Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / Order of the Knights Templar 聖殿騎士團 / Traits 特性 / Merchant's traits 商人特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
Order of the Knights Templar 聖殿騎士團 Order of the Knights Templar 聖殿騎士團
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
1 AgentPiety AgentPiety 1 DO NOT TRANSLATE - Hidden trait for agents +10 Piety Hidden
隱藏
When to test : AgentCreated
Condition : AgentType = merchant
Affects : AgentPiety 1
Chance : 100 %
2 LegalDealer Legal Nouse 1 Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= town_hall
Affects : LegalDealer 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait LegalDealer = 1
Affects : LegalDealer 1
Chance : 33 %
Legal Expert 3 If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it. +2 Finance
3 MerchantExoticCorrupt Specializes in Exotic Wares 1 Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially... -1 Finance
When to test : CharacterTurnEnd
Condition : CharacterNumTurnsIdle = 10
AgentType = merchant
NoActionThisTurn
TradingExotic
Trait MerchantExoticPure = 0
Trait MerchantExoticCorrupt = 0
Affects : MerchantExoticCorrupt 2
Chance : 50 %
4 MerchantExoticPure Specializes in Exotic Wares 1 Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and inflates his prices appropriately. +1 Finance
When to test : CharacterTurnEnd
Condition : CharacterNumTurnsIdle = 10
AgentType = merchant
NoActionThisTurn
TradingExotic
Trait MerchantExoticPure = 0
Trait MerchantExoticCorrupt = 0
Affects : MerchantExoticPure 1
Chance : 100 %
5 MerchantsGuildMember Merchant's Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
FactionBuildingExists = gm_merchants_guild
Affects : MerchantsGuildMember 2
Chance : 100 %
6 MerchantsGuildTrained Financial Training 1 The influence of the local merchants' guild house have made this man more shrewd with money. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= m_merchants_guild
Affects : MerchantsGuildTrained 1
Chance : 100 %
7 Monopolist Capitalist 3 Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
TradingMonopoly
Affects : Monopolist 1
Chance : 85 %
Market Controller 6 Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it. +2 Finance
Monopolist 12 Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers. +3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
8 NaturalMerchantSkill Good with Money 1 Displayed an uncommon understanding of how to work with money from an early age. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
Affects : NaturalMerchantSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill = 1
Affects : NaturalMerchantSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill >= 2
Affects : NaturalMerchantSkill 1
Chance : 33 %
Natural Born Merchant 2 Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result. +2 Finance
Mercantile Genius 3 Able to make money without even trying, this man was born to work with coin. +3 Finance
9 ReligiousMerchant Quite Religious 1 Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 40 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 45 %
Dogmatically Religious 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
10 SecurityMerchant Hires Guards 1 The attempt on his life by a hired blade has warranted spending a little on security. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition : AgentType = merchant
Affects : SecurityMerchant 1
Chance : 45 %
Employs Security 3 The costs of guarding a small fortune can sometimes be a small fortune in itself. -1 Finance, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
11 ServesSelfMerchant Loyal to Coin 1 Aware that his master is too far away to know exactly what he gets up to… -1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
DistanceCapital >= 60
Affects : ServesSelfMerchant 1
Chance : 3 %
Self Serving 3 After years away from home, this merchant now dips into his master's profits as compensation. -2 Finance
12 ShadyDealer Slightly Crooked 1 Growing up in a relatively lawless place has taught this man some undesirable business practises. -1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Affects : ShadyDealer 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ShadyDealer = 1
Affects : ShadyDealer 2
Chance : 33 %
Shady Dealer 3 Can't seem to reach a trade agreement without trying to commit fraud or worse. -2 Finance
13 WorldlyMerchant Knowledge of Customs 1 Has learned enough about foreign customs to help ensure he never offends those he works with abroad. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
OnResource
DistanceCapital >= 40
Affects : WorldlyMerchant 1
Chance : 20 %
Graceful Traveller 3 Well versed enough in foreign ways to be greeted as a local, even when far from home. +2 Finance
1 / 1 : P1
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net