prior
4
A Prior is a monastic superior, usually lower in rank than an Abbot.
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Hesychast Abbot
8
The word abbot, meaning father, is a title given to the head of a monastery.
+3 Piety, +1 Eligibility, +2 Purity, -3 Violence
8
Anger
Easily Riled
4
It only takes the mention of the wrong people or topic to set this man's temples throbbing.
+1 Authority
When to test : BrotherAdopted Condition : Affects : Anger 1 Chance : 3 %
When to test : PostBattle Condition : IsGeneral not WonBattle GeneralNumKillsInBattle > 3 PercentageBodyguardKilled > 25 Affects : Anger 1 Chance : 15 %
When to test : PostBattle Condition : IsGeneral GeneralFoughtInCombat PercentageBodyguardKilled > 33 PercentageEnemyKilled > 50 Affects : Anger 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FactionType hungary Affects : Anger 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : Affects : Anger 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Anger >= 1 Affects : Anger 1 Chance : 2 %
Seethes with Anger
8
Fists clenched, nostrils flared, somebody would say something if anyone dared.
+1 Dread, +1 Command, -1 Morale for all troops on the battlefield
Driven by Rage
16
So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger.
+2 Dread, +2 Command, -2 Morale for all troops on the battlefield
the Wrathful
9
Arse
Uninhibited
4
Not at all embarrassed about embracing another man.
-1 Authority
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType city RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not SettlementBuildingExists >= coaching_house Trait Path_General >= 1 Affects : Arse 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not SettlementBuildingExists >= coaching_house Trait Path_Governor >= 1 Affects : Arse 1 Chance : 2 %
When to test : BrotherAdopted Condition : Affects : Arse 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : Affects : Arse 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : Trait Arse >= 1 Affects : Arse 1 Chance : 2 %
Shameful
16
Aware that his unholy urges to be with other men could see him in trouble.
-2 Authority
Too Well Groomed
32
Just one step too pretty and polished for his sexual preference to escape a discerning eye.
-1 Command, -3 Authority
Shameless Queen
64
An embarrassing parody of an ugly woman, endlessly prattling on about young boys.
-3 Command, -5 Authority
the Queen
10
AssassinCareer
Remarkable Career
1
No meager bodyguard can deter this man. He has proven himself capable of overcoming the odds, that much is certain...
+1 to agent's skill
When to test : AssassinationMission Condition : AgentType = assassin MissionSuccessLevel = highly_successful Affects : AssassinCareer 1 Chance : 20 %
When to test : AssassinationMission Condition : AgentType = assassin MissionSuccessLevel = partly_successful Affects : AssassinCareer 1 Chance : 8 %
Distinguished Career
3
Rival houses dread this man and his coming. It is not uncommon for their servants to sample meals hours in advance (so as to test for delayed poisons!)
+3 to agent's skill
Hand of the King
5
It is said that this man is not of the living, but Death incarnate. His King entertains such fantasies, and provides only the best in women and luxuries for his chosen assassin.
+5 to agent's skill
the Legendary
11
AssassinCatcher
Survivor
2
This man had the strength of character to learn from the attempt on his life rather than fear impending doom.
+1 Chivalry, +2 to Personal Security (improves the chances of detecting and foiling assassination attempts)
When to test : ExecutesAnAssassinOnAMission Condition : Affects : AssassinCatcher 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= assassins_guild Affects : AssassinCatcher 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= eastern_assassins_guild Affects : AssassinCatcher 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= thieves_guild Affects : AssassinCatcher 1 Chance : 5 %
Blessed Survivor
4
Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense.
+1 Chivalry, +3 to Personal Security (improves the chances of detecting and foiling assassination attempts)
Instinctive Survivor
8
Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life.
+2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to Personal Security (improves the chances of detecting and foiling assassination attempts)
the Fortunate
12
AssassinMaster
Open to Murder
5
Willing to turn to hired blades to take out targets that armies would struggle to reach.
+1 Dread, 10% discount on agent training costs
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : AssassinMaster 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : AssassinMaster 1 Chance : 3 %
Mixes with Killers
10
Regularly employs assassins to see the interests of the people done, without them knowing who did it.
+2 Dread, +1 to Personal Security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Master of Assassins
15
Has recruited enough killers in his time to know the measure of a man almost immediately.
+3 Dread, +2 to Personal Security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs
the Killer
13
AssassinsGuildMember
Assassins' Guild Apprentice
1
The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_assassins_guild Affects : AssassinsGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists = gm_assassins_guild Affects : AssassinsGuildMember 3 Chance : 100 %
Assassins' Guild Journeyman
2
The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training.
