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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / Kingdom of Jerusalem 耶路撒冷王國 / Traits 特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
Kingdom of Jerusalem 耶路撒冷王國 Kingdom of Jerusalem 耶路撒冷王國
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
401 StrategicSkill Promising Strategist 2 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : StrategicSkill 1
Chance : 6 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds < 1.5
Affects : StrategicSkill 1
Chance : 10 %
Strategically Sound 4 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 8 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
402 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Chivalry
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 85 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 40 %
When to test : GeneralJoinCrusade
Condition : IsCrusade
Trait CrusaderHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
Affects : StrategyChivalry 2
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 85 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Chivalry
Chivalrous in Rule 4 People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. +3 Chivalry, +1 Authority the Chivalrous
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Chivalry, +2 Authority the Honourable
Saintly Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Chivalry, +3 Authority the Saint
403 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Dread
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 85 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 85 %
When to test : GovernorAgentCreated
Condition : AgentType = assassin
Affects : StrategyDread 1
Chance : 33 %
When to test : GovernorAgentCreated
Condition : AgentType = spy
Affects : StrategyDread 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 25 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Dread
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Dread, +1 Authority the Merciless
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Dread, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Dread, +3 Authority the Tyrant
404 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSerious 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
405 StrickenSilly Warts 1 Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch > 0
HighestAttAdjacentChar Magic witch < 4
Affects : StrickenSilly 1
Chance : 8 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 4
HighestAttAdjacentChar Magic witch < 7
Affects : StrickenSilly 1
Chance : 5 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSilly 1
Chance : 2 %
Flatulant 2 Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. -2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden 3 The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. -1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
406 Stripped Title stolen! 1 This man has been stripped of titles, deeds, and lands unjustly (so he thinks) by his King! Lowered loyalty...best watch this man.
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Trait Stripped > 0
Affects : Stripped -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not HasAncType dearmad_her
Trait Titled >= 1
not IsFactionLeader
Affects : Stripped 1
Chance : 100 %
Seethes for revenge! 2 Gods above! What curse lays on this family? Titled, stripped of rights, title again, and stripped of rights... again!? This man has sworn to avenge his good name at the expense of his King... one day... Severely decreased loyalty, gains in command and Troop Morale, as he prepares for the day of reckoning against you, m'lord.
407 StrongFaith Growing Faith 1 Seeing that his preaching has made a difference is helping this priest's faith grow. +1 Piety
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 8
TimeInRegion < 3
Trait StrongFaith < 1
Affects : StrongFaith 1
Chance : 85 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 1
Affects : StrongFaith 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 2
Affects : StrongFaith 1
Chance : 33 %
When to test : PriestBecomesHeretic
Condition : Trait StrongFaith > 0
Affects : StrongFaith -100
Chance : 100 %
Strong Faith 4 Though there has been much heresy about him, his tangible results against it has only fuelled his faith. +2 Piety
Shining Faith 8 Years of missionary work have only reaffirmed his belief and conviction. +3 Piety
Unquestionable Faith 12 Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith. +4 Piety
408 Superstitious Silly Beliefs 1 Still prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Piety
When to test : CharacterComesOfAge
Condition : FatherTrait Superstitious >= 1
Affects : Superstitious 1
Chance : 20 %
When to test : CharacterDamagedByDisaster
Condition : RandomPercent < 96
Affects : Superstitious 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : Superstitious 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Superstitious >= 1
Affects : Superstitious 1
Chance : 4 %
Superstitious 2 Pays heed to mystic beliefs, some of which make other men raise an eyebrow. -1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition 3 Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
409 SuppliedBySea Resupplied by Supply Ship 1 Up to 50 percent stores replenished each time. Your General must remain on board to facilitate resupply.
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliedBySea 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
SuppliedBySea > 0
Affects : SuppliedBySea -1
Chance : 100 %
410 Supplies Army Fully Supplied 1 It can live off its own land for 4 turns or 2 in foreign regions, before reducing stores. This army has enough supplies to last 8 turns in a foreign territory, 16 in its own.
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Trait PoorLogistics < 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : IsGeneral
CharacterIsLocal
Trait Supplies < 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 4
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
not InEnemyLands
Trait TimeInField = 4
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
Army Supplies 75 Percent 2 The army has spent too long living off the same region's land and has now had to consume 1/4 of its own supplies This army has enough supplies to last 6 turns in a foreign territory, 12 in its own.
Army Supplies 50 Percent 3 The army has spent too long living off the same region's land and has now had to consume 1/2 of its own supplies Enough supplies left to last 4 turns in a foreign territory, 8 in own. Unrest in cities you take supplies from +1
Army Supplies 25 Percent 4 The army has spent too long living off the same region's land and has now had to consume 3/4 of its own supplies Rationed Supplies will last 2 turns in a foreign territory, 4 in his own. Morale -3. Unrest in cities you take supplies from +2
Out of Supplies 5 The situation is critical. This General must move to a settlement to resupply. The army may refuse to fight or desert. Command -2, TroopMorale -6, MovementPoints -5. Unrest in cities you take supplies from +3
411 SuppliesAdded Supplies Added 1 This description should not be seen. Neither should this.
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Trait PoorLogistics < 1
Affects : SuppliesAdded 2
Chance : 100 %
412 TacticalSkill Promising Tactician 1 Not only does this man remember what he has been taught about tactics, he understands the theory as well. +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= average
BattleOdds < 0.70
PercentageOfArmyKilled < 20
Affects : TacticalSkill 1
Chance : 80 %
When to test : CharacterComesOfAge
Condition : FatherTrait TacticalSkill >= 1
Affects : TacticalSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition :
Affects : TacticalSkill 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= average
BattleOdds > 0.70
BattleOdds < 1.30
PercentageOfArmyKilled < 20
Affects : TacticalSkill 1
Chance : 80 %
Tactically Sound 2 Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician 4 This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. +4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
413 Talkative Talkative 2 Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be. -1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Talkative 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : Talkative 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Talkative >= 1
Affects : Talkative 1
Chance : 4 %
Gossips 4 Is careless in the way he trades secrets, he enjoys it too much to hold back. -2 Influence
Utterly Indiscreet 8 No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk. -3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful) the Gossip
414 TheologiansGuildMember Theologians' Guild Apprentice 1 The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation. +1 Piety
When to test : AgentCreated
Condition : AgentType = priest
FactionBuildingExists >= m_theologians_guild
Affects : TheologiansGuildMember 2
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = priest
FactionBuildingExists = gm_theologians_guild
Affects : TheologiansGuildMember 3
Chance : 100 %
Theologians' Guild Journeyman 2 The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation. +2 Piety
415 TheologiansGuildTrained Orthodox Instruction 1 The influence of the local Theologian's guild house has only served to make this priest more pious. +1 Piety
When to test : AgentCreated
Condition : AgentType = priest
SettlementBuildingExists >= theologians_guild
Affects : TheologiansGuildTrained 1
Chance : 100 %
416 ThievesGuildMember Thieves' Guild Apprentice 1 The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
FactionBuildingExists = m_thieves_guild
Affects : ThievesGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
FactionBuildingExists = gm_thieves_guild
Affects : ThievesGuildMember 3
Chance : 100 %
Thieves' Guild Journeyman 2 The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
417 ThievesGuildTrained Trained in Espionage 1 The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= thieves_guild
Affects : ThievesGuildTrained 1
Chance : 100 %
418 TIFReset TIFR 4 unseen unseen
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
Trait TimeInField = 4
not EndedInEnemyZOC
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 1
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 3
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 2
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 2
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 1
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField = 1
Affects : TIFReset 10
Chance : 100 %
419 TimeInField Fresh Foraging 1 None of the army's supplies will be used whilst the army can forage. If outside the army's own lands it must now leave this region to find fresh foraging grounds, allowing this region to recover
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
Trait TimeInField = 4
not EndedInEnemyZOC
Affects : TimeInField 6
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 1
Affects : TimeInField 9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 3
Affects : TimeInField 7
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 2
Affects : TimeInField 8
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies = 5
Affects : TimeInField 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies <= 4
Affects : TimeInField 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 2
Affects : TimeInField 8
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 1
Affects : TimeInField 9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField = 1
Affects : TimeInField 9
Chance : 100 %
Wide Range Foraging 2 None of the army's supplies will be used whilst the army can forage. The army can forage once more in this region before consuming part of its own supplies.
Scarce Foraging 3 If deprived of forage, the army must consume part of its own supplies. The army needs to leave this region now to find fresh foraging grounds or use some of its own supplies and allow this region to recover.
No Foraging 4 The army can no longer forage here and now depends on its own supplies. Either you overforaged or the enemy has temporarily prevented foraging. Having allowed this region to recover, the army may soon resume foraging afresh.
420 TimidWoman Timid 2 The realisation that powerful people want her dead has left this poor woman on edge. -1 Charm
When to test : SufferAssassinationAttempt
Condition : AgentType = princess
Affects : TimidWoman 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : TimidWoman 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : Trait TimidWoman >= 1
Affects : TimidWoman 1
Chance : 4 %
Skittish 3 Repeated attempts on her life have shattered her nerves, making her difficult company. -2 Charm, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Nuerotic 4 Driven utterly neurotic by an ongoing plot to end her life, this poor woman's existence has become a misery. -3 Charm, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
21 / 26 : P17 , P18 , P19 , P20 , P21 , P22 , P23 , P24 , P25 , P26
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The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
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