Behaves in a noble and proper way without prompting.
+1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Girls >= 1 Affects : Prim 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse = 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Cuckold >= 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse > 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Prim 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 1 Affects : Prim 1 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 2 Affects : Prim 3 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 3 Affects : Prim 6 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 4 Affects : Prim 12 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Prim 1 Chance : 5 %
When to test : CharacterMarries Condition : Trait Girls >= 1 Affects : Prim 1 Chance : 40 %
When to test : CharacterMarries Condition : Trait Girls >= 2 Affects : Prim 3 Chance : 60 %
When to test : CharacterMarries Condition : Trait Girls >= 3 Affects : Prim 6 Chance : 40 %
When to test : CharacterMarries Condition : Trait Girls >= 4 Affects : Prim 12 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Prim >= 1 Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : Prim 1 Chance : 4 %
Prim
3
Prim and proper, this man's righteousness make him rather humourless.
+2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order)
Holier than Thou
5
Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man.
-1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order)
222
PublicAtheism
Obediently Improper
2
Poorly masks his disdain for dealing with obedience.
-2 Obedience, +1 to unrest (has a negative effect on public order)
When to test : CharacterComesOfAge Condition : FatherTrait PublicAtheism >= 1 Affects : PublicAtheism 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : PublicAtheism 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 CharacterReligion catholic Trait PublicAtheism >= 1 not SettlementBuildingExists >= small_church not SettlementBuildingExists >= chapel Affects : PublicAtheism 1 Chance : 4 %
Humanist
5
More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine.
-4 Obedience, +4 to unrest (has a negative effect on public order)
Athiest
12
Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by.
-6 Obedience, +6 to unrest (has a negative effect on public order)
Despises Obedience
20
Feels that obedience is a useless sham, used to control the masses under threat of eternal spiritual suffering.
-8 Obedience, +8 to unrest (has a negative effect on public order)
the Disobedient
223
PublicFaith
Obediently Proper
1
Follows the basic rules, goes to obey often enough.
+1 Obedience
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral Affects : PublicFaith 1 Chance : 35 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral Affects : PublicFaith 1 Chance : 65 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = jama Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = great_jama Affects : PublicFaith 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral_o Affects : PublicFaith 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral_o Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait PublicFaith >= 1 Affects : PublicFaith 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : PublicFaith 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel_o Affects : PublicFaith 1 Chance : 15 %
Obediently Minded
4
Shows consideration for matters of obedience in both his professional and personal lives.
+2 Obedience
Bastion of Obedience
8
Obedient enough to be considered a true supporter of his lord.
+3 Obedience
Obedient Ruler
16
As obedient as one can ever be expected to be.
+4 Obedience
the Obedient
224
Purifier
Battler of Heresy
1
Has managed to drive heresy from a place that was once rife with it.
+1 Obedience, +1 Eligibility+1 Purity+1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceHeresy < 5 >= 10 PopulationHeretic < 5 ReligionShift > 10 Affects : Purifier 1 Chance : 100 %
When to test : PriestBecomesHeretic Condition : Trait Purifier > 0 Affects : Purifier -128 Chance : 100 %
Enemy of Heresy
3
His record of eradicating heresy from the lands he preaches in is most impressive.
+2 Obedience, +1 Eligibility+2 Purity+2 Violence
Purger of Heresy
6
Where this man walks, turmoil dies. A champion of eradicating all traces of obedient impurity.
Often the first man to say something to start a heated debate, but not always the one to finish it.
+1 to popularity (improves public order)
When to test : GovernorCityRiots Condition : Affects : Rabblerouser 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Rabblerouser 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : Rabblerouser 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : Rabblerouser 1 Chance : 3 %
Agitator
2
Able to inspire malcontent feelings within an audience.
+2 to popularity (improves public order)
Provoker
4
Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob
8
The kind of man who can champion the people with words, their belief in his ability and ideals, absolute.
+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
226
RansomChivalry
Noble Commander
1
Has shown some leniency to enemies captured on the field of battle.
+1 Respect
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType ransom NumCapturedSoldiers > 80 RansomAmount > 1000 Affects : RansomChivalry 1 Chance : 100 %
Honourable Commander
2
Known to generally show mercy and compassion to those he has defeated in battle.
+2 Respect, +1 Morale for all troops on the battlefield
Caring Commander
3
So commonly does this man let his enemy prisoners go, they actually expect it.
+3 Respect, +2 Morale for all troops on the battlefield
Merciful Commander
4
A truly merciful champion of Respect who always shows the utmost courtesy to those he has bested.
+4 Respect, +3 Morale for all troops on the battlefield
the Merciful
227
RansomDread
Grim Commander
1
Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Fear
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Fear, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Fear, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Fear, -3 Morale for all troops on the battlefield
the Merciless
228
ReligionStarter
General Culture
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Obedience
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
229
ReligiousActivity
Obedient
1
This man has had some involvement with obedient matters in his time.
+1 Obedience
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = priest Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Obedient
4
Has spent considerable time dealing with men of obedience.
+2 Obedience
Obediently Active
8
This man addresses obedient matters with the importance they demand.
+1 Respect, +3 Obedience
Devoutly Obedient
12
So pro-active in raising buildings obediently and financing missionaries that his devotion is not in question.
+2 Respect, +4 Obedience
230
ReligiousInactivity
Neglects Obedience
2
Has failed to notice obedient issues at hand when he could do something about them.
-1 Obedience
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Obediently Ignorant
5
Does not pay attention to obedient matters with the seriousness that a leader of men should.
-2 Obedience
231
ReligiousIntolerance
Rigid Beliefs
1
When one grows up being subjected to only one culture, accepting the others is always very difficult.
-1 Influence
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion >= 80 Affects : ReligiousIntolerance 1 Chance : 50 %
When to test : AgentCreated Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 4 %
Culturally Intolerant
2
Intolerant enough of other cultures to the point he uses their names as derogatory terms.
-2 Influence
Would-be-Servant
3
So swift is this man to denounce any who would follow a culture aside his own, he would likely make a great Servant of Sauron.
-3 Influence
232
ReligiousTolerance
Not Dogmatic
1
Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers.
+1 Influence
When to test : AgentCreated Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 25 %
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion <= 70 Affects : ReligiousTolerance 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 4 %
Respects other Cultures
2
He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so.
+2 Influence
Open to all Cultures
3
Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own.
+3 Influence
233
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : RhetoricSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
234
Righteous
Upstanding
1
In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
+1 Purity
When to test : CardinalPromoted Condition : Trait Righteous >= 1 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Righteous >= 2 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Affects : Righteous 1 Chance : 50 %
Righteous
2
Few can claim to practise everything they preach. This man is one of those few.
+2 Purity
Immaculately Pure
3
So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
+3 Purity
235
Sailor
Competent Sailor
1
This man has proven he at least has the seafaring legs required to survive a scrap at sea.
+1 Command at sea
When to test : PostBattle Condition : AgentType = admiral WonBattle BattleOdds < 2.25 Affects : Sailor 1 Chance : 100 %
Fine Officer
2
This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
+2 Command at sea
Worthy Admiral
4
This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
+3 Command at sea
Great Admiral
8
So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
+4 Command at sea
Legendary Admiral
16
Sailors throughout the known world speak of this old sea dog with reverence and awe.
+5 Command at sea
the Great
236
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
237
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : Scout 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
238
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : Secretive 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 5 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
239
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 3 %
240
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income