Has a grasp of how to work the land, having overseen the establishment of several farming districts.
+1 to farming output
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= farms Affects : GoodFarmer 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodFarmer 6 Chance : 2 %
Rural Expert
12
Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people.
+2 to farming output
Agriculturalist
24
This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people.
+3 to farming output
122
GoodInfantryGeneral
Good with Infantry
3
Has a good grasp of how to utilise infantry units effectively in battle.
+1 Command when commanding infantry
When to test : CharacterComesOfAge Condition : Affects : GoodInfantryGeneral 1 Chance : 2 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory infantry > 80 Affects : GoodInfantryGeneral 1 Chance : 30 %
Skilled with Infantry
6
Able to apply his experience to get outstanding results from the infantry he commands.
+2 Command when commanding infantry
Infantry Master
10
Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.
+3 Command when commanding infantry
the Infantryman
123
GoodMiner
Mining Knowledge
2
Has made a point of learning the basic principles of mining.
10% bonus on mining income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= mines Affects : GoodMiner 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodMiner 1 Chance : 2 %
Mining Expert
4
Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency.
20% bonus on mining income
Geologist
8
Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore.
30% bonus on mining income
124
GoodRiskyAttacker
Bold Attacker
2
Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed!
+1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge Condition : Affects : GoodRiskyAttacker 1 Chance : 2 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyAttacker 1 Chance : 85 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyAttacker 2 Chance : 17 %
Risky Attacker
4
Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him?
+1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker
6
Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures.
-1 Morale for all troops on the battlefield, +3 Command when attacking
the Daring
125
GoodRiskyDefender
Calm When Outnumbered
2
Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand.
+1 Command when defending
When to test : CharacterComesOfAge Condition : Affects : GoodRiskyDefender 1 Chance : 2 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyDefender 1 Chance : 33 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyDefender 2 Chance : 33 %
Determined in Defence
4
Is astute in his selection of defensive terrain, and how to hold it against waves of attackers.
+1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds
6
This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times.
+1 Morale for all troops on the battlefield, +3 Command when defending
the Steadfast
126
GoodSiegeAttacker
Wall Taker
1
This man has shown he can spot the right place to assault a settlement.
+1 Command when assaulting walls
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 2 Affects : GoodSiegeAttacker 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodSiegeAttacker 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
Siege Expert
2
Has proven to be a reliable man to command an assault on city walls.
+2 Command when assaulting walls
Siege Master
4
This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order.
+3 Command when assaulting walls
Unstoppable in Siege
8
Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will.
+4 Command when assaulting walls
the Unstoppable
127
GoodSiegeDefender
Good at the Walls
1
This man has an basic grasp of how to stave off a besieging enemy.
+1 Command when defending walls
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 1.7 Affects : GoodSiegeDefender 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : GoodSiegeDefender 1 Chance : 2 %
Strong at the Walls
2
This man has a good understanding of how to defend a settlement.
+2 Command when defending walls
Urban Protector
4
Admired by the people for his ability to protect their lives and homes.
+3 Command when defending walls
Savior of Cities
8
Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.
+4 Command when defending walls
the Defender
128
GoodTaxman
Good with Taxes
1
Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
10% bonus on tax income
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodTaxman 1 Chance : 45 %
When to test : CharacterComesOfAge Condition : Affects : GoodTaxman 1 Chance : 2 %
Thorough Taxman
2
Adept at ensuring that tax collection under his rule is diligent and efficient.
20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman
3
Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
30% bonus on tax income, +2 to unrest (has a negative effect on public order)
129
GoodTrader
Understands Trade
24
Has a firm grasp of how trade and mercantile industries operate.
10% bonus on all trade income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchant_bank Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= caravan_stop Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchants_wharf Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= corn_exchange Affects : GoodTrader 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : GoodTrader 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : GoodTrader 12 Chance : 2 %
Trader
48
Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
20% bonus on all trade income
Master Trader
60
This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
30% bonus on all trade income
130
GreekConquer_Constantinople
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens!
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople >= 1 not Trait GreekConquer_Constantinople >= 1 not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople 1 Chance : 100 %
131
GreekConquer_Constantinople1
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! He's quite taken it all to heart...
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield, Lowered Loyalty.
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople1 2 Chance : 10 %
132
Gregarious
Sociable
1
Comfortable shaking hands or becoming the centre of attention.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Gregarious >= 1 Affects : Gregarious 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : Gregarious 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait Gregarious >= 1 Affects : Gregarious 1 Chance : 4 %
Gregarious
2
A man of the men, more at home when surrounded with friends than alone on a throne.
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend
3
Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
133
Haemophobic
Un-Manly
1
Goes pale at the sight of blood, a weak quality unbefitting of a true man.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : CharacterComesOfAge Condition : Affects : Haemophobic 1 Chance : 2 %
Disgusted by Blood
2
Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
-2 Authority, -2 Morale for all troops on the battlefield
Fears Blood
3
Usually turns at the sight of blood, and he if cannot do so, is immediately sick.
-3 Authority, -3 Morale for all troops on the battlefield
134
HaleAndHearty
Ghastly and Gaunt
1
A disheartening sight, indeed. A corpse cannot sire a child, let alone command an army!
