Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 60 Affects : Scout 1 Chance : 1 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
362
Scurvy
Afflicted with Scurvy
1
This is the bane of the travelling soldier. He finds his joints stiff, his skin bruised, and his wounds slow to heal.
-1 Authority, -1 hitpoints, -10% to Movement Points, -1 Piety
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : AtSea Trait Scurvy = 0 TimeInRegion > 1 not FactionIsLocal Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC RandomPercent > 50 Trait Diseased = 0 Trait HaleAndHearty > 6 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 7 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait ScurvyEncounter = 1 not FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 not FactionIsLocal Affects : Scurvy 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : AtSea Trait Scurvy = 0 TimeInRegion > 1 FactionIsLocal Affects : Scurvy 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty > 6 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 7 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait ScurvyEncounter = 1 FactionIsLocal TimeInRegion < 2 Affects : Scurvy 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait ScurvyEncounter = 1 TimeInRegion >= 2 FactionIsLocal Affects : Scurvy 1 Chance : 8 %
363
ScurvyEncounter
3
Hidden 隱藏
When to test : CharacterTurnEnd Condition : Trait Scurvy = 1 Trait HaleAndHearty > 0 Affects : ScurvyEncounter 1 Chance : 90 %
364
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
365
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Piety, -1 Eligibility, +1 Purity, -1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 2 %
366
SecureMerchant
Secure Assets
1
A close scrape that almost put this trader out of business has made him more careful and astute.
+1 Finance
When to test : SufferAcquisitionAttempt Condition : Affects : SecureMerchant 1 Chance : 50 %
Protected Assets
3
Accustomed to other merchants coming after his assets, this one has secured his well.
+2 Finance
367
SecurityMerchant
Hires Guards
1
The attempt on his life by a hired blade has warranted spending a little on security.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : AgentType = merchant Affects : SecurityMerchant 1 Chance : 45 %
Employs Security
3
The costs of guarding a small fortune can sometimes be a small fortune in itself.
-1 Finance, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
368
ServesSelfMerchant
Loyal to Coin
1
Aware that his master is too far away to know exactly what he gets up to…
-1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant DistanceCapital >= 60 Affects : ServesSelfMerchant 1 Chance : 3 %
Self Serving
3
After years away from home, this merchant now dips into his master's profits as compensation.
-2 Finance
369
SeverelyWounded
Severely Wounded
1
These battle wounds cannot be shrugged off. It will take some time for your general to fully heal...be grateful he still lives!
-2 Hitpoints, -25% movement points
When to test : PostBattle Condition : GeneralHPLostRatioinBattle > 0.8 Affects : SeverelyWounded 1 Chance : 25 %
When to test : PostBattle Condition : GeneralHPLostRatioinBattle > 0.4 GeneralHPLostRatioinBattle <= 0.6 Affects : SeverelyWounded 1 Chance : 4 %
When to test : PostBattle Condition : GeneralHPLostRatioinBattle > 0.6 GeneralHPLostRatioinBattle <= 0.8 Affects : SeverelyWounded 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait SeverelyWounded = 1 EndedInSettlement Affects : SeverelyWounded -1 Chance : 90 %
When to test : CharacterTurnEnd Condition : Trait SeverelyWounded = 1 not EndedInSettlement Affects : SeverelyWounded -1 Chance : 50 %
370
ShadyDealer
Slightly Crooked
1
Growing up in a relatively lawless place has taught this man some undesirable business practises.
-1 Finance
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Affects : ShadyDealer 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait ShadyDealer = 1 Affects : ShadyDealer 2 Chance : 33 %
Shady Dealer
3
Can't seem to reach a trade agreement without trying to commit fraud or worse.
-2 Finance
371
Sickly
Naturally Frail
1
His tendency to tire, and succumb to illness describe him as a sickly, frail individual.
-1 hitpoints
When to test : CharacterComesOfAge Condition : Affects : Sickly 1 Chance : 2 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 RandomPercent > 50 Affects : Sickly 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Sickly = 1 Affects : Sickly 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsSickly = 1 Affects : Sickly 1 Chance : 25 %
372
SicklyPrincess
Naturally Frail
1
Her tendency to tire, and succumb to illness describe her as a sickly, frail individual.
