When to test : CharacterTurnEnd Condition : I_EventCounter hobbit_bonus_2 = 20 CharacterIsLocal Affects : G5_Hobbit_bonus_2 1 Chance : 100 %
102
G5_Hobbit_bonus_2_off
No bonus
1
{G5_Hobbit_bonus_2_off_effects_desc
Hidden 隱藏
When to test : CharacterTurnEnd Condition : I_EventCounter hobbit_bonus_2 = 0 CharacterIsLocal Trait G5_Hobbit_bonus_2 > 0 Affects : G5_Hobbit_bonus_2_off 1 Chance : 100 %
103
Gambling
Enjoys a Wager
2
Prepared to stake a sizable amount of money on something, if the wager and occasion are right.
5% penalty on all trade income, 10% decrease to cost to bribe
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Gambling 1 Chance : 2 %
When to test : BrotherAdopted Condition : Affects : Gambling 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Gambling 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Gambling 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Gambling 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Gambling >= 1 not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Gambling 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Gambling 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Gambling 1 Chance : 1 %
Gambler
4
Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers.
10% penalty on all trade income, 20% decrease to cost to bribe
Problem Gambler
8
His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon.
15% penalty on all trade income, 30% decrease to cost to bribe
Slave to Luck
12
Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit.
20% penalty on all trade income, 40% decrease to cost to bribe
the Gambler
104
Generous
Generous
3
Has no problem in parting with his coin for those in greater need. It will help them more after all.
2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Generous 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Generous 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Generous 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Generous >= 1 Affects : Generous 1 Chance : 4 %
Openly Giving
4
Freely giving of his wealth and possessions, and when possible, his time.
2% penalty on all trade income, 5% penalty on tax income
Overly Generous
8
This man's generosity is so great that is more of a liability than it is endearing.
5% penalty on all trade income, 10% penalty on tax income
105
Genocide
Brutal Conqueror
3
It takes a certain kind of man to execute peasants and innocents, even if it is in times of war.
+1 Fear, 10% bonus to cash gained from looting
When to test : ExterminatePopulation Condition : Affects : Genocide 1 Chance : 50 %
Exterminator
6
Ready to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best.
+2 Fear, 20% bonus to cash gained from looting
Butcher
9
The sort of man ready to hack an endless number of people limb from limb - or at least see it done by his men.
+3 Fear, 30% bonus to cash gained from looting
the Butcher
106
Girls
Red Blooded
2
This man has let his passions get the better of him, when he knows they should not have.
+2 Morale for all troops on the battlefield
When to test : CharacterComesOfAge Condition : FatherTrait Girls >= 1 Affects : Girls 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse > 1 Affects : Girls 1 Chance : 35 %
When to test : CharacterMarries Condition : Affects : Girls 1 Chance : 2 %
When to test : BrotherAdopted Condition : Affects : Girls 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Affects : Girls 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Girls 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Girls 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : Girls 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Girls >= 1 not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Girls 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 not FactionType egypt not FactionType mongols not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Legolas > 0 not Trait Gimli > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Dain > 0 not Trait Bard > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Thengel > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Denethor > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Girls 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel not Trait Aragorn > 0 not Trait Gandalf > 0 not Trait Ents > 0 not Trait Aragorn2 > 0 not Trait Elessar > 0 not Trait Boromir > 0 not Trait Faramir > 0 not Trait Theoden > 0 not Trait Ecthelion > 0 not Trait Witchking > 0 not Trait Nazgul > 0 not Trait Saruman > 0 not Trait Ugluk > 0 not Trait IAmPope > 0 not Trait Sauron > 0 Affects : Girls 1 Chance : 2 %
Womaniser
4
Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady.
+1 Morale for all troops on the battlefield
Adulterer
8
This man avidly pursues various women. He commits acts of infidelity without remorse.
No Effects
Lecherous Fiend
16
This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful!
+1 Fear, -1 Morale for all troops on the battlefield
Sexual Predator
36
This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all.
+2 Fear, -2 Morale for all troops on the battlefield
the Womaniser
107
GoodAdministrator
Budding Bureaucrat
1
Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently.
