When to test : AgentCreated Condition : AgentType = merchant Affects : AgentPiety 1 Chance : 100 %
2
GoodMerchant
Bean Counter
1
Some early success in this budding merchant's career suggests he could become a true asset.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant EndedInSettlement SettlementBuildingExists >= m_merchants_guild Affects : GoodMerchant 1 Chance : 10 %
Bold Barterer
2
A healthy track record of moving into other markets make this merchant a reliable source of income.
+2 Finance
Commercial Conqueror
4
This man doesn't break into new markets, he simply takes them.
+3 Finance
Robber Baron
8
Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius.
+4 Finance
3
LegalDealer
Legal Nouse
1
Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= town_hall Affects : LegalDealer 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait LegalDealer = 1 Affects : LegalDealer 1 Chance : 33 %
Legal Expert
3
If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it.
+2 Finance
4
MerchantExoticCorrupt
Specializes in Exotic Wares
1
Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially...
This merchant is a member of a relatively well-connected merchant family with origins in a large city that is well-equipped to handle trade.
+1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= merchants_quarter Affects : Merchantfamily 1 Chance : 50 %
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= warehouse Affects : Merchantfamily 1 Chance : 25 %
Famous Family Ties
2
This merchant is a member of an extremely powerful merchant family, with ties from China to the Middle East to the Italian city-states, to, it is rumoured, the southern reaches of Africa.
+2 Finance.
7
MerchantsGuildMember
Merchant's Guild Apprentice
1
The presence of a Master Merchant's Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill, increased movement
When to test : AgentCreated Condition : AgentType = merchant FactionBuildingExists = gm_merchants_guild Affects : MerchantsGuildMember 2 Chance : 100 %
Merchant's Guild Journeyman
1
The presence of Guild Headquarters within the kingdom has made this merchant a more effective operative.
+2 to agent's skill, increased movement
8
MerchantsGuildTrained
Financial Training
1
The influence of the local merchants' guild house have made this man more shrewd with money.
+1 to agent's skill, increased movement
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= m_merchants_guild Affects : MerchantsGuildTrained 1 Chance : 100 %
9
Monopolist
Capitalist
3
Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself.
+1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant TradingMonopoly Affects : Monopolist 1 Chance : 85 %
Market Controller
6
Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it.
+2 Finance
Monopolist
12
Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers.
+3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
10
NaturalMerchantSkill
Good with Money
1
Displayed an uncommon understanding of how to work with money from an early age.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant Affects : NaturalMerchantSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill = 1 Affects : NaturalMerchantSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait NaturalMerchantSkill >= 2 Affects : NaturalMerchantSkill 1 Chance : 33 %
Natural Born Merchant
2
Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result.
+2 Finance
Mercantile Genius
3
Able to make money without even trying, this man was born to work with coin.
+3 Finance
11
ReligiousMerchant
Quite Religious
1
Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
-1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= cathedral PopulationOwnReligion > 80 Affects : ReligiousMerchant 1 Chance : 40 %
When to test : AgentCreated Condition : AgentType = merchant Trait ReligiousMerchant >= 1 Affects : ReligiousMerchant 2 Chance : 45 %
Dogmatically Religious
4
Is more concerned with the spiritual character of those he deals with than striking the best deal.
-2 Finance
12
SecurityMerchant
Hires Guards
1
The attempt on his life by a hired blade has warranted spending a little on security.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : AgentType = merchant Affects : SecurityMerchant 1 Chance : 45 %
Employs Security
3
The costs of guarding a small fortune can sometimes be a small fortune in itself.
-1 Finance, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
13
ServesSelfMerchant
Loyal to Coin
1
Aware that his master is too far away to know exactly what he gets up to…
-1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant DistanceCapital >= 75 Affects : ServesSelfMerchant 1 Chance : 3 %
Self Serving
3
After years away from home, this merchant now dips into his master's profits as compensation.
-2 Finance
14
ShadyDealer
Slightly Crooked
1
Growing up in a relatively lawless place has taught this man some undesirable business practises.
-1 Finance
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Affects : ShadyDealer 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = merchant Trait ShadyDealer = 1 Affects : ShadyDealer 2 Chance : 33 %
Shady Dealer
3
Can't seem to reach a trade agreement without trying to commit fraud or worse.
-2 Finance
15
WorldlyMerchant
Knowledge of Customs
1
Has learned enough about foreign customs to help ensure he never offends those he works with abroad.
+1 Finance, increased movement
When to test : CharacterTurnEnd Condition : AgentType = merchant OnResource DistanceCapital >= 60 Affects : WorldlyMerchant 1 Chance : 20 %
Graceful Traveller
3
Well versed enough in foreign ways to be greeted as a local, even when far from home.