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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Dwarves / Traits 特性 / Family general's traits 王室將軍特性
Third Age 1.4 魔戒第三紀元 1.4
Dwarves Dwarves
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
181 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : RhetoricSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
182 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
183 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : Scout 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
184 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_declined > 0
Affects : Slothful 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
185 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 40 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 55 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 70 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
186 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 90 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
187 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterTurnEnd
Condition : IsFactionLeader
I_EventCounter aragorn_declined > 0
Affects : Stoic 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Stoic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Stoic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
188 StrategicSkill Promising Strategist 1 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : StrategicSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : StrategicSkill 1
Chance : 3 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
Strategically Sound 3 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 5 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
189 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Respect
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralJoinCrusade
Condition : IsCrusade
Trait CrusaderHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
Affects : StrategyChivalry 2
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition :
Affects : StrategyChivalry -2
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_accepted > 0
Affects : StrategyChivalry 1
Chance : 50 %
When to test : GeneralJoinCrusade
Condition : IsJihad
Trait JihadHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition : IsJihad
Affects : StrategyChivalry -2
Chance : 100 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Respect
Chivalrous in Rule 4 People under the rule of this man feel as if led by a king, driven to a higher set of ideals. +3 Respect, +1 Authority
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Respect, +2 Authority the Honourable
Noble Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Respect, +3 Authority the Noble
190 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Fear
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 15 %
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 100 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Treasury > 50000
Trait StrategyChivalry > 0
Affects : StrategyDread 1
Chance : 33 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Fear
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Fear, +1 Authority
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Fear, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Fear, +3 Authority the Tyrant
191 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSerious 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
192 StrickenSilly Warts 1 Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch > 0
HighestAttAdjacentChar Magic witch < 4
Affects : StrickenSilly 1
Chance : 25 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 4
HighestAttAdjacentChar Magic witch < 7
Affects : StrickenSilly 1
Chance : 10 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSilly 1
Chance : 5 %
Flatulant 2 Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. -2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden 3 The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. -1 Obedience, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
193 Superstitious Silly Beliefs 1 Still prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Obedience
When to test : CharacterComesOfAge
Condition : FatherTrait Superstitious >= 1
Affects : Superstitious 1
Chance : 20 %
When to test : CharacterDamagedByDisaster
Condition : RandomPercent > 96
Affects : Superstitious 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Superstitious 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Superstitious >= 1
Affects : Superstitious 1
Chance : 4 %
Superstitious 2 Pays heed to mystic beliefs, some of which make other men raise an eyebrow. -1 Obedience, -1 Morale for all troops on the battlefield
Slave to Superstition 3 Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Obedience, -1 Authority, -2 Morale for all troops on the battlefield
194 TacticalSkill Promising Tactician 1 Not only does this man remember what he has been taught about tactics, he understands the theory as well. +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType SuccessfulAmbush
BattleOdds <= 2.0
Affects : TacticalSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait TacticalSkill >= 1
Affects : TacticalSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : TacticalSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
Tactically Sound 2 Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician 4 This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. +4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
195 TouchedByTheGods Servant of the Dark Lord 1 Believes that the Dark Lord has a plan that he is meant to be a part of. +2 Obedience
When to test : CharacterTurnEnd
Condition : Trait TouchedByTheGods >= 1
Affects : TouchedByTheGods 1
Chance : 4 %
Dramatic Visions 2 They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. +3 Obedience
Vision of Prophecy 3 Unshakable in his belief the Dark One has spoken to him directly in his dreams, fuelling him with obedient conviction. +4 Obedience
196 TourneyKnight Tourney Entrant 1 This man has been bold enough to try his hand in the tourney fields. +1 Respect
When to test : CharacterComesOfAge
Condition : FatherTrait TourneyKnight >= 1
Affects : TourneyKnight 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
Affects : TourneyKnight 1
Chance : 10 %
Fair Jouster 3 Has entered enough jousts to have become an improved man in the saddle. +1 Respect, +1 Command when commanding cavalry
Good Jouster 6 More than competent with a lance in hand, and quite a contender at the tourney. +2 Respect, +1 Command when commanding cavalry
Knight of Renown 12 Now a tournament veteran, this man has become famous for his dashing skill at the lists. +2 Respect, +1 Authority, +2 Command when commanding cavalry
Tourney Champion 18 Renowned for his proud legacy at the tourney, few can now best him with a lance. +3 Respect, +2 Authority, +2 Command when commanding cavalry
197 Trusting Naive 1 This man is simply a bit too innocent to understand why others would ever do anything that underhand. -1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : Trusting 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Trusting >= 1
Affects : Trusting 1
Chance : 4 %
Trusting 2 It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. -2 from personal security (increases the chances of falling victim to assassination)
Overly Trusting 6 Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. -3 from personal security (increases the chances of falling victim to assassination)
198 Ugly Plain 1 This man's looks are lacklustre enough that he must compensate a little. -1 from popularity (has a negative effect on public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 1
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 2
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 3
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Ugly 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 1
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 2
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 3
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 4
Affects : Ugly 1
Chance : 50 %
When to test : OfferedForAdoption
Condition :
Affects : Ugly 1
Chance : 10 %
When to test : OfferedForMarriage
Condition :
Affects : Ugly 1
Chance : 5 %
A Bit Rough 2 Though he could be loved, no woman's fantasy looks anything like he does. +1 Command, -2 from popularity (has a negative effect on public order)
Ugly 3 Well, at least he's got two eyes… albeit way too close together. +1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children
Repulsive to Behold 4 This man's visage is not just ugly, it is difficult to look him in the eye. +1 Command, -4 from popularity (has a negative effect on public order), Decreases the chance of having children
Cruelly Deformed 5 This man's features are what most would consider either deformed or inhuman. It is frightening and sad. Decreases the chance of having children the Ugly
199 Unjust Swift to Judge 1 Makes hasty and often unfair decisions over the people. +1 to unrest (has a negative effect on public order)
When to test : CharacterTurnEnd
Condition : IsFactionLeader
I_EventCounter aragorn_accepted > 0
Affects : Unjust 1
Chance : 50 %
When to test : BrotherAdopted
Condition :
Affects : Unjust 1
Chance : 10 %
When to test : GovernorBuildingDestroyed
Condition : Treasury > 15000
Trait StrategyChivalry < 1
Affects : Unjust 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Unjust 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Unjust >= 1
Affects : Unjust 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= wooden_wall
not SettlementBuildingExists >= town_hall
Trait StrategyChivalry < 1
Affects : Unjust 1
Chance : 6 %
Lacks Justice 3 Doesn't really see the merit of justice, it is simply in the way of expedient rule. +1 Fear, +2 to unrest (has a negative effect on public order)
Unjust 7 A champion of all that is wrong, his judgements utterly mock the pleas for a just result. +3 Fear, +3 to unrest (has a negative effect on public order)
200 Upright Honest 1 Generally will choose the path of honesty and righteousness. +1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
When to test : RefuseBribe
Condition :
Affects : Upright 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : Upright 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Corrupt >= 1
Affects : Upright 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Upright >= 1
Affects : Upright 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : Upright 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church
Affects : Upright 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church_o
Affects : Upright 1
Chance : 5 %
Trustworthy 2 Can be relied to tell the truth, even when he would have good reason to hide it. +2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
Utterly Immaculate 4 Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices. +3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order) the Honest
10 / 11 : P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
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Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
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Total War: Empire
Factions
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Total War: Medieval II
Factions
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Army
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Mercenaries
Retinue
Traits
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Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
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