Has a better grasp of numbers than most thanks to scholastic efforts.
+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge Condition : CharacterReligion islam Affects : MathematicsSkill 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : Affects : MathematicsSkill 1 Chance : 2 %
Good at Math
2
Well versed enough in the way of numbers to be considered adept at mathematics.
+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician
4
Has a complete enough understanding of mathematics to be considered a scholar of sorts.
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
202
Miserly
Mean with Money
1
Uncomfortable with letting go of money unless it is sure to bring a worthy return.
2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Miserly 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Miserly 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : Affects : Miserly 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Miserly >= 1 Affects : Miserly 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsUnderSiege IsGeneral Affects : Miserly 1 Chance : 20 %
Hoarder of Wealth
2
This man is interested in keeping his wealth, not parting with it.
2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly
4
Wouldn't spare a coin to the dying man who had left him all his wealth in his written will.
5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order)
the Mean
203
MVC
First Major New Victory
1
When to test : PostBattle Condition : IsGeneral Trait MVC > 4 Affects : MVC -5 Chance : 100 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= clear PercentageEnemyKilled > 50 BattleOdds < 1 Affects : MVC 1 Chance : 100 %
Second Major New Victory
2
Third Major New Victory
3
Fourth Major New Victory
4
Fifth Major New Victory
5
204
NaturalMilitarySkill
Talent for Command
1
Always showed a natural understanding for military tactics.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 17 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : Affects : NaturalMilitarySkill 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 2 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 3 Affects : NaturalMilitarySkill 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
Natural Commander
2
A natural leader of men, well suited to military command.
+2 Command
Born to Command
3
Born with both the will and ability to lead other men decisively in battle.
+3 Command
Born Conqueror
4
A military savant, blessed with a mind that pioneers winning battle tactics.
+4 Command
205
Near_Loyalty
Has the King's eye
1
This man is not unnoticed by the King. He knows this, and tries to behave accordingly.
Slight Loyalty increase.
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Near_Loyalty > 0 Affects : Near_Loyalty -1 Chance : 100 %
King's Right Hand
4
This man knows his place, and is aware his sovereign lord knows that place too.
Increased loyalty and morale for his troops in the field.
206
NightBattleCapable
Night Fighter
1
Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness.
+1 Command when fighting at night
When to test : CharacterTurnStart Condition : Trait NightBattleCapable = 0 IsGeneral Attribute Command >= 5 Affects : NightBattleCapable 6 Chance : 25 %
When to test : PostBattle Condition : IsGeneral Attribute Command >= 1 IsNightBattle Trait NightBattleCapable = 0 WonBattle Affects : NightBattleCapable 6 Chance : 17 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Affects : NightBattleCapable 1 Chance : 10 %
207
Noctophilia
Likes the Dark
2
The dark is not something to be feared, but rather, something to take advantage of in battle.
+1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 33 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 33 %
Effective at Night
3
Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield.
+2 Command when fighting at night
Nocturnal
5
Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.
+3 Command when fighting at night
208
Noctophobia
Spooked at Night
2
On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness.
-1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 1.5 IsNightBattle Affects : Noctophobia 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 1.5 IsNightBattle Affects : Noctophobia 1 Chance : 25 %
Fear of the Dark
3
Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Noctophobic
5
This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man.
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
209
NonAuthoritarian
Fair Ruler
3
Sees little use in oppressing the people simply because he has opportunity to do so.
-2 from unrest (improves public order), -1 from law (has a negative effect on public order)
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 4 %
Understanding Ruler
4
Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.
-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
Liberal Leader
6
A firm believer that allowing the people their personal freedoms makes for a more prosperous society.
-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order)
the Kind
210
Obedient
Obedient to his Liege
1
This man appears to have chosen to side with the current King, while recognizing others appear to hint that another man should be King.
Slight gain in loyalty.
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Disobedient >= 1 Affects : Obedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral Trait Disobedient >= 1 FactionLeaderTrait Offensive_To_Nobles < 1 Affects : Obedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 2 IsGeneral Trait Obedient = 1 not Trait Disobedient >= 1 Affects : Obedient 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Trait Disobedient = 0 Trait Obedient = 0 not IsFactionLeader Affects : Obedient 1 Chance : 80 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Trait Disobedient = 0 Trait Obedient = 0 Attribute Loyalty >= 6 not IsFactionLeader Affects : Obedient 1 Chance : 25 %
Royalist!
2
This man has thrown his measure in for the King! He has pledged his life to his liege unto the end.
Significant gain of loyalty.
211
Offensive_To_Nobles
Offends the Nobility
1
For whatever reason, this man has gravely offended his nobility. Does he claim divine right though his religion denounces it? Has he taxed his people to fund pointless foriegn wars and gotten into debt? Did he ascend to the throne by power and not blood
Generals will pick sides for a possible coming civil war...some will gain Loyalty others will lose it... The Authority of you King is in question, especially to those generals who deny his right to the throne.
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Offensive_To_Nobles = 1 Affects : Offensive_To_Nobles 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsFactionLeader DistanceCapital >= 50 Trait Offensive_To_Nobles = 1 FactionIsLocal Affects : Offensive_To_Nobles 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry < -5 Trait Offensive_To_Nobles = 1 Affects : Offensive_To_Nobles 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry < 0 Trait Offensive_To_Nobles = 1 Affects : Offensive_To_Nobles 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : IsFactionLeader Attribute Chivalry > 4 Trait Offensive_To_Nobles = 1 Affects : Offensive_To_Nobles -1 Chance : 4 %
When to test : BecomesFactionLeader Condition : Trait Offensive_To_Nobles = 0 SettlementsTaken >= 5 Affects : Offensive_To_Nobles 1 Chance : 1 %
When to test : BecomesFactionLeader Condition : Trait Offensive_To_Nobles = 0 SettlementsTaken >= 10 Affects : Offensive_To_Nobles 1 Chance : 2 %
When to test : BecomesFactionLeader Condition : Trait Offensive_To_Nobles = 0 SettlementsTaken >= 20 FactionIsLocal Affects : Offensive_To_Nobles 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsFactionLeader Treasury < 0 Attribute Authority <= 5 Affects : Offensive_To_Nobles 1 Chance : 5 %
When to test : BecomesFactionLeader Condition : Trait Offensive_To_Nobles = 0 SettlementsTaken >= 5 Trait SonofKingPrince <= 0 FactionIsLocal Affects : Offensive_To_Nobles 1 Chance : 3 %
When to test : BecomesFactionLeader Condition : Trait Offensive_To_Nobles = 0 SettlementsTaken >= 8 Trait SonofKingPrince <= 0 not FactionIsLocal Affects : Offensive_To_Nobles 1 Chance : 1 %
Inspires Civil War
2
What was once a political divide between this King and his nobility has widened into a chasm... Some have chosen to follow their king... others have chose to kill him.
Generals lose and gain much more loyalty now... WAR appears imminent! Your King's Authority is further in question than ever before.
212
Paranoia
Slow to Trust
1
Takes considerable time with someone before believing their intentions to be as they claim.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : Affects : Paranoia 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 2 Affects : Paranoia 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Paranoia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait Paranoia >= 1 Affects : Paranoia 1 Chance : 4 %
Overly Suspicious
2
Suspicious of unseen plots and dreaded fates, many of which are obviously untrue.
+2 to personal security (improves the chances of detecting and foiling assassination attempts)
Paranoid
4
Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly!
-1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Completely Paranoid
8
Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself.
-2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
213
Perverted
Sexually Liberated
2
Unfussed with what others think of his bedroom antics - it is not their business in the first place.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Perverted >= 2 Affects : Perverted 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait Perverted >= 1 Affects : Perverted 1 Chance : 4 %
Sexually Eccentric
4
This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of.
-1 from popularity (has a negative effect on public order)
Sexually Debauched
7
The pleasures found in the depths of depravity have left unpleasant stains on this man's character.
-1 Piety, -2 from popularity (has a negative effect on public order)
Sexually Perverse
8
There are no depths to which this man will not sink in his quest for physical satisfaction.
-2 Piety, -3 from popularity (has a negative effect on public order)
Sexually Corrupt
9
It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God.
-3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order)
Diabolically Degenerate
10
This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia...
-4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order)
the Foul
214
Pneumonia
Afflicted with Pneumonia
1
If only bloody coughing was the worst of it. High fevers, chills, chest pains and troubled breathing characterize this man's sufferings.
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 7 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 16 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait PneumoniaEncounter = 1 not FactionIsLocal Affects : Pneumonia 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 7 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 1 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 2 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 16 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 6 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 5 not Trait PneumoniaEncounter = 1 FactionIsLocal TimeInRegion >= 1 Affects : Pneumonia 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 4 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC Trait Diseased = 0 Trait HaleAndHearty = 3 not Trait PneumoniaEncounter = 1 FactionIsLocal Affects : Pneumonia 1 Chance : 12 %
215
PneumoniaEncounter
3
Hidden 隱藏
When to test : CharacterTurnEnd Condition : Trait Pneumonia = 1 Trait HaleAndHearty > 0 Affects : PneumoniaEncounter 1 Chance : 90 %
216
PoliticsSkill
Political Promise
5
Showing interest and promise in the deadly games of politics.
+1 Authority
When to test : CharacterComesOfAge Condition : FatherTrait PoliticsSkill >= 2 Affects : PoliticsSkill 5 Chance : 20 %
When to test : LeaderOrderedBribery Condition : Affects : PoliticsSkill 5 Chance : 33 %
When to test : LeaderOrderedDiplomacy Condition : Affects : PoliticsSkill 1 Chance : 20 %
When to test : OfferedForMarriage Condition : Affects : PoliticsSkill 1 Chance : 17 %
Political Animal
10
Few savour the world of politics but this man has a love for the deals and schemes of kingdoms.
+2 Authority
Perfect Politician
15
Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples.
+3 Authority
217
PoorLogistics
Poor Logistician
1
This general has little grasp of the complexities of supplying an army in the field.
Command -1, Troops morale -2
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not EndedInSettlement InEnemyLands not Trait LogisticalSkill > 0 Trait Supplies = 5 Trait PoorLogistics < 1 Affects : PoorLogistics 1 Chance : 100 %
218
PopesEnforcer
Pope's Enforcer
1
Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
+1 Dread, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess Condition : MissionID assassinate_cardinal Affects : PopesEnforcer 1 Chance : 100 %
Pope's Executioner
3
Some show their devotion through prayer, but this man shows it through battling in God's name.
+2 Dread, +2 Command when fighting against Muslims
the Executioner
219
Poulains
Considered a 'Poulain'
1
His European cousins have difficulty believing he is one of their own. The man dresses in Eastern attire, converses in Arabic and is tolerant of pagan ritual! Can he be trusted?
-1 Loyalty
When to test : CharacterComesOfAge Condition : IsRegionOneOf 104 Acre_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 95 Aleppo_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 92 Antioch_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 82 Baghdad_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 101 Damascus_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 90 Edessa_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 108 Gaza_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 107 Jerusalem_Province Affects : Poulains 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsRegionOneOf 96 Mecca_Province Affects : Poulains 1 Chance : 100 %
220
Pragmatic
Mostly Rational
1
More of this man's beliefs are based on his own common sense than what others would preach to him.
+1 Authority
When to test : CharacterComesOfAge Condition : FatherTrait Pragmatic >= 1 Affects : Pragmatic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands Affects : Pragmatic 1 Chance : 2 %
No Nonsense
2
Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then?
+2 Authority, +1 Morale for all troops on the battlefield
Utterly Pragmatic
3
There is little romance or imagination in this man's mind, making him most expedient, but very dry.
+3 Authority, +2 Morale for all troops on the battlefield