Suspects that his faith alone has kept him safe from mortal danger.
+1 Violence
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 85 %
Divine Protection
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
+1 Piety, +1 Violence
The Chosen One
6
God himself turns the assassin's blade from my back. I am Chosen!
+2 Piety, +2 Violence
the Chosen
2
Dogmatic
Orthodox
1
When the presence of the faith is prominent, it is easier to stay true to the flock.
-1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 40 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal AgentType = priest DistanceCapital <= 60 I_EventCounter great_council_accepted > 0 Affects : Dogmatic 1 Chance : 100 %
Dogmatic
3
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
-2 Unorthodoxy
Utterly Dogmatic
6
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
-3 Unorthodoxy
3
Doomsayer
Morbid
1
Has become concerned that his faith alone may not see him through all manner of adversity.
+1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 85 %
Forsaken
3
Very aware that mortal danger can still reach those who are reaching for the divine.
+1 Unorthodoxy-1 Violence
Doomsayer
6
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.
+2 Unorthodoxy-2 Violence
the Doomsayer
4
HeresyImmunityNonCatholic
HeresyImmunityNC
1
DO NOT TRANSLATE - This man has an adultress ancillary
No Effects
Hidden
When to test : CharacterTurnEnd Condition : AgentType = priest not CharacterReligion catholic Attribute Piety > 5 Trait HeresyImmunityNonCatholic = 0 Affects : HeresyImmunityNonCatholic 1 Chance : 85 %
5
Missionary
Missionary
1
Bringing the entire flock into the one true faith is an admirable achievement.
+1 Piety, +1 Eligibility, +1 Purity, -1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceReligion > 95 >= 10 PopulationOwnReligion > 95 ReligionShift > 10 Affects : Missionary 1 Chance : 85 %
Spreader of Faith
3
Has ensured his own religion is dominant on more than one occasion.
+2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Beacon of Faith
6
A true champion of spreading the faith. He always leaves a trail of believers in his wake.
+3 Piety, +2 Eligibility, +3 Purity, -2 Violence
the Missionary
6
NaturalPriestSkill
Blessed
1
Appears to be somewhat more in touch with God and his spirituality than most.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest Affects : NaturalPriestSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill = 1 Affects : NaturalPriestSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill >= 2 Affects : NaturalPriestSkill 1 Chance : 20 %
Divine Connection
2
There is no doubt in this man's mind that God speaks to him directly, and that he must heed his call.
+2 Piety
Chosen One
3
So strong and unyielding is his connection with God that some speculate he could later be recognised as a prophet.
+3 Piety
7
OpenMinded
Odd Habits
1
Has seen his faith's effort come to naught in the past, and does not know what to think of it.
+1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest PopulationOwnReligion <= 40 TimeInRegion > 2 Affects : OpenMinded 1 Chance : 20 %
When to test : CharacterNearHeretic Condition : AgentType = priest Affects : OpenMinded 1 Chance : 20 %
Open-Minded
2
Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
+2 Unorthodoxy
Quite Unorthodox
3
Realising so many see the divine a different way is making this man question if he can see it at all anymore.
+3 Unorthodoxy
the Unorthodox
8
PaganPriest
Pagan Priest
1
DO NOT TRANSLATE
No Effects
Hidden
When to test : AgentCreated Condition : AgentType = priest CharacterReligion pagan FactionType cumans Affects : PaganPriest 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest CharacterReligion pagan SettlementBuildingExists = tengir_temple FactionType cumans Affects : PaganPriest 2 Chance : 100 %
Pagan Priest
2
DO NOT TRANSLATE
No Effects
Hidden
9
PatriachLevel
Patriach
1
You have gained the position of Patriach of your church.
Head of church
the Patriach
When to test : CharacterTurnEnd Condition : AgentType = priest HasAncType HeadofChurch Affects : PatriachLevel 1 Chance : 100 %
10
PriestLevel
Bishop
1
This priest was granted the title of Bishop at the Cathedral he preached at prior to his dealings with the crown.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= cathedral_o Trait PriestLevel = 0 Affects : PriestLevel 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= cathedral Trait PriestLevel = 0 Affects : PriestLevel 1 Chance : 100 %
Cardinal
2
Now holding the rank of Cardinal, a position granted to this man by the Pope himself.
+1 Piety
11
Purifier
Battler of Heresy
1
Has managed to drive heresy from a place that was once rife with it.
+1 Piety, +1 Eligibility, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceHeresy < 5 >= 10 PopulationHeretic < 5 ReligionShift > 10 Affects : Purifier 1 Chance : 85 %
Enemy of Heresy
3
His record of eradicating heresy from the lands he preaches in is most impressive.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Purger of Heresy
6
Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity.
+3 Piety, +2 Eligibility, +3 Purity, +2 Violence
12
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Piety, -1 Eligibility, +1 Purity, -1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern not FactionReligion pagan Affects : SecretlyFemale 1 Chance : 2 %
13
StrongFaith
Growing Faith
1
Seeing that his preaching has made a difference is helping this priest's faith grow.
+1 Piety
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 8 TimeInRegion < 3 Trait StrongFaith < 1 Affects : StrongFaith 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith = 1 Affects : StrongFaith 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith > 1 Affects : StrongFaith 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal AgentType = priest DistanceCapital <= 60 I_EventCounter great_council_accepted > 0 Affects : StrongFaith 1 Chance : 25 %
When to test : AgentCreated Condition : AgentType = priest Affects : StrongFaith 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : IsRegionOneOf 45 Embi_Province AgentType = priest TimeInRegion > 3 Trait StrongFaith <= 3 FactionType cumans Affects : StrongFaith 1 Chance : 40 %
When to test : CharacterTurnEnd Condition : IsRegionOneOf 183 Jerusalem_Province AgentType = priest TimeInRegion > 1 Trait StrongFaith <= 4 Affects : StrongFaith 1 Chance : 33 %
Strong Faith
4
Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
+2 Piety
Shining Faith
8
Years of missionary work have only reaffirmed his belief and conviction.
+3 Piety
Unquestionable Faith
12
Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
+4 Piety
14
TheologiansGuildMember
Theologians' Guild Apprentice
1
The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists >= m_theologians_guild Affects : TheologiansGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists = gm_theologians_guild Affects : TheologiansGuildMember 3 Chance : 100 %
Theologians' Guild Journeyman
2
The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation.
+2 Piety
15
TheologiansGuildTrained
Orthodox Instruction
1
The influence of the local Theologian's guild house has only served to make this priest more pious.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= theologians_guild Affects : TheologiansGuildTrained 1 Chance : 100 %
16
WaveringFaith
Waning Faith
1
Has seen the church's effort come to naught in the past, and does not know what to think of it.
-1 Piety
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest PopulationOwnReligion < 60 PopulationHeretic >= 20 ReligionShift <= 8 TimeInRegion > 5 Affects : WaveringFaith 1 Chance : 20 %
Wavering Faith
2
Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
-2 Piety
Damaged Faith
3
Realising so many see the divine a different way is making this man question if he can see it at all anymore.
-3 Piety
Lost Faith
4
Has seen the efforts of the church bear little fruit over the years, shattering his faith and drive.