Has shown some leniency to enemies captured on the field of battle.
+1 Chivalry
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType ransom NumCapturedSoldiers > 80 RansomAmount > 1000 Affects : RansomChivalry 1 Chance : 100 %
Honourable Commander
2
Known to generally show mercy and compassion to those he has defeated in battle.
+2 Chivalry, +1 Morale for all troops on the battlefield
Caring Commander
3
So commonly does this man let his enemy prisoners go, they actually expect it.
+3 Chivalry, +2 Morale for all troops on the battlefield
Merciful Commander
4
A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
+4 Chivalry, +3 Morale for all troops on the battlefield
the Merciful
285
RansomDread
Grim Commander
1
Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Dread
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Dread, -3 Morale for all troops on the battlefield
the Merciless
286
ReichMember
Reichsfürst
1
He is one of the Reich's greatest nobles.
He may become Emperor one day.
When to test : BecomesFactionHeir Condition : FactionLeaderTrait ReichMember = 1 Affects : ReichMember 1 Chance : 100 %
287
ReligionStarter
General Religion
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Piety
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
288
ReligiousActivity
Religious
1
This man has had some involvement with religious matters in his time.
+1 Piety
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = priest Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Religious
4
Has spent considerable time dealing with men of faith, and is seen as pious for it.
+2 Piety
Religiously Active
8
This man addresses religious matters with the importance they demand.
+1 Chivalry, +3 Piety
Devoutly Religious
12
So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
+2 Chivalry, +4 Piety
289
ReligiousInactivity
Neglects Religion
2
Has failed to notice religious issues at hand when he could do something about them.
-1 Piety
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Religiously Ignorant
5
Does not pay attention to religious matters with the seriousness that a leader of men should.
-2 Piety
290
ReligiousIntolerance
Dogmatic Beliefs
1
When one grows up being subjected to only one faith, accepting the others is always very difficult.
-1 Influence
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion >= 80 Affects : ReligiousIntolerance 1 Chance : 50 %
When to test : AgentCreated Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 4 %
Religiously Intolerant
2
Intolerant enough of other religions to the point he uses their names as derogatory terms.
-2 Influence
Would-be-Inquisitor
3
So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor.
-3 Influence
291
ReligiousMerchant
Quite Religious
1
Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
-1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= cathedral PopulationOwnReligion > 80 Affects : ReligiousMerchant 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant Trait ReligiousMerchant >= 1 Affects : ReligiousMerchant 2 Chance : 33 %
Dogmatically Religious
3
Is more concerned with the spiritual character of those he deals with than striking the best deal.
-2 Finance
292
ReligiousTolerance
Not Dogmatic
1
Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths.
+1 Influence
When to test : AgentCreated Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 25 %
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion <= 70 Affects : ReligiousTolerance 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 4 %
Respects other Religions
2
He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so.
+2 Influence
Open to all Religions
3
Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own.
+3 Influence
293
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
294
Righteous
Upstanding
1
In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
+1 Purity
When to test : CardinalPromoted Condition : Trait Righteous >= 1 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Righteous >= 2 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Affects : Righteous 1 Chance : 50 %
Righteous
2
Very few priests can claim to practise everything they preach. This man is one of those few.
+2 Purity
Immaculately Pure
3
So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
+3 Purity
the Righteous
295
RP
Rank Profile
1
Loved and mighty
Hidden 隱藏
When to test : CharacterTurnStart Condition : Trait Factionleader = 1 Trait ReichMember = 0 Trait RP > 0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military < 16 GlobalStanding < 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military >= 16 GlobalStanding < 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military < 16 GlobalStanding >= 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military >= 16 GlobalStanding >= 0.0 Affects : RP -4 Chance : 100 %
Rank Profile
2
Hated and weak
Hidden 隱藏
Rank Profile
3
Loved and weak
Hidden 隱藏
Rank Profile
4
Hated and mighty
Hidden 隱藏
296
Sailor
Competent Sailor
1
This man has proven he at least has the seafaring legs required to survive a scrap at sea.
+1 Command at sea
When to test : PostBattle Condition : AgentType = admiral WonBattle BattleOdds < 2.25 Affects : Sailor 1 Chance : 100 %
Fine Officer
2
This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
+2 Command at sea
Worthy Admiral
4
This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
+3 Command at sea
Great Admiral
8
So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
+4 Command at sea
Legendary Admiral
16
Sailors throughout the known world speak of this old sea dog with reverence and awe.
+5 Command at sea
the Great
297
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
298
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
299
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : Secretive 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 5 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
300
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Piety, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 3 %