Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Duchy of Franconia / Traits 特性
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Duchy of Franconia The Duchy of Franconia
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
281 rank2 rank10 1 No effect Hidden
隱藏
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Candidate1 = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Emperor = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Factionleader = 1
Trait ReichMember = 1
Trait Acht = 1
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 10
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 11
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 12
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 13
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 14
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 15
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 16
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 17
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 18
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 19
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 1
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 20
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 21
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 22
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 23
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 24
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 25
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 26
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 27
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 28
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 29
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 2
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 30
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 31
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 3
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 4
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 5
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 6
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 7
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 8
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 9
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank2 -9
Chance : 100 %
rank11 2 No effect Hidden
隱藏
rank12 3 No effect Hidden
隱藏
rank13 4 No effect Hidden
隱藏
rank14 5 No effect Hidden
隱藏
rank15 6 No effect Hidden
隱藏
rank16 7 No effect Hidden
隱藏
rank17 8 No effect Hidden
隱藏
rank18 9 No effect Hidden
隱藏
282 rank3 rank19 1 No effect Hidden
隱藏
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Candidate1 = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Emperor = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Factionleader = 1
Trait ReichMember = 1
Trait Acht = 1
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 10
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 11
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 12
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 13
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 14
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 15
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 16
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 17
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 18
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 19
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 1
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 20
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 21
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 22
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 23
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 24
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 25
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 26
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 27
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 28
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 29
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 2
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 30
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 31
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 3
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 4
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 5
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 6
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 7
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 8
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 9
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank3 -9
Chance : 100 %
rank20 2 No effect Hidden
隱藏
rank21 3 No effect Hidden
隱藏
rank22 4 No effect Hidden
隱藏
rank23 5 No effect Hidden
隱藏
rank24 6 No effect Hidden
隱藏
rank25 7 No effect Hidden
隱藏
rank26 8 No effect Hidden
隱藏
rank27 9 No effect Hidden
隱藏
283 rank4 rank28 1 No effect Hidden
隱藏
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Candidate1 = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Emperor = 1
Trait Factionleader = 1
Trait ReichMember = 1
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait Factionleader = 1
Trait ReichMember = 1
Trait Acht = 1
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 10
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 11
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 12
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 13
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 14
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 15
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 16
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 17
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 18
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 19
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 1
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 20
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 21
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 22
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 23
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 24
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 25
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 26
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 27
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 28
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 29
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 2
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 30
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 31
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 3
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 4
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 5
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 6
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 7
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 8
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionHasRank
I_EventCounter FindCand = 0
FactionScoreRank overall = 9
Trait Factionleader = 1
Trait Candidate1 = 0
Trait ReichMember = 1
Trait Acht = 0
Trait Emperor = 0
Affects : rank4 -4
Chance : 100 %
rank29 2 No effect Hidden
隱藏
rank30 3 No effect Hidden
隱藏
rank31 4 No effect Hidden
隱藏
284 RansomChivalry Noble Commander 1 Has shown some leniency to enemies captured on the field of battle. +1 Chivalry
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType ransom
NumCapturedSoldiers > 80
RansomAmount > 1000
Affects : RansomChivalry 1
Chance : 100 %
Honourable Commander 2 Known to generally show mercy and compassion to those he has defeated in battle. +2 Chivalry, +1 Morale for all troops on the battlefield
Caring Commander 3 So commonly does this man let his enemy prisoners go, they actually expect it. +3 Chivalry, +2 Morale for all troops on the battlefield
Merciful Commander 4 A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. +4 Chivalry, +3 Morale for all troops on the battlefield the Merciful
285 RansomDread Grim Commander 1 Has passed the opportunity to pay a reasonable sum for the lives of his captured troops. +1 Dread
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType execute
NumCapturedSoldiers > 80
RansomAmount < 5000
Affects : RansomDread 1
Chance : 100 %
Cold Commander 2 Has refused to agree to ransom back his own men several times. +2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander 3 Commonly deems that those of his men that fall to the enemy are not worth paying for again. +3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander 4 Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. +4 Dread, -3 Morale for all troops on the battlefield the Merciless
286 ReichMember Reichsfürst 1 He is one of the Reich's greatest nobles. He may become Emperor one day.
When to test : BecomesFactionHeir
Condition : FactionLeaderTrait ReichMember = 1
Affects : ReichMember 1
Chance : 100 %
287 ReligionStarter General Religion 1 DO NOT TRANSLATE - Hidden trait for inquisitors +3 Piety Hidden
隱藏
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : ReligionStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : ReligionStarter 1
Chance : 100 %
288 ReligiousActivity Religious 1 This man has had some involvement with religious matters in his time. +1 Piety
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorAgentCreated
Condition : AgentType = priest
Affects : ReligiousActivity 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
Dutifully Religious 4 Has spent considerable time dealing with men of faith, and is seen as pious for it. +2 Piety
Religiously Active 8 This man addresses religious matters with the importance they demand. +1 Chivalry, +3 Piety
Devoutly Religious 12 So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. +2 Chivalry, +4 Piety
289 ReligiousInactivity Neglects Religion 2 Has failed to notice religious issues at hand when he could do something about them. -1 Piety
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Religiously Ignorant 5 Does not pay attention to religious matters with the seriousness that a leader of men should. -2 Piety
290 ReligiousIntolerance Dogmatic Beliefs 1 When one grows up being subjected to only one faith, accepting the others is always very difficult. -1 Influence
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion >= 80
Affects : ReligiousIntolerance 1
Chance : 50 %
When to test : AgentCreated
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 4 %
Religiously Intolerant 2 Intolerant enough of other religions to the point he uses their names as derogatory terms. -2 Influence
Would-be-Inquisitor 3 So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor. -3 Influence
291 ReligiousMerchant Quite Religious 1 Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 33 %
Dogmatically Religious 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
292 ReligiousTolerance Not Dogmatic 1 Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths. +1 Influence
When to test : AgentCreated
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 25 %
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion <= 70
Affects : ReligiousTolerance 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 4 %
Respects other Religions 2 He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so. +2 Influence
Open to all Religions 3 Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own. +3 Influence
293 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = library
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
294 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Very few priests can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity the Righteous
295 RP Rank Profile 1 Loved and mighty Hidden
隱藏
When to test : CharacterTurnStart
Condition : Trait Factionleader = 1
Trait ReichMember = 0
Trait RP > 0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military < 16
GlobalStanding < 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military >= 16
GlobalStanding < 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military < 16
GlobalStanding >= 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military >= 16
GlobalStanding >= 0.0
Affects : RP -4
Chance : 100 %
Rank Profile 2 Hated and weak Hidden
隱藏
Rank Profile 3 Loved and weak Hidden
隱藏
Rank Profile 4 Hated and mighty Hidden
隱藏
296 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
297 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= alchemists_lab
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
298 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
299 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
300 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Piety, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
15 / 18 : P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16 , P17 , P18
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net