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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / Rebels 叛軍 / Traits 特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
Rebels 叛軍 Rebels 叛軍
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
141 GoodDiplomat Promising Diplomat 1 Seems to be able to hold himself in the correct manner during diplomacy. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 2
Chance : 85 %
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodDiplomat 1
Chance : 100 %
Good Diplomat 2 Understands both how to act, and how to read while at the diplomacy table. +2 Influence
Very Diplomatic 4 Adept at making an awkwardly delicate problem far more comfortable to talk through. +3 Influence
Superb Diplomat 8 This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice. +4 Influence
Master of Diplomacy 16 This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done. +5 Influence
142 GoodEngineer Admires Technology 1 Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. +20 Build Points (required for the construction of siege equipment)
When to test : CharacterComesOfAge
Condition :
Affects : GoodEngineer 1
Chance : 2 %
Mechanically Minded 3 This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. +1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer 6 Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. +2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) the Engineer
143 GoodFarmer Farming Knowledge 3 Has a grasp of how to work the land, having overseen the establishment of several farming districts. +1 to farming output
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= farms
Affects : GoodFarmer 1
Chance : 17 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodFarmer 6
Chance : 2 %
Rural Expert 12 Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. +2 to farming output
Agriculturalist 24 This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. +3 to farming output
144 GoodInfantryGeneral Good with Infantry 3 Has a good grasp of how to utilise infantry units effectively in battle. +1 Command when commanding infantry
When to test : CharacterComesOfAge
Condition :
Affects : GoodInfantryGeneral 1
Chance : 2 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
PercentageUnitCategory infantry > 80
Affects : GoodInfantryGeneral 1
Chance : 30 %
Skilled with Infantry 6 Able to apply his experience to get outstanding results from the infantry he commands. +2 Command when commanding infantry
Infantry Master 10 Knows all there is to know about infantry tactics, through study both scholarly, and first-hand. +3 Command when commanding infantry the Infantryman
145 GoodMerchant Bean Counter 1 Some early success in this budding merchant's career suggest he could become a true asset. +1 Finance
When to test : AcquisitionMission
Condition : MissionSucceeded
Affects : GoodMerchant 1
Chance : 85 %
Bold Barterer 2 A healthy track record of moving into other markets make this merchant a reliable source of income. +2 Finance
Commercial Conqueror 4 This man doesn't break into new markets, he simply takes them. +3 Finance
Robber Baron 8 Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius. +4 Finance
146 GoodMiner Mining Knowledge 2 Has made a point of learning the basic principles of mining. 10% bonus on mining income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= mines
Affects : GoodMiner 1
Chance : 17 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodMiner 1
Chance : 2 %
Mining Expert 4 Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency. 20% bonus on mining income
Geologist 8 Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore. 30% bonus on mining income
147 GoodPrincess Diplomatic Ability 1 Early success with her diplomatic missions suggest that this lady may represent her people more often in the future. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : GoodPrincess 1
Chance : 75 %
Delicate Diplomat 2 When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs. +2 Charm
Diplomatic Weapon 3 This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way. +3 Charm
Mistress of Negotiations 4 Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations. +4 Charm
148 GoodRiskyAttacker Bold Attacker 2 Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed! +1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge
Condition :
Affects : GoodRiskyAttacker 1
Chance : 2 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyAttacker 1
Chance : 85 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyAttacker 2
Chance : 17 %
Risky Attacker 4 Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him? +1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker 6 Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures. -1 Morale for all troops on the battlefield, +3 Command when attacking the Daring
149 GoodRiskyDefender Calm When Outnumbered 2 Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand. +1 Command when defending
When to test : CharacterComesOfAge
Condition :
Affects : GoodRiskyDefender 1
Chance : 2 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds < 0.5
BattleOdds > 0.16
Affects : GoodRiskyDefender 1
Chance : 33 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : GoodRiskyDefender 2
Chance : 33 %
Determined in Defence 4 Is astute in his selection of defensive terrain, and how to hold it against waves of attackers. +1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds 6 This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times. +1 Morale for all troops on the battlefield, +3 Command when defending the Steadfast
150 GoodSiegeAttacker Wall Taker 1 This man has shown he can spot the right place to assault a settlement. +1 Command when assaulting walls
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 2
Affects : GoodSiegeAttacker 1
Chance : 33 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodSiegeAttacker 1
Chance : 2 %
When to test : OfferedForAdoption
Condition :
Affects : GoodSiegeAttacker 2
Chance : 17 %
Siege Expert 2 Has proven to be a reliable man to command an assault on city walls. +2 Command when assaulting walls
Siege Master 4 This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order. +3 Command when assaulting walls
Unstoppable in Siege 8 Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will. +4 Command when assaulting walls the Unstoppable