+2 to agent's skill
14
AssassinsGuildTrained
Trained Killer
1
The influence of one of the more dubious guild houses have made this man a more precise instrument of death.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Affects : AssassinsGuildTrained 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= eastern_assassins_guild Affects : AssassinsGuildTrained 1 Chance : 100 %
15
AssassinTurnsAlive
Young
1
When to test : AgentCreated Condition : AgentType = assassin CharacterAge > 60 Affects : AssassinTurnsAlive 91 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin CharacterAge <= 60 CharacterAge > 35 Affects : AssassinTurnsAlive 61 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin CharacterAge <= 35 CharacterAge > 25 Affects : AssassinTurnsAlive 21 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin CharacterAge <= 25 Affects : AssassinTurnsAlive 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AgentType = assassin Trait CharacterAges = 1 Affects : AssassinTurnsAlive 1 Chance : 100 %
Middle Aged
20
Feeling His Age
60
One Foot in the Grave
90
16
Austere
Severe
4
This man's basic manner and lifestyle lean towards being severe and unforgiving.
100% increase to cost to bribe, 2% bonus on tax income
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury < 1000 Treasury > 0 Affects : Austere 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 0 Trait CivilianEducation = 1 Trait NoEducation < 4 Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= corn_exchange SettlementBuildingExists <= fairground Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 3 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= great_market Affects : Austere 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= abbey Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= abbey_o Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= minareted_masjid Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= shipwright Affects : Austere 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= merchants_wharf Affects : Austere 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Austere 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Austere 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement Affects : Austere 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : Affects : Austere 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Austere >= 1 Affects : Austere 1 Chance : 2 %
Austere
8
This man is not interested in luxuries or beautification. Restraint is the path to perfection!
+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely Austere
16
This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish.
+2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
17
Authoritarian
Firm Ruler
2
This man believes that exerting authority is necessary to maintain order.
+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorCityRiots Condition : Affects : Authoritarian 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement GovernorLoyaltyLevel <= loyalty_disillusioned GovernorTaxLevel >= tax_high not Trait StrategyChivalry > 0 Affects : Authoritarian 1 Chance : 4 %
When to test : GovernorCityRebels Condition : Affects : Authoritarian 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Authoritarian 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait HarshRuler >= 1 Affects : Authoritarian 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Authoritarian >= 1 Affects : Authoritarian 1 Chance : 2 %
Strict Ruler
6
This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them.
+1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Total Authoritarian
16
Believes that rigid law and order are both an absolute necessity, oppressively so.
+2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
the Harsh
18
Away
Away
1
Hidden
When to test : CharacterTurnEnd Condition : EndedInSettlement PopulationOwnReligion < 50 CharacterIsLocal Affects : Away 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away > 0 CharacterIsLocal Affects : Away -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement CharacterIsLocal Affects : Away 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Trait Away > 0 CharacterIsLocal SettlementBuildingExists >= wooden_pallisade Affects : Away -1 Chance : 100 %
19
BadAdministrator
Poor Administrator
6
Not one to entrust a complicated civil problem with.
3% penalty on all trade income
When to test : GovernorCityRiots Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 30 %
When to test : GovernorCityRebels Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : AgentType = family Trait Student > 0 Trait Student < 6 Trait NoEducation > 3 Affects : BadAdministrator 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family Trait Student > 0 Trait Student < 6 Trait NoEducation > 4 Affects : BadAdministrator 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : BadAdministrator 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader Trait Path_Governor >= 1 I_EventCounter gambler_accepted > 0 Affects : BadAdministrator 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal not IsFactionLeader DistanceCapital <= 60 Trait Path_Governor >= 1 I_EventCounter gambler_accepted > 0 Affects : BadAdministrator 1 Chance : 100 %
Inefficient Administrator
12
Sloppy with paperwork and government issues, this man makes a poor governor.
5% penalty on all trade income
Total Incompetence
24
Utterly clueless in administrative roles, choosing to simply make something up when asked questions.
10% penalty on all trade income
20
BadAmbusher
Poor Ambusher
2
This man has yet to learn the subtleties necessary to launch a successful ambush.
-1 Command when ambushing
When to test : PostBattle Condition : WasAttacker IsGeneral I_ConflictType FailedAmbush Affects : BadAmbusher 1 Chance : 33 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds >= 1.2 Affects : BadAmbusher 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : AgentType = family Trait Student > 0 Trait Student < 6 Trait NoEducation > 2 Affects : BadAmbusher 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : BadAmbusher 1 Chance : 2 %
Clumsy Ambusher
4
Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack.
-2 Command when ambushing
Brutally Obvious
8
This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved.