Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : StrategicSkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : StrategicSkill 1 Chance : 6 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 1.5 Affects : StrategicSkill 1 Chance : 10 %
Strategically Sound
4
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
8
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
302
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Chivalry
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 85 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 40 %
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : StrategyChivalry 2 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Chivalry
Chivalrous in Rule
4
People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
+3 Chivalry, +1 Authority
the Chivalrous
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Chivalry, +2 Authority
the Honourable
Saintly Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Chivalry, +3 Authority
the Saint
303
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Dread
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 85 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 25 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Dread
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Dread, +1 Authority
the Merciless
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Dread, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Dread, +3 Authority
the Tyrant
304
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
305
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 8 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 5 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 2 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
306
Stripped
Title stolen!
1
This man has been stripped of titles, deeds, and lands unjustly (so he thinks) by his King!
Lowered loyalty...best watch this man.
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Stripped > 0 Affects : Stripped -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not HasAncType dearmad_her Trait Titled >= 1 not IsFactionLeader Affects : Stripped 1 Chance : 100 %
Seethes for revenge!
2
Gods above! What curse lays on this family? Titled, stripped of rights, title again, and stripped of rights... again!? This man has sworn to avenge his good name at the expense of his King... one day...
Severely decreased loyalty, gains in command and Troop Morale, as he prepares for the day of reckoning against you, m'lord.
307
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Piety
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent < 96 Affects : Superstitious 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Superstitious 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
308
SuppliedBySea
Resupplied by Supply Ship
1
Up to 50 percent stores replenished each time.
Your General must remain on board to facilitate resupply.
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliedBySea 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal SuppliedBySea > 0 Affects : SuppliedBySea -1 Chance : 100 %
309
Supplies
Army Fully Supplied
1
It can live off its own land for 4 turns or 2 in foreign regions, before reducing stores.
This army has enough supplies to last 8 turns in a foreign territory, 16 in its own.
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Trait PoorLogistics < 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnStart Condition : IsGeneral CharacterIsLocal Trait Supplies < 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement not InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
Army Supplies 75 Percent
2
The army has spent too long living off the same region's land and has now had to consume 1/4 of its own supplies
This army has enough supplies to last 6 turns in a foreign territory, 12 in its own.
Army Supplies 50 Percent
3
The army has spent too long living off the same region's land and has now had to consume 1/2 of its own supplies
Enough supplies left to last 4 turns in a foreign territory, 8 in own. Unrest in cities you take supplies from +1
Army Supplies 25 Percent
4
The army has spent too long living off the same region's land and has now had to consume 3/4 of its own supplies
Rationed Supplies will last 2 turns in a foreign territory, 4 in his own. Morale -3. Unrest in cities you take supplies from +2
Out of Supplies
5
The situation is critical. This General must move to a settlement to resupply. The army may refuse to fight or desert.
Command -2, TroopMorale -6, MovementPoints -5. Unrest in cities you take supplies from +3
310
SuppliesAdded
Supplies Added
1
This description should not be seen.
Neither should this.
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Trait PoorLogistics < 1 Affects : SuppliesAdded 2 Chance : 100 %
311
TacticalSkill
Promising Tactician
1
Not only does this man remember what he has been taught about tactics, he understands the theory as well.
+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds < 0.70 PercentageOfArmyKilled < 20 Affects : TacticalSkill 1 Chance : 80 %
When to test : CharacterComesOfAge Condition : FatherTrait TacticalSkill >= 1 Affects : TacticalSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : TacticalSkill 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds > 0.70 BattleOdds < 1.30 PercentageOfArmyKilled < 20 Affects : TacticalSkill 1 Chance : 80 %
Tactically Sound
2
Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain.
+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician
4
This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.
+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
312
TIFReset
TIFR
4
unseen
unseen
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait TimeInField = 4 not EndedInEnemyZOC Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 3 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %
313
TimeInField
Fresh Foraging
1
None of the army's supplies will be used whilst the army can forage.
If outside the army's own lands it must now leave this region to find fresh foraging grounds, allowing this region to recover
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait TimeInField = 4 not EndedInEnemyZOC Affects : TimeInField 6 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 1 Affects : TimeInField 9 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 3 Affects : TimeInField 7 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 2 Affects : TimeInField 8 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies = 5 Affects : TimeInField 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies <= 4 Affects : TimeInField 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 2 Affects : TimeInField 8 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 1 Affects : TimeInField 9 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField = 1 Affects : TimeInField 9 Chance : 100 %
Wide Range Foraging
2
None of the army's supplies will be used whilst the army can forage.
The army can forage once more in this region before consuming part of its own supplies.
Scarce Foraging
3
If deprived of forage, the army must consume part of its own supplies.
The army needs to leave this region now to find fresh foraging grounds or use some of its own supplies and allow this region to recover.
No Foraging
4
The army can no longer forage here and now depends on its own supplies. Either you overforaged or the enemy has temporarily prevented foraging.
Having allowed this region to recover, the army may soon resume foraging afresh.
314
Titled
1
Hidden 隱藏
When to test : CharacterTurnEnd Condition : HasAncType dearmad_her not IsFactionHeir not IsFactionLeader Trait Untitled >= 1 Affects : Titled 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : HasAncType dearmad_her not IsFactionHeir not IsFactionLeader not Trait Titled >= 1 Affects : Titled 1 Chance : 100 %
315
TMVC
One Spectacular Monument
1
When to test : PostBattle Condition : IsGeneral Trait FMVC > 4 Affects : TMVC 1 Chance : 100 %
Two Spectacular Monuments
2
Three Spectacular Monuments
3
Four Spectacular Monuments
4
Five Spectacular Monuments
5
316
TouchedByTheGods
Servant of Heaven
1
Believes that the almighty has a plan that he is meant to be a part of.
+2 Piety
When to test : CharacterComesOfAge Condition : FactionType knights_templar Affects : TouchedByTheGods 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : Affects : TouchedByTheGods 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait TouchedByTheGods >= 1 Affects : TouchedByTheGods 1 Chance : 4 %
Dramatic Visions
2
They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word.
+3 Piety
Vision of Prophecy
3
Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction.
+4 Piety
317
TourneyKnight
Tourney Entrant
1
This man has been bold enough to try his hand in the tourney fields.
+1 Chivalry
When to test : CharacterComesOfAge Condition : FatherTrait TourneyKnight >= 1 Affects : TourneyKnight 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists Affects : TourneyKnight 1 Chance : 10 %
Fair Jouster
3
Has entered enough jousts to have become an improved man in the saddle.
+1 Chivalry, +1 Command when commanding cavalry
Good Jouster
6
More than competent with a lance in hand, and quite a contender at the tourney.
+2 Chivalry, +1 Command when commanding cavalry
Knight of Renown
12
Now a tournament veteran, this man has become famous for his dashing skill at the lists.
+2 Chivalry, +1 Authority, +2 Command when commanding cavalry
Tourney Champion
18
Renowned for his proud legacy at the tourney, few can now best him with a lance.
+3 Chivalry, +2 Authority, +2 Command when commanding cavalry
318
Trusting
Naive
1
This man is simply a bit too innocent to understand why others would ever do anything that underhand.
-1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterComesOfAge Condition : Affects : Trusting 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : Trusting 1 Chance : 4 %
Trusting
2
It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet.
-2 from personal security (increases the chances of falling victim to assassination)
Overly Trusting
6
Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme.
-3 from personal security (increases the chances of falling victim to assassination)
319
Turnsaway
Bent On Glory
4
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway > 2 Affects : Turnsaway 36 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway = 3 Affects : Turnsaway 36 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway = 2 Affects : Turnsaway 40 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway = 2 Affects : Turnsaway 40 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway = 2 Affects : Turnsaway 40 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway = 2 Affects : Turnsaway 40 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away < 1 CharacterIsLocal Trait Turnsaway < 2 Affects : Turnsaway 21 Chance : 100 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 CharacterIsLocal Affects : Turnsaway 12 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away > 0 CharacterIsLocal Affects : Turnsaway 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Away > 0 Trait Turnsaway = 8 CharacterIsLocal Affects : Turnsaway 39 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Turnsaway = 0 CharacterIsLocal Affects : Turnsaway 32 Chance : 100 %