151 GoodSiegeDefender Good at the Walls 1 This man has an basic grasp of how to stave off a besieging enemy. +1 Command when defending walls
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
BattleOdds < 1.7
Affects : GoodSiegeDefender 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodSiegeDefender 1
Chance : 2 %
Strong at the Walls 2 This man has a good understanding of how to defend a settlement. +2 Command when defending walls
Urban Protector 4 Admired by the people for his ability to protect their lives and homes. +3 Command when defending walls
Savior of Cities 8 Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence. +4 Command when defending walls the Defender
152 GoodSpy Inconspicuous 1 Able to blend in most places without drawing attention to himself. +1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission
Condition : MissionSucceeded
Affects : GoodSpy 1
Chance : 75 %
Adept Agent 2 Proven capable of seeing what needs to be seen, without being seen himself. +2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy 4 Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence. +3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy 8 A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes. +4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy 16 No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network. +5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted) the Clever
153 GoodTaxman Good with Taxes 1 Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression. 10% bonus on tax income
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : GoodTaxman 1
Chance : 45 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodTaxman 1
Chance : 2 %
Thorough Taxman 2 Adept at ensuring that tax collection under his rule is diligent and efficient. 20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman 3 Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people. 30% bonus on tax income, +2 to unrest (has a negative effect on public order)
154 GoodTrader Understands Trade 24 Has a firm grasp of how trade and mercantile industries operate. 10% bonus on all trade income
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchant_bank
Affects : GoodTrader 1
Chance : 40 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= caravan_stop
Affects : GoodTrader 1
Chance : 40 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= port
Affects : GoodTrader 1
Chance : 40 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= roads
Affects : GoodTrader 1
Chance : 40 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= merchants_wharf
Affects : GoodTrader 1
Chance : 40 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= corn_exchange
Affects : GoodTrader 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : GoodTrader 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition :
Affects : GoodTrader 12
Chance : 2 %
Trader 48 Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand. 20% bonus on all trade income
Master Trader 60 This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire. 30% bonus on all trade income
155 GreekConquer_Constantinople Savior of Constantinople 1 This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! +1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield
When to test : GeneralCaptureSettlement
Condition : SettlementName Constantinople
not Trait RivalConquer_Constantinople >= 1
not Trait GreekConquer_Constantinople >= 1
not Trait RivalConquer_Constantinople1 >= 1
not Trait GreekConquer_Constantinople1 >= 1
Affects : GreekConquer_Constantinople 1
Chance : 100 %
156 GreekConquer_Constantinople1 Savior of Constantinople 1 This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! He's quite taken it all to heart... +1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield, Lowered Loyalty.
When to test : GeneralCaptureSettlement
Condition : SettlementName Constantinople
not Trait RivalConquer_Constantinople1 >= 1
not Trait GreekConquer_Constantinople1 >= 1
Affects : GreekConquer_Constantinople1 2
Chance : 10 %
157 Gregarious Sociable 1 Comfortable shaking hands or becoming the centre of attention. +1 to popularity (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Gregarious >= 1
Affects : Gregarious 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition :
Affects : Gregarious 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait Gregarious >= 1
Affects : Gregarious 1
Chance : 4 %
Gregarious 2 A man of the men, more at home when surrounded with friends than alone on a throne. +1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend 3 Enjoys his popularity, always keen to assemble a group of friends, or friends to be. +2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
158 GrowingConviction Growing Conviction 1 Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event. +1 Piety
When to test : ExecutesAnAssassinOnAMission
Condition : AgentType = heretic
Affects : GrowingConviction 1
Chance : 33 %
When to test : ExecutesAnAssassinOnAMission
Condition : AgentType = inquisitor
Affects : GrowingConviction 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : AgentType = inquisitor
Affects : GrowingConviction 1
Chance : 10 %
Strengthened Resolve 2 Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with. +2 Piety
Feeling Invulnerable 4 Survived so many attempts on his life that he now holds himself with extreme confidence in all situations. +3 Piety
159 Haemophobic Un-Manly 1 Goes pale at the sight of blood, a weak quality unbefitting of a true man. -1 Authority, -1 Morale for all troops on the battlefield
When to test : CharacterComesOfAge
Condition :
Affects : Haemophobic 1
Chance : 2 %
Disgusted by Blood 2 Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one. -2 Authority, -2 Morale for all troops on the battlefield
Fears Blood 3 Usually turns at the sight of blood, and he if cannot do so, is immediately sick. -3 Authority, -3 Morale for all troops on the battlefield
160 HaleAndHearty Ghastly and Gaunt 1 A disheartening sight, indeed. A corpse cannot sire a child, let alone command an army! -3 hit hoints, -1 Fertility, -2 troop morale
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 2
Trait Diseased = 0
not SettlementBuildingExists = public_baths
not SettlementBuildingExists = aqueduct
not SettlementBuildingExists = bimaristan
not SettlementBuildingExists = great_bimaristan
not FactionIsLocal
Affects : HaleAndHearty 3