-10% movement points
When to test : CharacterComesOfAge Condition : Affects : SicklyPrincess 1 Chance : 2 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 RandomPercent > 50 Affects : SicklyPrincess 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Sickly = 1 Affects : SicklyPrincess 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsSickly = 1 Affects : SicklyPrincess 1 Chance : 25 %
373
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : Affects : Slothful 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
the Lazy
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
374
SmoothTalker
Stretches Loyalties
2
Has some talent for making men question the merits of their masters.
10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission Condition : MissionSucceeded Affects : SmoothTalker 1 Chance : 85 %
When to test : CharacterComesOfAge Condition : FatherTrait SmoothTalker >= 1 Affects : SmoothTalker 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : SmoothTalker 1 Chance : 2 %
Breaks Loyalties
4
Very good at exposing any lingering resentment men have for those they answer to.
20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties
6
So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
30% bonus on bribery attempts (increases the chances that a bribe will be successful)
375
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 17 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 90 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 30 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 30 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
376
SonofKingPrince
Descendant of a King/Prince
1
One of his forefathers, be it his father, or his great-great grandfather, held the seat of King/Prince.
Allows his line to be considered true heirs to the throne
Hidden 隱藏
When to test : CharacterComesOfAge Condition : FatherTrait WifeisDaughterofKingPrince > 0 Affects : SonofKingPrince 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait Factionheir > 0 not FatherTrait Factionleader > 0 Affects : SonofKingPrince 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait SonofKingPrince > 0 not FatherTrait Factionleader > 0 not FatherTrait Factionheir > 0 Affects : SonofKingPrince 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait Factionleader = 1 I_TurnNumber < 1 Affects : SonofKingPrince 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait Factionleader > 0 not FatherTrait Factionheir > 0 Affects : SonofKingPrince 1 Chance : 100 %
377
SonVanquisherAztecs
Vanquishers of the Aztecs
1
This family is credited for the eradication of the Mexica Empire.
+1 Authority
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherAztecs = 2 Trait BastardSon = 1 Affects : SonVanquisherAztecs 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait SonVanquisherAztecs = 1 Affects : SonVanquisherAztecs 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherAztecs = 2 Trait BiologicalSon = 1 Affects : SonVanquisherAztecs 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait VanquisherAztecs = 2 Affects : SonVanquisherAztecs 1 Chance : 100 %
378
SonVanquisherDanish
Vanquishers of the Danish
1
This family is credited for the eradication of the Danish royalty.
+1 Authority
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherDanish = 2 Trait BastardSon = 1 Affects : SonVanquisherDanish 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait SonVanquisherDanish = 2 Affects : SonVanquisherDanish 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherDanish = 2 Trait BiologicalSon = 1 Affects : SonVanquisherDanish 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait VanquisherDanish = 2 Affects : SonVanquisherDanish 1 Chance : 100 %
379
SonVanquisherEnglish
Vanquishers of the English
1
This family is credited for the eradication of the English royalty.
+1 Authority
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherEnglish = 2 Trait BastardSon = 1 Affects : SonVanquisherEnglish 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait SonVanquisherEnglish = 1 Affects : SonVanquisherEnglish 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherEnglish = 2 Trait BiologicalSon = 1 Affects : SonVanquisherEnglish 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait VanquisherEnglish = 2 Affects : SonVanquisherEnglish 1 Chance : 100 %
380
SonVanquisherFatimids
Vanquishers of the Fatimids
1
This family is credited for the eradication of the Fatimid Caliphate.
+1 Authority
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherFatimids = 2 Trait BastardSon = 1 Affects : SonVanquisherFatimids 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait SonVanquisherFatimids = 1 Affects : SonVanquisherFatimids 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait VanquisherFatimids = 2 Trait BiologicalSon = 1 Affects : SonVanquisherFatimids 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait VanquisherFatimids = 2 Affects : SonVanquisherFatimids 1 Chance : 100 %