-3 hit hoints, -1 Fertility, -2 troop morale
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 3 Chance : 90 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 37 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 7 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 50 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 15 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 2 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 2 Chance : 90 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = public_baths Affects : HaleAndHearty 3 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = aqueduct Affects : HaleAndHearty 3 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 EndedInSettlement Affects : HaleAndHearty 11 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 not EndedInSettlement Affects : HaleAndHearty 9 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 Affects : HaleAndHearty 12 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 5 Trait Diseased = 0 SettlementBuildingExists = public_baths Affects : HaleAndHearty 1 Chance : 60 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 6 Trait Diseased = 0 SettlementBuildingExists = aqueduct Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Leprosy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : HaleAndHearty 3 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 3 Chance : 75 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 15 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 30 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 5 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 2 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Pneumonia = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 3 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Scurvy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : PostBattle Condition : Trait SeverelyWounded = 1 Trait HaleAndHearty > 3 Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 60 Affects : HaleAndHearty 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 2 Trait HaleAndHearty < 4 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 50 %
Deteriorating Health
4
One cannot help but sense frailty creeping into his every movement. This has clearly upset the men.
-2 hit points, -1 troop morale
Unhealthy
9
With limited access to resources and foodstuffs, the body will weaken over time...
-1 hit points
Relatively Healthy
12
By the standards of the day, this man's health is perfectly normal.
(No Effect)
Healthy
15
In an age when sanitation is paid little heed, simple hygiene can make all the difference.
+1 hit points
Fairly Healthy
20
A man's growing concern for cleanliness results in the infrequency of disease; a man takes note.
+2 hit points
Hale and Hearty
25
When one ones dines on regulated food and drink, and consults medical physicians at the sign of any discomfort, he is generally the most vivacious of the lot.
+3 hit points, +1 Fertility, +1 troop morale
135
Handsome
Handsome
1
Considered by most to be a good looking man.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 1 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 2 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 3 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 1 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 2 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 3 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Handsome 1 Chance : 2 %
Physically Attractive
2
Boasts looks that most men would kill to have when courting ladies.
+2 to popularity (improves public order)
Striking to Behold
3
Women commonly lose their words when first addressing this beautiful man.
+1 Authority, +3 to popularity (improves public order)
Physically Flawless
4
There is no chance this man's portrait will be flattering, no matter how deft the artist.
-1 Command, +1 Authority, +4 to popularity (improves public order)
the Handsome
136
Hardened
Hardened to Battle
1
This man has lost a lot of personal friends in battle. Nonetheless he has hardened himself to the task of making war. He is resolved, sure, and committed.
+1 Hit Point
When to test : PostBattle Condition : IsGeneral not WonBattle GeneralNumKillsInBattle > 0 PercentageBodyguardKilled > 25 Affects : Hardened 1 Chance : 10 %
When to test : PostBattle Condition : IsGeneral GeneralFoughtInCombat PercentageBodyguardKilled > 40 PercentageEnemyKilled > 50 Affects : Hardened 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait Hardened >= 1 Affects : Hardened 1 Chance : 3 %
Tempered by Violence
4
Having lost more than his share of dearest friends in battle, seen more than half his bodyguards die around him, and killed more than his fair share of men in personal combat, this man has steeled himself to the hardships of war. He is driven, focused, an
+1 Command and Hit Point
Twisted by Violence
8
Over the years, the ghosts of his dear and long lost friends have come to haunt this man. Of late the ghosts of the men he has personally slain have come to haunt him as well. His only course of action is to drive madly into battle to seek drowned out th
-2 Troop morale (this man appears crazy in battle), -2 Piety (Even the Pope has heard tales of this man's alarmingly cold battle demeanor), +2 hitpoint (The man can not be brought down by mere mortals!)
the Begrieved
137
HarshJustice
Hard Justice
2
States that justice is about crime, and crime is about punishment. Thus, justice is about punishment.
+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorCityRiots Condition : Affects : HarshJustice 1 Chance : 5 %
When to test : GovernorCityRebels Condition : Affects : HarshJustice 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : HarshJustice 1 Chance : 2 %
Harsh Justice
3
Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked!
+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Severe Justice
7
Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law.
+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
138
HarshRuler
Iron Fisted
1
Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this.
+1 Dread, +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : HarshRuler 1 Chance : 33 %
When to test : BrotherAdopted Condition : Affects : HarshRuler 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : HarshRuler 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait HarshRuler >= 1 Affects : HarshRuler 1 Chance : 4 %
Harsh Ruler
3
Makes the lives of the people less bearable. He often humiliates peasants simply out of spite.
+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
Cruel Ruler
6
Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master.
+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)
the Cruel
139
Hates_Father
Scorns his Father
1
This crown prince has never seen eye to eye with his father. He thinks a change in Sovereigns would be a change for the better.
-1 Loyalty
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Loves_Father > 0 Affects : Hates_Father 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : Hates_Father 1 Chance : 10 %
Hates his Father
3
Oedipus had it basically right...kill the father, but kill mom too. Anything to be rid of his idiot Sovereign lord!
-2 Loyalty
140
Hatesaztec
Despises Aztec Ways
1
Knowing that the Aztecs practise live sacrifice upon their victims fuels this man's desire to see them dead.
+1 Command when fighting against Aztecs
When to test : CharacterComesOfAge Condition : FatherTrait Fearsaztec >= 1 Affects : Hatesaztec 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Hatesaztec >= 1 Affects : Hatesaztec 1 Chance : 25 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 GeneralFoughtFaction denmark Affects : Hatesaztec 1 Chance : 40 %
Hates Aztecs
2
There is no mercy in this man's heart for the Aztec heathens that inhabit this rich New World.
+1 Morale for all troops on the battlefield, +2 Command when fighting against Aztecs
Loathes Heathen Aztecs
4
This man's zealous hatred of the Aztecs borders on frightening to many, particularly the Aztec warriors themselves.