Speaks both his faction's tongue, plus that of the locale he grew up in.
+1 Influence
When to test : CharacterTurnEnd Condition : AgentType = diplomat DistanceCapital >= 60 Affects : Multilingual 1 Chance : 10 %
When to test : AgentCreated Condition : AgentType = diplomat DistanceCapital >= 40 Affects : Multilingual 1 Chance : 33 %
When to test : AgentCreated Condition : Trait Multilingual >= 1 Affects : Multilingual 1 Chance : 33 %
Multilingual
2
Can speak fluently in several languages, making his work in foreign courts much more effective.
+2 Influence
Translator
4
Fluent in most major dialects throughout Middle-earth.
+3 Influence
205
NaturalAssassinSkill
Cold Killer
1
This man can kill pragmatically, a quality that makes him well suited to his profession.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin Affects : NaturalAssassinSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin Trait NaturalAssassinSkill = 1 Affects : NaturalAssassinSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = assassin Trait NaturalAssassinSkill >= 2 Affects : NaturalAssassinSkill 1 Chance : 33 %
Talent for Murder
2
Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice.
+2 to agent's skill
Born to Kill
3
Can find a way to kill anyone, almost like an art form, but more truly an instinct.
+3 to agent's skill
206
NaturalDiplomatSkill
Diplomatic Nature
1
Has always had a talent for being able to talk things through amiably.
+1 Influence
When to test : AgentCreated Condition : AgentType = diplomat Affects : NaturalDiplomatSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Trait NaturalDiplomatSkill = 1 Affects : NaturalDiplomatSkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = diplomat Trait NaturalDiplomatSkill = 2 Affects : NaturalDiplomatSkill 1 Chance : 33 %
Natural Mediator
2
With his innate ability to settle disputes so well, it is no wonder he became a diplomat.
+2 Influence
Diplomatic Genius
3
All his life this man has always been able to make others see things in a way they will be able to agree with him.
+3 Influence
207
NaturalHereticSkill
New Faith
1
A new take on spirituality has given this man a little more faith than he had in the past.
+1 Obedience
When to test : PriestBecomesHeretic Condition : Attribute Piety < 1 Affects : NaturalHereticSkill 1 Chance : 100 %
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 50 %
When to test : PriestBecomesHeretic Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = heretic Affects : NaturalHereticSkill 1 Chance : 100 %
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 1 Affects : NaturalHereticSkill 1 Chance : 33 %
When to test : AgentCreated Condition : Trait NaturalHereticSkill >= 2 Affects : NaturalHereticSkill 1 Chance : 33 %
New Conviction
2
A pure belief that he now has a true understanding of the divine has made this man all the more pious.
+2 Obedience
Spiritually Reborn
3
Gripped by a new obedient fervour, this man follows his new set of tasks with amazing conviction.
+3 Obedience
208
NaturalMilitarySkill
Talent for Command
1
Always showed a natural understanding for military tactics.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 30 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NaturalMilitarySkill 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 1 Affects : NaturalMilitarySkill 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 2 Affects : NaturalMilitarySkill 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait NaturalMilitarySkill >= 3 Affects : NaturalMilitarySkill 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : NaturalMilitarySkill 1 Chance : 8 %
Natural Commander
2
A natural leader of men, well suited to military command.
+2 Command
Born to Command
3
Born with both the will and ability to lead other men decisively in battle.
+3 Command
Born Conqueror
4
A military savant, blessed with a mind that pioneers winning battle tactics.
+4 Command
209
NaturalPriestSkill
Blessed
1
Appears to be somewhat more in touch with God and his spirituality than most.
+1 Obedience
When to test : AgentCreated Condition : AgentType = priest Affects : NaturalPriestSkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill = 1 Affects : NaturalPriestSkill 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = priest Trait NaturalPriestSkill >= 2 Affects : NaturalPriestSkill 1 Chance : 20 %
Spirit of the Maia
2
There is no doubt in this Maia's mind that Melkor speaks to him directly, and that he must heed his call.
