Seems to be able to hold himself in the correct manner during diplomacy.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : GoodDiplomat 2 Chance : 85 %
When to test : DiplomacyMission Condition : MissionSucceeded Affects : GoodDiplomat 1 Chance : 100 %
Good Diplomat
2
Understands both how to act, and how to read while at the diplomacy table.
+2 Influence
Very Diplomatic
4
Adept at making an awkwardly delicate problem far more comfortable to talk through.
+3 Influence
Superb Diplomat
8
This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice.
+4 Influence
Master of Diplomacy
16
This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done.
+5 Influence
142
GoodEngineer
Admires Technology
1
Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle.
+20 Build Points (required for the construction of siege equipment)
When to test : CharacterComesOfAge Condition : Affects : GoodEngineer 1 Chance : 2 %
Mechanically Minded
3
This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery.
+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer
6
Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery.
+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
the Engineer
143
GoodFarmer
Farming Knowledge
3
Has a grasp of how to work the land, having overseen the establishment of several farming districts.
+1 to farming output
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= farms Affects : GoodFarmer 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodFarmer 6 Chance : 2 %
Rural Expert
12
Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people.
+2 to farming output
Agriculturalist
24
This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people.
+3 to farming output
144
GoodInfantryGeneral
Good with Infantry
3
Has a good grasp of how to utilise infantry units effectively in battle.
+1 Command when commanding infantry
When to test : CharacterComesOfAge Condition : Affects : GoodInfantryGeneral 1 Chance : 2 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory infantry > 80 Affects : GoodInfantryGeneral 1 Chance : 30 %
Skilled with Infantry
6
Able to apply his experience to get outstanding results from the infantry he commands.
+2 Command when commanding infantry
Infantry Master
10
Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.
+3 Command when commanding infantry
the Infantryman
145
GoodMerchant
Bean Counter
1
Some early success in this budding merchant's career suggest he could become a true asset.
+1 Finance
When to test : AcquisitionMission Condition : MissionSucceeded Affects : GoodMerchant 1 Chance : 85 %
Bold Barterer
2
A healthy track record of moving into other markets make this merchant a reliable source of income.
+2 Finance
Commercial Conqueror
4
This man doesn't break into new markets, he simply takes them.
+3 Finance
Robber Baron
8
Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius.
+4 Finance
146
GoodMiner
Mining Knowledge
2
Has made a point of learning the basic principles of mining.
10% bonus on mining income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= mines Affects : GoodMiner 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodMiner 1 Chance : 2 %
Mining Expert
4
Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency.
20% bonus on mining income
Geologist
8
Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore.
30% bonus on mining income
147
GoodPrincess
Diplomatic Ability
1
Early success with her diplomatic missions suggest that this lady may represent her people more often in the future.
+1 Charm
When to test : DiplomacyMission Condition : MissionSucceeded Affects : GoodPrincess 1 Chance : 75 %
Delicate Diplomat
2
When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs.
+2 Charm
Diplomatic Weapon
3
This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way.
+3 Charm
Mistress of Negotiations
4
Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations.
+4 Charm
148
GoodRiskyAttacker
Bold Attacker
2
Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed!
+1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge Condition : Affects : GoodRiskyAttacker 1 Chance : 2 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyAttacker 1 Chance : 85 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyAttacker 2 Chance : 17 %
Risky Attacker
4
Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him?
+1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker
6
Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures.
-1 Morale for all troops on the battlefield, +3 Command when attacking
the Daring
149
GoodRiskyDefender
Calm When Outnumbered
2
Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand.
+1 Command when defending
When to test : CharacterComesOfAge Condition : Affects : GoodRiskyDefender 1 Chance : 2 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyDefender 1 Chance : 33 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyDefender 2 Chance : 33 %
Determined in Defence
4
Is astute in his selection of defensive terrain, and how to hold it against waves of attackers.
+1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds
6
This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times.
+1 Morale for all troops on the battlefield, +3 Command when defending
the Steadfast
150
GoodSiegeAttacker
Wall Taker
1
This man has shown he can spot the right place to assault a settlement.
+1 Command when assaulting walls
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 2 Affects : GoodSiegeAttacker 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : GoodSiegeAttacker 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
Siege Expert
2
Has proven to be a reliable man to command an assault on city walls.
+2 Command when assaulting walls
Siege Master
4
This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order.
+3 Command when assaulting walls
Unstoppable in Siege
8
Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will.
+4 Command when assaulting walls
the Unstoppable
151
GoodSiegeDefender
Good at the Walls
1
This man has an basic grasp of how to stave off a besieging enemy.
+1 Command when defending walls
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 1.7 Affects : GoodSiegeDefender 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : GoodSiegeDefender 1 Chance : 2 %
Strong at the Walls
2
This man has a good understanding of how to defend a settlement.