3% bonus on all trade income, +1 to law (improves public order)
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel > loyalty_happy TimeInRegion > 3 Affects : GoodAdministrator 1 Chance : 7 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 5 %
When to test : GovernorUnitTrained Condition : GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 3 %
When to test : GovernorBuildingCompleted Condition : GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 7 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodAdministrator 6 Chance : 17 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAdministrator 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : GoodAdministrator 6 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : GoodAdministrator 6 Chance : 17 %
Skilled Bureaucrat
6
This man is able to deal with complicated administrative issues effectively.
5% bonus on all trade income, +2 to law (improves public order)
Superb Administrator
12
This man is a natural governor, able to properly administrate the affairs of a powerful city-state.
10% bonus on all trade income, +3 to law (improves public order)
108
GoodAmbusher
Effective Ambusher
1
This man has shown a talent for choosing the right time and place to launch a surprise attack.
+1 Command when ambushing
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds <= 2.0 Affects : GoodAmbusher 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAmbusher 1 Chance : 4 %
Cunning Ambusher
2
This man is most effective at attacking an enemy, using cunning to position his forces well.
+2 Command when ambushing
Great Ambusher
4
This man has repeatedly proven his ability to take out an enemy force when striking from an ambush position.
+3 Command when ambushing
Stalks His Prey
8
This commander prefers to strike at his foes when they do not expect it. It is brutally effective, but lacks respect.
+4 Command when ambushing
the Cunning
109
GoodAssassin
Hired Blade
1
A man willing and able to go in and take another man's life for a price.
+1 to agent's skill
When to test : AssassinationMission Condition : MissionSucceeded Affects : GoodAssassin 1 Chance : 50 %
Assassin
2
This man is a trained killer, effective at ending the lives of others.
+2 to agent's skill
Murderer
4
Has developed a reputation as an ender of lives, even if nobody knows who he really is.
+3 to agent's skill
Adept Assassin
8
A man capable of killing men of great importance, within their homes if need be.
+4 to agent's skill
the Killer
Master Assassin
16
Has turned killing others into an artform, one that most involved never get to see.
+5 to agent's skill
the Killer
110
GoodAttacker
Promising Attacker
1
This man shows signs of being a most effective attacking commander.
+1 Command when attacking
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodAttacker 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAttacker 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodAttacker 2 Chance : 100 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodAttacker 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : GoodAttacker 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : GoodAttacker 2 Chance : 17 %
Confident Attacker
2
This man is more confident when entering battle as the aggressor.
+2 Command when attacking
Strong Attacker
4
Being known for being successful in attack inspires this man's troops in battle.
+3 Command when attacking
Excellent Attacker
8
This man's confidence in attack rubs off on those he leads into battle.
+4 Command when attacking
Heroic Attacker
16
Known far and wide for being an unstoppable force when bringing the fight to the enemy.
+5 Command when attacking
the Attacker
111
GoodBuilder
Active Builder
12
Enjoys the process of improving the infrastructure of a settlement. He likes to build.
5% discount on construction costs, -1 from squalor (increases public order and population growth)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= wooden_castle Affects : GoodBuilder 1 Chance : 15 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= wooden_pallisade Affects : GoodBuilder 1 Chance : 15 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodBuilder 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : GoodBuilder 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread < 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyChivalry >= 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 25 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread >= 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : Affects : GoodBuilder 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodBuilder 12 Chance : 4 %
Urban Planner
24
A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects.
10% discount on construction costs, -2 from squalor (increases public order and population growth)
Great Builder
36
Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency.
15% discount on construction costs, -3 from squalor (increases public order and population growth)
the Builder
112
GoodCavalryGeneral
Good with Cavalry
2
Possesses a feel for how to direct cavalry units in battle.
+1 Command when commanding cavalry
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : GoodCavalryGeneral 1 Chance : 3 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory cavalry > 50 Affects : GoodCavalryGeneral 1 Chance : 100 %
Dangerous with Cavalry
4
Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect.
+2 Command when commanding cavalry
Great Cavalry Commander
6
A true master of cavalry tactics, his troops utterly confident in his commands.
+3 Command when commanding cavalry
the Horseman
113
GoodCommander
Promising Commander
1
This man has shown at least a basic grasp of field tactics.
+1 Command
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 80 %
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : GoodCommander 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodCommander 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleOdds < 2.25 Affects : GoodCommander 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : GoodCommander 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 80 %
When to test : OfferedForMarriage Condition : Affects : GoodCommander 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : GoodCommander 1 Chance : 50 %
Aspiring Commander
2
This man has shown he has a sound set of battle tactics, and the ability to command men.
