Often the first man to say something to start a heated debate, but not always the one to finish it.
+1 to popularity (improves public order)
When to test : GovernorCityRiots Condition : Affects : Rabblerouser 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Rabblerouser 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : Rabblerouser 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : Rabblerouser 1 Chance : 3 %
Agitator
2
Able to inspire malcontent feelings within an audience.
+2 to popularity (improves public order)
Provoker
4
Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob
8
The kind of man who can champion the people with words, their belief in his ability and ideals, absolute.
+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
225
RansomChivalry
Noble Commander
1
Has shown some leniency to enemies captured on the field of battle.
+1 Respect
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType ransom NumCapturedSoldiers > 80 RansomAmount > 1000 Affects : RansomChivalry 1 Chance : 100 %
Honourable Commander
2
Known to generally show mercy and compassion to those he has defeated in battle.
+2 Respect, +1 Morale for all troops on the battlefield
Caring Commander
3
So commonly does this man let his enemy prisoners go, they actually expect it.
+3 Respect, +2 Morale for all troops on the battlefield
Merciful Commander
4
A truly merciful champion of Respect who always shows the utmost courtesy to those he has bested.
+4 Respect, +3 Morale for all troops on the battlefield
the Merciful
226
RansomDread
Grim Commander
1
Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Fear
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Fear, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Fear, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Fear, -3 Morale for all troops on the battlefield
the Merciless
227
ReligionStarter
General Culture
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Obedience
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
228
ReligiousActivity
Obedient
1
This man has had some involvement with obedient matters in his time.
+1 Obedience
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = priest Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Obedient
4
Has spent considerable time dealing with men of obedience.
+2 Obedience
Obediently Active
8
This man addresses obedient matters with the importance they demand.
+1 Respect, +3 Obedience
Devoutly Obedient
12
So pro-active in raising buildings obediently and financing missionaries that his devotion is not in question.
+2 Respect, +4 Obedience
229
ReligiousInactivity
Neglects Obedience
2
Has failed to notice obedient issues at hand when he could do something about them.
-1 Obedience
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Obediently Ignorant
5
Does not pay attention to obedient matters with the seriousness that a leader of men should.
-2 Obedience
230
ReligiousIntolerance
Rigid Beliefs
1
When one grows up being subjected to only one culture, accepting the others is always very difficult.
-1 Influence
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion >= 80 Affects : ReligiousIntolerance 1 Chance : 50 %
When to test : AgentCreated Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 4 %
Culturally Intolerant
2
Intolerant enough of other cultures to the point he uses their names as derogatory terms.
-2 Influence
Would-be-Servant
3
So swift is this man to denounce any who would follow a culture aside his own, he would likely make a great Servant of Sauron.
-3 Influence
231
ReligiousTolerance
Not Dogmatic
1
Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers.
+1 Influence
When to test : AgentCreated Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 25 %
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion <= 70 Affects : ReligiousTolerance 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 4 %
Respects other Cultures
2
He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so.
+2 Influence
Open to all Cultures
3
Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own.
+3 Influence
232
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : RhetoricSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
233
Righteous
Upstanding
1
In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
+1 Purity
When to test : CardinalPromoted Condition : Trait Righteous >= 1 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Righteous >= 2 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Affects : Righteous 1 Chance : 50 %
Righteous
2
Few can claim to practise everything they preach. This man is one of those few.
+2 Purity
Immaculately Pure
3
So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
+3 Purity
234
Sailor
Competent Sailor
1
This man has proven he at least has the seafaring legs required to survive a scrap at sea.
+1 Command at sea
When to test : PostBattle Condition : AgentType = admiral WonBattle BattleOdds < 2.25 Affects : Sailor 1 Chance : 100 %
Fine Officer
2
This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
+2 Command at sea
Worthy Admiral
4
This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
+3 Command at sea
Great Admiral
8
So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
+4 Command at sea
Legendary Admiral
16
Sailors throughout the known world speak of this old sea dog with reverence and awe.
+5 Command at sea
the Great
235
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
236
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : Scout 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FactionType venice Affects : Scout 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
237
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : Secretive 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 5 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
238
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
239
SmoothTalker
Stretches Loyalties
2
Has some talent for making men question the merits of their masters.
10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission Condition : MissionSucceeded Affects : SmoothTalker 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : SmoothTalker 2 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : SmoothTalker 1 Chance : 4 %
Breaks Loyalties
4
Very good at exposing any lingering resentment men have for those they answer to.
20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties
6
So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
30% bonus on bribery attempts (increases the chances that a bribe will be successful)
240
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 40 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 55 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 70 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)