+2 Command when defending walls
Urban Protector
4
Admired by the people for his ability to protect their lives and homes.
+3 Command when defending walls
Savior of Cities
8
Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.
+4 Command when defending walls
the Defender
152
GoodSpy
Inconspicuous
1
Able to blend in most places without drawing attention to himself.
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission Condition : MissionSucceeded Affects : GoodSpy 1 Chance : 75 %
Adept Agent
2
Proven capable of seeing what needs to be seen, without being seen himself.
+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy
4
Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence.
+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy
8
A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes.
+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy
16
No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network.
+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted)
the Clever
153
GoodTaxman
Good with Taxes
1
Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
10% bonus on tax income
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodTaxman 1 Chance : 45 %
When to test : CharacterComesOfAge Condition : Affects : GoodTaxman 1 Chance : 2 %
Thorough Taxman
2
Adept at ensuring that tax collection under his rule is diligent and efficient.
20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman
3
Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
30% bonus on tax income, +2 to unrest (has a negative effect on public order)
154
GoodTrader
Understands Trade
24
Has a firm grasp of how trade and mercantile industries operate.
10% bonus on all trade income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchant_bank Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= caravan_stop Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchants_wharf Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= corn_exchange Affects : GoodTrader 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : GoodTrader 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : GoodTrader 12 Chance : 2 %
Trader
48
Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
20% bonus on all trade income
Master Trader
60
This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
30% bonus on all trade income
155
GreekConquer_Constantinople
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens!
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople >= 1 not Trait GreekConquer_Constantinople >= 1 not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople 1 Chance : 100 %
156
GreekConquer_Constantinople1
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! He's quite taken it all to heart...
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield, Lowered Loyalty.
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople1 2 Chance : 10 %
157
Gregarious
Sociable
1
Comfortable shaking hands or becoming the centre of attention.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Gregarious >= 1 Affects : Gregarious 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : Gregarious 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait Gregarious >= 1 Affects : Gregarious 1 Chance : 4 %
Gregarious
2
A man of the men, more at home when surrounded with friends than alone on a throne.
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend
3
Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
158
GrowingConviction
Growing Conviction
1
Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
+1 Piety
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = heretic Affects : GrowingConviction 1 Chance : 33 %
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = inquisitor Affects : GrowingConviction 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : AgentType = inquisitor Affects : GrowingConviction 1 Chance : 10 %
Strengthened Resolve
2
Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
+2 Piety
Feeling Invulnerable
4
Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
+3 Piety
159
Haemophobic
Un-Manly
1
Goes pale at the sight of blood, a weak quality unbefitting of a true man.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : CharacterComesOfAge Condition : Affects : Haemophobic 1 Chance : 2 %
Disgusted by Blood
2
Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
-2 Authority, -2 Morale for all troops on the battlefield
Fears Blood
3
Usually turns at the sight of blood, and he if cannot do so, is immediately sick.
-3 Authority, -3 Morale for all troops on the battlefield
160
HaleAndHearty
Ghastly and Gaunt
1
A disheartening sight, indeed. A corpse cannot sire a child, let alone command an army!
-3 hit hoints, -1 Fertility, -2 troop morale
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 3 Chance : 90 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 37 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 7 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 50 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 15 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 2 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 2 Chance : 90 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = public_baths Affects : HaleAndHearty 3 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = aqueduct Affects : HaleAndHearty 3 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 EndedInSettlement Affects : HaleAndHearty 11 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 not EndedInSettlement Affects : HaleAndHearty 9 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 Affects : HaleAndHearty 12 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 5 Trait Diseased = 0 SettlementBuildingExists = public_baths Affects : HaleAndHearty 1 Chance : 60 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 6 Trait Diseased = 0 SettlementBuildingExists = aqueduct Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Leprosy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : HaleAndHearty 3 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 3 Chance : 75 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 15 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 30 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 5 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 2 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Pneumonia = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 3 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Scurvy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : PostBattle Condition : Trait SeverelyWounded = 1 Trait HaleAndHearty > 3 Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 60 Affects : HaleAndHearty 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 2 Trait HaleAndHearty < 4 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 50 %
Deteriorating Health
4
One cannot help but sense frailty creeping into his every movement. This has clearly upset the men.
-2 hit points, -1 troop morale
Unhealthy
9
With limited access to resources and foodstuffs, the body will weaken over time...
-1 hit points
Relatively Healthy
12
By the standards of the day, this man's health is perfectly normal.
(No Effect)
Healthy
15
In an age when sanitation is paid little heed, simple hygiene can make all the difference.
+1 hit points
Fairly Healthy
20
A man's growing concern for cleanliness results in the infrequency of disease; a man takes note.
+2 hit points
Hale and Hearty
25
When one ones dines on regulated food and drink, and consults medical physicians at the sign of any discomfort, he is generally the most vivacious of the lot.