+2 Command
Proven Commander
4
This man has proven himself to be able to command men in battle very effectively.
+3 Command
Great Commander
8
This man boasts a proud legacy of decisive command in battle, reliable and effective.
+4 Command
Legendary Commander
16
Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him.
+5 Command
the Mighty
114
GoodConspirator
Plotter
2
Able to plot together a sensible plan to get the job done without risk of capture or worse.
+1 to agent's skill
When to test : SabotageMission Condition : MissionSucceeded Affects : GoodConspirator 1 Chance : 20 %
When to test : Insurrection Condition : Affects : GoodConspirator 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodConspirator 1 Chance : 4 %
Schemer
4
Spends his time devising suitably crafty schemes before arriving to perform the job.
+2 to agent's skill
Grand Conspirator
8
This man weaves complex webs that are too complicated to be called plans - only he can follow them.
+3 to agent's skill
115
GoodDefender
Promising Defender
1
Shows that he understands not to panic when under attack.
+1 Command when defending
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodDefender 2 Chance : 17 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodDefender 2 Chance : 100 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodDefender 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : GoodDefender 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : GoodDefender 2 Chance : 17 %
Confident Defender
2
When under attack, this man keeps a calm that filters down through the ranks of his men.
+2 Command when defending
Strong Defender
4
This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way.
+3 Command when defending
Excellent Defender
8
This man's troops stand confidently when under attack, knowing their commander shall help them endure.
+4 Command when defending
Heroic Defender
16
This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it.
+5 Command when defending
the Bastion
116
GoodDenouncer
Servant of God
1
Has some minor experience at bringing heretics back into the light.
+1 Obedience
When to test : DenouncementMission Condition : MissionSucceeded not Trait BadDenouncer > 0 Affects : GoodDenouncer 1 Chance : 100 %
When to test : PriestBecomesHeretic Condition : Trait GoodDenouncer > 0 Affects : GoodDenouncer -128 Chance : 100 %
Enemy of Heretics
2
Is developing a reputation for being able to expose acts of heresy where few suspected any lurked.
+2 Obedience
Purger of Heretics
4
Boasts an impressive record of driving heretics from the lands of more pious people.
+3 Obedience
Conqueror of Heretics
8
Famous for facing and defeating heresy and those who harbour it.
+4 Obedience
Grand Inquisitor
16
Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty.
+5 Obedience
the Inquisitor
117
GoodDiplomat
Promising Diplomat
1
Seems to be able to hold himself in the correct manner during diplomacy.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : GoodDiplomat 1 Chance : 25 %
When to test : DiplomacyMission Condition : MissionSucceeded Affects : GoodDiplomat 1 Chance : 100 %
Good Diplomat
2
Understands both how to act, and how to read while at the diplomacy table.
+2 Influence
Very Diplomatic
4
Adept at making an awkwardly delicate problem far more comfortable to talk through.
+3 Influence
Superb Diplomat
8
This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice.
+4 Influence
Master of Diplomacy
16
This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done.
+5 Influence
118
GoodEngineer
Admires Technology
1
Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle.
+20 Build Points (required for the construction of siege equipment)
When to test : CharacterTurnStart Condition : IsGeneral IsBesieging TotalSiegeWeapons > 4 Affects : GoodEngineer 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodEngineer 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_siege_works Affects : GoodEngineer 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = siege_works Affects : GoodEngineer 1 Chance : 4 %
Mechanically Minded
3
This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery.
+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment)
Engineer
6
Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery.
+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment)
the Engineer
119
GoodFarmer
Farming Knowledge
3
Has a grasp of how to work the land, having overseen the establishment of several farming districts.
+1 to farming output
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= farms Affects : GoodFarmer 2 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodFarmer 3 Chance : 3 %
Rural Expert
6
Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people.
+2 to farming output
Agriculturalist
12
This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people.
+3 to farming output
120
GoodInfantryGeneral
Good with Infantry
2
Has a good grasp of how to utilise infantry units effectively in battle.
+1 Command when commanding infantry
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodInfantryGeneral 1 Chance : 3 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory infantry > 80 Affects : GoodInfantryGeneral 1 Chance : 100 %
Skilled with Infantry
4
Able to apply his experience to get outstanding results from the infantry he commands.
+2 Command when commanding infantry
Infantry Master
6
Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.