+2 Obedience
Chosen One
3
So strong and unyielding is his connection with Melkor that some fear even the name of him.
+3 Obedience
210
NaturalPrincess
Charming Consul
1
Those of noble birth always display a more effective grasp of etiquette and courtesy.
+1 Charm
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : NaturalPrincess 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : AgentType = princess Trait NaturalPrincess = 1 Affects : NaturalPrincess 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : AgentType = princess Trait NaturalPrincess = 2 Affects : NaturalPrincess 1 Chance : 20 %
Natural Negotiator
2
A fascination with the fine art of socialising gracefully has made her highness quite a cunning communicator.
+2 Charm
Born Mediator
3
Her highness speaks with rare conviction and poise, making her an ideal selection for diplomatic missions.
+3 Charm
211
NaturalSpySkill
Quietly Observant
1
Has always been one to notice things without others knowing he was there.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = spy Affects : NaturalSpySkill 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = spy Trait NaturalSpySkill = 1 Affects : NaturalSpySkill 1 Chance : 33 %
When to test : AgentCreated Condition : AgentType = spy Trait NaturalSpySkill = 2 Affects : NaturalSpySkill 1 Chance : 20 %
Spying Talent
2
Has an ability to discover things he shouldn't know. Be places he should not be.
+2 to agent's skill
Natural Spy
3
Understands espionage innately and completely. A man of mystery to be sure.
+3 to agent's skill
212
NightBattleCapable
Night Fighter
1
Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness.
+1 Command when fighting at night
When to test : CharacterTurnStart Condition : Trait NightBattleCapable = 0 IsGeneral Attribute Command >= 6 Affects : NightBattleCapable 6 Chance : 5 %
When to test : PostBattle Condition : IsGeneral Attribute Command >= 1 IsNightBattle Trait NightBattleCapable = 0 WonBattle Affects : NightBattleCapable 6 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FactionType france Affects : NightBattleCapable 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForAdoption Condition : CultureType eastern_european Affects : NightBattleCapable 1 Chance : 80 %
When to test : OfferedForMarriage Condition : Affects : NightBattleCapable 1 Chance : 10 %
213
Noctophilia
Likes the Dark
2
The dark is not something to be feared, but rather, something to take advantage of in battle.
+1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 %
Effective at Night
3
Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield.
+2 Command when fighting at night
Nocturnal
5
Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.
+3 Command when fighting at night
214
Noctophobia
Spooked at Night
2
On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness.
-1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds >= 0.8 IsNightBattle Affects : Noctophobia 1 Chance : 50 %
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds < 1.5 IsNightBattle Affects : Noctophobia 1 Chance : 50 %
Fear of the Dark
3
Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Noctophobic
5
This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man.
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
215
NonAuthoritarian
Fair Ruler
3
Sees little use in oppressing the people simply because he has opportunity to do so.
-2 from unrest (improves public order), -1 from law (has a negative effect on public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= brothel not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : NonAuthoritarian 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : NonAuthoritarian 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 50 %
When to test : OccupySettlement Condition : Affects : NonAuthoritarian 1 Chance : 3 %
When to test : OccupySettlement Condition : Trait StrategyChivalry > 0 Affects : NonAuthoritarian 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 4 %
Understanding Ruler
4
Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.
-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
Liberal Leader
6
A firm believer that allowing the people their personal freedoms makes for a more prosperous society.
-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order)
the Kind
216
OpenMinded
Odd Habits
1
Has seen his faith's effort come to naught in the past, and does not know what to think of it.
+1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest PopulationOwnReligion <= 40 TimeInRegion > 2 Affects : OpenMinded 1 Chance : 20 %
When to test : CharacterNearHeretic Condition : AgentType = priest Affects : OpenMinded 1 Chance : 25 %
Open-Minded
2
Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met.
+2 Unorthodoxy
Quite Unorthodox
3
Realising so many see the divine a different way is making this man question if he can see it at all anymore.
+3 Unorthodoxy
217
Palantir_Exhaustion
1
Battling wills with Sauron during the last Palantír viewing has taken its toll on this general.