Chance : 90 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
CharacterNumTurnsIdle > 2
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -2
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsBesieging
CharacterNumTurnsIdle > 1
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -1
Chance : 37 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
TimeInRegion > 1
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -2
Chance : 7 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementHasPlague
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : AtSea
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : RandomPercent > 75
Trait HaleAndHearty > 1
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty -1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : RandomPercent < 61
not EndedInSettlement
Trait HaleAndHearty > 0
Trait Diseased = 0
not FactionIsLocal
Affects : HaleAndHearty 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 1
Trait HaleAndHearty < 3
Trait Diseased = 0
not SettlementBuildingExists = public_baths
not SettlementBuildingExists = aqueduct
not SettlementBuildingExists = bimaristan
not SettlementBuildingExists = great_bimaristan
not FactionIsLocal
Affects : HaleAndHearty 2
Chance : 90 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = public_baths
Affects : HaleAndHearty 3
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = aqueduct
Affects : HaleAndHearty 3
Chance : 10 %
When to test : CharacterTurnEnd
Condition : Trait HaleAndHearty = 0
Trait Diseased = 0
EndedInSettlement
Affects : HaleAndHearty 11
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait HaleAndHearty = 0
Trait Diseased = 0
not EndedInSettlement
Affects : HaleAndHearty 9
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : HaleAndHearty 12
Chance : 100 %
When to test : CharacterComesOfAge
Condition :
Affects : HaleAndHearty 12
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : HaleAndHearty 12
Chance : 100 %
When to test : CharacterTurnStart
Condition : I_TurnNumber = 0
Affects : HaleAndHearty 12
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : HaleAndHearty 12
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 5
Trait Diseased = 0
SettlementBuildingExists = public_baths
Affects : HaleAndHearty 1
Chance : 60 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 6
Trait Diseased = 0
SettlementBuildingExists = aqueduct
Affects : HaleAndHearty 1
Chance : 75 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 7
Trait Diseased = 0
SettlementBuildingExists = bimaristan
Affects : HaleAndHearty 1
Chance : 75 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 7
Trait Diseased = 0
SettlementBuildingExists = great_bimaristan
Affects : HaleAndHearty 1
Chance : 75 %
When to test : CharacterTurnEnd
Condition : Trait Leprosy = 1
Trait HaleAndHearty > 0
Affects : HaleAndHearty -25
Chance : 100 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= public_baths
Affects : HaleAndHearty 3
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 0
Trait HaleAndHearty < 2
Trait Diseased = 0
not SettlementBuildingExists = public_baths
not SettlementBuildingExists = aqueduct
not SettlementBuildingExists = bimaristan
not SettlementBuildingExists = great_bimaristan
FactionIsLocal
Affects : HaleAndHearty 3
Chance : 75 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
CharacterNumTurnsIdle > 2
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -2
Chance : 50 %
When to test : CharacterTurnEnd
Condition : IsBesieging
CharacterNumTurnsIdle > 1
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -1
Chance : 75 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
TimeInRegion > 1
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -2
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementHasPlague
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : AtSea
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -1
Chance : 30 %
When to test : CharacterTurnEnd
Condition : RandomPercent > 75
Trait HaleAndHearty > 1
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty -1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : RandomPercent < 61
not EndedInSettlement
Trait HaleAndHearty > 0
Trait Diseased = 0
FactionIsLocal
Affects : HaleAndHearty 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 1
Trait HaleAndHearty < 3
Trait Diseased = 0
not SettlementBuildingExists = public_baths
not SettlementBuildingExists = aqueduct
not SettlementBuildingExists = bimaristan
not SettlementBuildingExists = great_bimaristan
FactionIsLocal
Affects : HaleAndHearty 2
Chance : 75 %
When to test : CharacterTurnEnd
Condition : Trait Pneumonia = 1
Trait HaleAndHearty > 0
Affects : HaleAndHearty -25
Chance : 100 %
When to test : CharacterComesOfAge
Condition :
Affects : HaleAndHearty 3
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Scurvy = 1
Trait HaleAndHearty > 0
Affects : HaleAndHearty -25
Chance : 100 %
When to test : PostBattle
Condition : Trait SeverelyWounded = 1
Trait HaleAndHearty > 3
Affects : HaleAndHearty -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 60
Affects : HaleAndHearty 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
not IsUnderSiege
Trait HaleAndHearty > 2
Trait HaleAndHearty < 4
Trait Diseased = 0
not SettlementBuildingExists = public_baths
not SettlementBuildingExists = aqueduct
not SettlementBuildingExists = bimaristan
not SettlementBuildingExists = great_bimaristan
Affects : HaleAndHearty 1
Chance : 50 %
Deteriorating Health 4 One cannot help but sense frailty creeping into his every movement. This has clearly upset the men. -2 hit points, -1 troop morale
Unhealthy 9 With limited access to resources and foodstuffs, the body will weaken over time... -1 hit points
Relatively Healthy 12 By the standards of the day, this man's health is perfectly normal. (No Effect)
Healthy 15 In an age when sanitation is paid little heed, simple hygiene can make all the difference. +1 hit points
Fairly Healthy 20 A man's growing concern for cleanliness results in the infrequency of disease; a man takes note. +2 hit points
Hale and Hearty 25 When one ones dines on regulated food and drink, and consults medical physicians at the sign of any discomfort, he is generally the most vivacious of the lot. +3 hit points, +1 Fertility, +1 troop morale
8 / 24 : P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13
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