-60% Movement Points, -1 Command, -2 Hit Points, -5% Trading, -5% Tax Collection
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 0 Trait Palantir_Exhaustion == 1 Affects : Palantir_Exhaustion -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 0 Trait Palantir_Exhaustion == 2 Affects : Palantir_Exhaustion -2 Chance : 100 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 0 Trait Palantir_Exhaustion == 3 Affects : Palantir_Exhaustion -3 Chance : 100 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 1 HasAncType palantir Trait Palantir_Will_Strength == 0 Affects : Palantir_Exhaustion 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 1 HasAncType palantir Trait Palantir_Will_Strength > 0 Affects : Palantir_Exhaustion 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 1 HasAncType palantir RemainingMPPercentage < 50 Affects : Palantir_Exhaustion 1 Chance : 100 %
Palantír Exhaustion
2
Battling wills with Sauron during the last Palantír viewing has left this general exhausted.
-80% Movement Points, -2 Command, -3 Hit Points, -10% Trading, -10% Tax Collection
Severe Palantír Exhaustion
3
Battling wills with Sauron during the last Palantír viewing has left this general utterly exhausted.
-100% Movement Points, -3 Command, -4 Hit Points, -15% Trading, -15% Tax Collection
218
Palantir_Will_Strength
Strong Willed
1
Less vulnerable to mind effects while using the Palantíri.
{Palantir_Exceptional_Willed
When to test : CharacterTurnEnd Condition : Attribute Command >= 7 Trait Palantir_Will_Strength == 0 FactionIsLocal Affects : Palantir_Will_Strength 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Palantir_Will_Strength == 1 Affects : Palantir_Will_Strength 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Palantir_Will_Strength == 2 Affects : Palantir_Will_Strength 1 Chance : 66 %
When to test : CharacterTurnEnd Condition : Attribute Command >= 9 Trait Palantir_Will_Strength < 2 FactionIsLocal Affects : Palantir_Will_Strength 2 Chance : 100 %
2
Almost invulnerable to mind effects while using the Palantíri.
{Palantir_Exhaustion_Light
219
Paranoia
Slow to Trust
1
Takes considerable time with someone before believing their intentions to be as they claim.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Paranoia 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 2 Affects : Paranoia 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Paranoia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_viewed_this_turn == 1 I_EventCounter pal_sauron_local_and_in_barad == 0 HasAncType palantir Trait Palantir_Will_Strength >= 2 Affects : Paranoia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_viewed_this_turn == 1 I_EventCounter pal_sauron_local_and_in_barad == 0 HasAncType palantir Trait Palantir_Will_Strength == 0 Affects : Paranoia 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_sauron_influence_this_turn == 1 HasAncType palantir Trait Palantir_Will_Strength == 0 Affects : Paranoia 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : I_EventCounter pal_viewed_this_turn == 1 I_EventCounter pal_sauron_local_and_in_barad == 0 HasAncType palantir Trait Palantir_Will_Strength == 1 Affects : Paranoia 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait RingCorruption1 >= 1 Affects : Paranoia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait RingCorruption2 >= 1 Affects : Paranoia 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait RingCorruption3 >= 1 Affects : Paranoia 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait RingCorruption4 >= 1 Affects : Paranoia 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait RingCorruption5 >= 1 Affects : Paranoia 1 Chance : 18 %
When to test : CharacterTurnEnd Condition : Trait Paranoia >= 1 Affects : Paranoia 1 Chance : 4 %
Overly Suspicious
2
Suspicious of unseen plots and dreaded fates, many of which are obviously untrue.
+2 to personal security (improves the chances of detecting and foiling assassination attempts)
Paranoid
4
Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly!
-1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Completely Paranoid
8
Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself.
-2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
220
PassionateWoman
Warm
1
She can focus on her duties, but her mind is usually on her loved ones.
+1 Charm
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : PassionateWoman 1 Chance : 20 %
Passionate
2
A creature of intimacy, unashamed of showing her feelings toward people.
+1 Charm
Insatiable
3
This noble nymph is clearly interested in the act of producing an heir, or several.